Major:
- Added missing input MetaSound audio interfaces
- Fixed interface bindings not working with referenced transient, non-asset MetaSounds
Minor:
- Fix builder name not being propagated to transient builders
- Fix not defaulting to success enum when creating patch builder
- Generalized pool of named/registered builders on Builder Subsystem instead of having them per type (to support future types without having to update the subystem for each additional future type.)
#rb helen.yang
[CL 26189673 by rob gay in ue5-main branch]
- Move bIsDefault/bCanEdit(renamed bIsModifiable) from InterfaceRegistryEntry to Interface data definition
- Add checks in builder to disallow mutation of interfaces that shouldn't be via editor or document builder (ex. SourceInterface which is default and then never changed)
- Optimize SearchEngine query for finding default interfaces
- Tweak MetaSoundUObjectRegistry to support non MetasoundAssetBase classes and add UMetaSoundBuilderDocument. Update iterator w/optional param to only return asset types (true by default for back compat)
- Move FName class name comparitors to use new TopLevelAssetPath
#rb phil.popp
#jira UE-181360
#rnx
#p4v-preflight-copy 24658328
#preflight 642b10834d26bcd1eb0e566c
[CL 24920763 by rob gay in ue5-main branch]
1.) Move Bindings to own registry
2.) Nuke source files & left over cruft relating to archetypes
3.) Move deprecated interface registration next to respective interfaces for clarity
4.) Rename "FMetasoundFrontendInterfaceBindingConnections" to "FMetasoundFrontendInterfaceVertexBindings"
#rb phil.popp
#preflight 640f6852d778f889752a5bd1
[CL 24622079 by rob gay in ue5-main branch]