Propagate this change to the TransferBoneWeights and SmoothBoneWeights geometry operators by allowing to manually specify the max number of influences per bone for the output per-vertex weights.
#rb halfdan.ingvarsson, kriss.gossart
#jira UE-184186
#rnx
[CL 31024718 by rinat abdrashitov in 5.4 branch]
-Add support for multulayerd meshes.
-Add an option to compute the laplacian on intrisic mesh.
-Add a mask to force computation of inpainted weights.
-Add the laplacian energy term.
-Improved peformance by getting the sparse matrix from the solve and then iterating over all (most zero) values.
#rb halfdan.ingvarsson
#rnx
#jira none
[CL 26019677 by rinat abdrashitov in ue5-main branch]
-Added a function to smooth weights for an array of vertices and all vertices within a geodesic distance away from them.
#rb jimmy.andrews
#jira none
#rnx
[CL 25956360 by rinat abdrashitov in ue5-main branch]
-Refactored the SkinWeightsPaintTool to use the new operator.
#rb david.hill
#rb kiaran.ritchie
#jira none
[CL 25879825 by rinat abdrashitov in ue5-main branch]