4 Commits

Author SHA1 Message Date
ben hoffman
916bc7838d Fix a non-unity compile error from FApp::HasProjectName
#rb benjamin.fox
#rnx
#jira UE-176155
#preflight 63e27911797b029c0a81d485
#lockdown julien.marchand

[CL 24054968 by ben hoffman in ue5-main branch]
2023-02-07 14:14:26 -05:00
ben hoffman
32d00e87ae Fix another pop up that would happen incorrectly when you run the engine without a project.
#jira UE-176155
#preflight 63e1342d7467a6960f37797d
#rb benjamin.fox
#rnx
#lockdown julien.marchand

[CL 24040376 by ben hoffman in ue5-main branch]
2023-02-06 18:04:33 -05:00
ben hoffman
ba237966a4 Fix the "Dont show again" checkbox not working when an input device connection changes
#jira UE-164905
#rb justin.hare
#rnx
#preflight skip

[CL 22279964 by ben hoffman in ue5-main branch]
2022-09-30 16:28:09 -04:00
ben hoffman
2140ba03b6 Add an Input Debugging Editor module. This is where any generic Input Debugging tools can live now and in the future.
Add in a slate notification when a gamepad's state changes in the editor, which displays the Platform User, Device ID, and connection state. In the future I'd like to make a small window that shows you all currently connected devices and the data associated with them, as well possiblly as visualize some of their input or allow you to inject input to different pads.

#jira none
#rb benjamin.fox
#rb nate.strohmyer
#preflight 630944779f7fd5df573ba92b

[CL 21721464 by ben hoffman in ue5-main branch]
2022-08-31 11:20:11 -04:00