Propagate this change to the TransferBoneWeights and SmoothBoneWeights geometry operators by allowing to manually specify the max number of influences per bone for the output per-vertex weights.
#rb halfdan.ingvarsson, kriss.gossart
#jira UE-184186
#rnx
[CL 31024718 by rinat abdrashitov in 5.4 branch]
* Fail gracefully if you don't have any initial matches when doing Inpaint Weights.
* Fix ClothPatternToDynamicMesh to actually populate the NonManifoldMapping data.
#rb rinat.abdrashitov
[CL 26249234 by alex mcadams in ue5-main branch]
-Add support for multulayerd meshes.
-Add an option to compute the laplacian on intrisic mesh.
-Add a mask to force computation of inpainted weights.
-Add the laplacian energy term.
-Improved peformance by getting the sparse matrix from the solve and then iterating over all (most zero) values.
#rb halfdan.ingvarsson
#rnx
#jira none
[CL 26019677 by rinat abdrashitov in ue5-main branch]
-Refactored Chaos cloth transfer tool to use the new TransferBoneWeights functionality.
#rb halfdan.ingvarsson
#rb tyson.brochu
#jira none
#preflight 6408eb888c0039bbf765cd0a
[CL 24565884 by rinat abdrashitov in ue5-main branch]