This is necessary to avoid various issues with Unitialization() in the BeginDestroys() of world subsystems.
#jira UE-214541
#rb JeanFrancois.Dube, Julien.StJean
[CL 34324372 by dominic couture in 5.4 branch]
Main/Engine/Build/InstalledEngineFilters.xml
Main/Engine/Source/Developer/LowLevelTestsRunner/LowLevelTestsRunner.Build.cs
Main/Engine/Source/ThirdParty/Catch2/Catch2Extras.Build.cs
to //UE5/Release-5.4/Engine/Source/
#jira UE-210257
[CL 33305029 by chris constantinescu in 5.4 branch]
- Moved them into SDK.json
- Fixed up some deprecation warnings when tarrgeting macOS 13
- IOS is still using old .ini project setting method
#rb adam.kinge, carl.lloyd, zack.neyland
#jira none
#p4v-cherrypick 31649922
[CL 32701777 by Josh Adams in 5.4 branch]
#jira UE-210757
#rb
#tests Integrated //UE5/Partner-Latte-5.4/... @32408657 (the last non-robomerge change)
[CL 32557111 by Wojciech Krywult in 5.4 branch]
+verified that the thread safety issue due to the use of a multicast delegate from a workerthread during cook is fixed as well.
#jira UE-210085
#rb benoit.gadreau
#lockdown timothy.daoust
[CL 32540242 by jack cai in 5.4 branch]
#ushell-cherrypick of 32395474 by dan.engelbrecht
#rb Devin.Doucette
#jira UE-210439
[FYI] tim.doerries, Zousar.Shaker, Stefan.Boberg
[CL 32513108 by dan engelbrecht in 5.4 branch]
[FYI] jack.cai
Original CL Desc
-----------------------------------------------------------------
[Skeletal Mesh Editor] second try to make sure UI reacts to new weight map layers being added as new Vertex Attributes
+verified that the thread safety issue due to the use of a multicast delegate from a workerthread during cook is fixed as well.
#jira UE-210085
#rb benoit.gadreau
[CL 32510102 by justin peterson in 5.4 branch]
+verified that the thread safety issue due to the use of a multicast delegate from a workerthread during cook is fixed as well.
#jira UE-210085
#rb benoit.gadreau
[CL 32509756 by jack cai in 5.4 branch]
[FYI] jack.cai
Original CL Desc
-----------------------------------------------------------------
[Skeletal Mesh Editor] Making sure UI reacts to new weight map layers being added as new Vertex Attributes
#jira UE-210085
#rb benoit.gadreau
[CL 32500093 by keaton stewart in 5.4 branch]
* Forward custom primitive data info to material baking
* Added Custom Primitive Data case to material baking engine test
* Also updated broken Material Baking tests screenshots as subtle differences are now occuring on shadows... Disabled shadows from the map light source to minimize noise in future test results
#rb JeanFrancois.Dube
#virtualized
[CL 32499424 by sebastien lussier in 5.4 branch]