Added some additional code as a workaround to the fact that Serialize is not called on CDO.
#rb mikko.mononen
[CL 32498269 by yoan stamant in 5.4 branch]
- mass tag, fragments to create/destroy smart objects for entities
- project specific interop component for instanced actors
#rb Mieszko.Zielinski, mikko.mononen
[CL 32478846 by yoan stamant in 5.4 branch]
[FYI] Yoan.StAmant
Original CL Desc
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Removed some headers dependencies on 'FHitResult' and 'FOverlapResult'
#rb Mieszko.Zielinski
[CL 32477731 by alex kahn in 5.4 branch]
- This option is required to display annotations (i.e. turning it off will disable annotations and turning on Annotations will turn this one on)
- When turned off, a single shape will represent the SmartObject in the world
#rb mikko.mononen
[CL 32476738 by yoan stamant in 5.4 branch]
- allow smart object creation from definition, transform and owner descriptor struct that will use dynamic ids
- moved FSmartObjectHandleFactory to the SmartObjectTypes and added method to get a dynamic id
- replaced registration type `WithCollection` by `BindToExistingInstance` in USmartObjectComponent since it can also be used for objects not tied to a component lifetime created from CreateSmartObject
- allow subsystem component accessor to force hydrate the actor associated to a smart object.
- fixed automation test to use the right property to set a definition asset now that it has been renamed
#rb Mieszko.Zielinski, mikko.mononen
#tests QAGame, unit tests, Juno
[CL 31295548 by yoan stamant in 5.4 branch]
- Added ability to parameterize the SOD using parameters and property copy
- Each Asset stores and shares a variations based parameter hash
#rb Yoan.StAmant
[CL 30966021 by mikko mononen in 5.4 branch]
[FYI] mikko.mononen
Original CL Desc
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Smart Object: Added parameters for Smart Object Definition
- Added ability to parameterize the SOD using parameters and property copy
- Each Asset stores and shares a variations based parameter hash
#rb Yoan.StAmant
[CL 30842479 by edwin maynard in ue5-main branch]
- Added ability to parameterize the SOD using parameters and property copy
- Each Asset stores and shares a variations based parameter hash
#rb Yoan.StAmant
[CL 30836942 by mikko mononen in ue5-main branch]
Removing Actor.h from NavigationTypes.h
Removing NavigationQueryFilter.h when unnecessary in headers
And additional non-unity build fixes
#rb Maxime.Mercier
[CL 30621909 by aris theophanidis in ue5-main branch]