This is necessary to avoid various issues with Unitialization() in the BeginDestroys() of world subsystems.
#jira UE-214541
#rb JeanFrancois.Dube, Julien.StJean
[CL 34324372 by dominic couture in 5.4 branch]
- AssetTools.cpp add a case to only copy the selected assets and ignore the dependencies (usecase for automation)
- Added BP example that implements the scripted asset action with the new migrationOption
#rb Julien.StJean, Takashi.Kuribayashi
[FYI] Michael.Lentine
#tests
[CL 31930116 by yafes sahin in 5.4 branch]
Based on CL 30214572
Addeds Patching call to IAssetTools.
Consumes the call in a task in the DuplicatePluginCommandlet
#jira UE-199075
#rb Justin.Marcus
[CL 30595853 by andrew phillips in ue5-main branch]
Don't move an asset if it cannot be made public or if it ends up referencing a private asset that's not being moved or if a dependent asset cannot be moved to a different plugin
Only enabled if AssetTools.EnablePublicAssetFeature cvar is set (which replaces ContentBrowser.PublicAsset.EnablePublicAssetFeature)
#rb Rex.Hill
#rnx
[CL 30595439 by dave belanger in ue5-main branch]
Took the opportunity:
- Renamed FTaskPipelinePostImport FTaskPostImport as it now includes the call to FinalizeObject_GameThread on factories
- Fixed issues when Interchange is used at runtime
- Only select InterchangeSceneImport asset in content browser when importing a scene
#jira UE-202783, UE-201353
#rb alexis.matte
[CL 30379715 by jeanluc corenthin in ue5-main branch]
Advanced copy, builds a list of depended assets, builds patching rules, and calls the AssetHeaderPatcher.
use `-ini:Engine:[ConsoleVariables]:AssetTools.UseHeaderPatchingAdvancedCopy=true` as cli option
#ushell-cherrypick of 28492015 by andrew.phillips
[CL 29144603 by andrew phillips in ue5-main branch]
[FYI] Jason.Stasik
Original CL Desc
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Create IAssetTools::IsAssetVisible and hook up material function menu to it
#rb dave.belanger,jason.nadro
[CL 27897936 by jason stasik in ue5-main branch]