nickolas drake
9b96207b83
MeshModelingToolset: Fix crash when hiding actors deleted by tools with Delete Inputs option.
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Our approach to deleting actors was apparently not sufficient to notify various editor systems of the deletion. This CL replaces AActor::Destroy with calls to UUnrealEdEngine::DeleteActors and UWorld::DeleteActor (depending on the context)
#rb lonnie.li
#jira UE-204240
[CL 31297677 by nickolas drake in 5.4 branch]
2024-02-08 14:09:05 -05:00
jimmy andrews
7b1c8818c8
Make the convert tool support a larger range of scene component sources, by switching away from tool targets to instead use a general scene component->mesh conversion function adapted from geometry script. Make the geometry script node also now use this function.
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#jira UE-182348
#rb lonnie.li
[CL 30359853 by jimmy andrews in ue5-main branch]
2023-12-15 16:11:52 -05:00
jimmy andrews
bf3ae9cbd2
better simple collision level set visualization: add optional marching-cubes-based level set triangulation to the simple-collision->mesh utility functions and use the new marching cubes triangulation in tools + optionally in geometry script's append simple collision function.
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also do some cleanup / generalization of the utility functions and change geometry script's append simple collision function to use them.
#rb David.Hill
[CL 29763193 by jimmy andrews in ue5-main branch]
2023-11-15 18:04:18 -05:00
matija kecman
75d644e16a
FWorldRenderCapture: Improve performance of pixel format conversions
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#rb Sebastien.Lussier
[CL 28873656 by matija kecman in ue5-main branch]
2023-10-18 07:11:56 -04:00
semion piskarev
b4529d4548
MeshModelingTools: Create Draw Spline Tool for drawing splines and spline-based blueprints.
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#rb Jimmy.Andrews
#jira UE-182356
[CL 25991352 by semion piskarev in ue5-main branch]
2023-06-14 15:47:10 -04:00
rinat abdrashitov
34ac3675af
-Added support for skin weight and bone attributes when converting skinned meshes to dynamic meshes.
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-Removed extra spaces.
#rb david.hill
#rb halfdan.ingvarsson
#rb alexis.matte
#jira none
#preflight 64343ef4b306e98c632d1bd1
#rnx
[CL 24979483 by rinat abdrashitov in ue5-main branch]
2023-04-10 13:00:44 -04:00
bryan sefcik
0eeac455e0
Pass 3 on cleaning up build.cs files.
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#jira
#preflight 631b9c15d31788ea3ab0f27b
[CL 21935601 by bryan sefcik in ue5-main branch]
2022-09-10 00:02:58 -04:00
michael balzer
b7e8ab50b9
MeshModelingToolset: Clean-up module dependencies
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#preflight 61f87e13a6632a34f35f9604
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18802939 in //UE5/Release-5.0/... via CL 18802947 via CL 18821568
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821648 by michael balzer in ue5-main branch]
2022-02-02 01:48:09 -05:00
michael balzer
a49c74b915
MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
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#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00