6 Commits

Author SHA1 Message Date
jimmy andrews
1c2d077762 fix crash if trying to convert a cooked-for-editor geometry collection
#rb lonnie.li

[CL 32500145 by jimmy andrews in 5.4 branch]
2024-03-26 02:52:58 -04:00
lonnie li
1c2bd0ff82 ModelingTools: Disable Convert tool on bIsCookedForEditor StaticMesh and SkeletalMesh assets again to prevent crashes when running the tool on read-only cooked assets in UEFN.
#rb Jimmy.Andrews

[CL 32497044 by lonnie li in 5.4 branch]
2024-03-26 00:55:47 -04:00
jimmy andrews
45f71b5fd0 fix convert tool losing materials
#rb tyson.brochu

[CL 31554816 by jimmy andrews in 5.4 branch]
2024-02-15 23:00:01 -05:00
jimmy andrews
454619ac72 Fix CopyMeshFromComponent in geometryscript not being able to see instance colors for renderdata lod
#rb David.Hill

[CL 31124942 by jimmy andrews in 5.4 branch]
2024-02-02 10:20:00 -05:00
jimmy andrews
ec2b0dd6d6 fix static analysis complaint about always-true if statement in the non-editor build of SceneComponentToDynamicMesh.cpp
#rb jimmy.andrews

[CL 30366490 by jimmy andrews in ue5-main branch]
2023-12-15 20:03:56 -05:00
jimmy andrews
7b1c8818c8 Make the convert tool support a larger range of scene component sources, by switching away from tool targets to instead use a general scene component->mesh conversion function adapted from geometry script. Make the geometry script node also now use this function.
#jira UE-182348
#rb lonnie.li

[CL 30359853 by jimmy andrews in ue5-main branch]
2023-12-15 16:11:52 -05:00