- Part 1/2 fixing inconsistent file naming that is causing code query tool slowdowns (2/2 will be deprecating old MetasoundFrontendRegistries.h header path)
- Replace SoftObjectPaths with TopLevelAssetPaths for perf (ObjPaths do string copies all over, TopLevelAssetPaths are just two FNames)
#rb helen.yang
#rnx
[FYI] sondra.moyls
#tests AudioQA/EngineTest MetaSound Automated Tests, AudioTests, cook WindowsClient, submit and backout and then fix those problems
#jira UE-198785
[CL 30354102 by AdricEpic in ue5-main branch]
- Part 1/2 fixing inconsistent file naming that is causing code query tool slowdowns
- Replace SoftObjectPaths with TopLevelAssetPaths for perf (ObjPaths do string copies all over, TopLevelAssetPaths are just two FNames)
#rb helen.yang
#rnx
#tests AudioQA MetaSound Automated Tests, AudioTests
#jira UE-198785
[CL 30246215 by rob gay in ue5-main branch]
- Avoids string format/copies/conversions in most cases where its just used as a key
- Deprecate NodeRegistryKey namespace calls
#rb phil.popp
#rb helen.yang
[CL 28727626 by rob gay in ue5-main branch]
- Remove specialized Audition object in favor of directly using UMetaSoundSource for Source builders
#rb phil.popp
#jira UE-194159
[CL 27861100 by rob gay in ue5-main branch]
- Add delegates to respond to builder changes to document
- Add delegate handlers to source builder to forward requests to audition sound if live update enabled
- Misc piping for live updating
#jira UE-186952
#ok forgithub public
#rb phil.popp
[CL 26072389 by Rob Gay in ue5-main branch]
Make AssetManager required; engine startup gives a fatal error if AssetManager is not present.
#rn Minor, Cooking
#rb Zousar.Shaker
#preflight 63ffd322df66ed5fc11d963e
[CL 24493164 by Matt Peters in ue5-main branch]
This fixes EditorDomain saves because they occur immediately after load of the package so waiting for async dependencies to load is required.
#jira UE-170378
#rb Phil.Popp
#rnx
#preflight 63766ddcb1509f1cc3fce67c
[CL 23178540 by Matt Peters in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
- Move Author field to FString to avoid generated text collisions (Authors should always be culture invariant anyway) & add option to override default in MetaSound user settings
#rb helen.yang
#jira UE-142159
#preflight 62055c89057375a802938669
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18941073 in //UE5/Release-5.0/... via CL 18941268 via CL 18941634
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)
[CL 18941665 by rob gay in ue5-main branch]
- Add UX to communicate on first asset editor load that MetaSounds are still loading and class picker results may be incomplete
#rb phil.popp
#jira UE-134364
#rnx
#preflight 6202b588bf28c072cbf2faeb
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18911432 in //UE5/Release-5.0/... via CL 18919339 via CL 18920527
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v916-18915374)
[CL 18920775 by rob gay in ue5-main branch]
- Add missing user-defined fields to MetaSound graph options (ex. IsDeprecated, Keywords, etc.) and force update on transient style changeID (TODO: Probably would make more sense for Metadata FText to live on style struct and share that transient ChangeID, so that non-runtime changes to FText metadata wouldn't bump the change ID)
[CODEREVIEW] helen.yang
#jira UE-137696
#rnx
#preflight 61f870c0a6632a34f35e5e3c
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 18805501 in //UE5/Release-5.0/... via CL 18807964 via CL 18821755
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18822116 by rob gay in ue5-main branch]