4 Commits

Author SHA1 Message Date
Robb Surridge
610c467639 Update vendor links for built-in plugins to use secure protocol.
#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b

[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00
ben hoffman
2140ba03b6 Add an Input Debugging Editor module. This is where any generic Input Debugging tools can live now and in the future.
Add in a slate notification when a gamepad's state changes in the editor, which displays the Platform User, Device ID, and connection state. In the future I'd like to make a small window that shows you all currently connected devices and the data associated with them, as well possiblly as visualize some of their input or allow you to inject input to different pads.

#jira none
#rb benjamin.fox
#rb nate.strohmyer
#preflight 630944779f7fd5df573ba92b

[CL 21721464 by ben hoffman in ue5-main branch]
2022-08-31 11:20:11 -04:00
David Harvey
7c52e7fafe disable input debugging plugin in Shipping
#jira UE-150305
#rnx
#rb trivial
#fyi Serge.Bernier
#preflight 62a1c1de965579ce53f92f73

[CL 20573130 by David Harvey in ue5-main branch]
2022-06-09 05:58:48 -04:00
David Harvey
dfa6b776b1 Input debugging plugin.
- includes touch input visualization, toggled via `Input.Debug.ShowTouches 1`


#jira UE-150305
#rb Serge.Bernier, Ben.Hoffman
#preflight 628665b22c1bb3e25a4a0da9

[CL 20282745 by David Harvey in ue5-main branch]
2022-05-19 12:58:06 -04:00