8 Commits

Author SHA1 Message Date
jimmy andrews
809ba97a61 remove stylus plugin from modeling mode and comment out related code, so it could in theory be brought back in the future
#rb rinat.abdrashitov
#preflight 64651fb7317ee2d9d16eea48

[CL 25521417 by jimmy andrews in ue5-main branch]
2023-05-17 23:53:19 -04:00
nathan mitchell
386801b638 ModelingMode: Add experimental support for tool presets.
* Presets exist as a new asset type, loaded under the new ToolPresets plugin, a dependency of ModelingToolsEditorMode.
* Presets consist of a nested set of maps, containing tool specific, named presets. These objects then contain copies of the tool in question properties at the time of creation, allowing the preset to later replay the settings back onto the active tool.
* Additionally, behind an experimental CVAR "modeling.EnablePresets", UX for interacting with presets within the Modeling Mode is available, allowing for selecting, saving, applying, and renaming new presets.

#rb Jimmy.Andrews, lonnie.li
#preflight 63cafd2c1835336af80be344

[CL 23798083 by nathan mitchell in ue5-main branch]
2023-01-20 17:08:57 -05:00
Robb Surridge
610c467639 Update vendor links for built-in plugins to use secure protocol.
#jira UE-166823
#rb lauren.barnes
#preflight 6352b20b7261e565c476ec3b

[CL 22690089 by Robb Surridge in ue5-main branch]
2022-10-21 11:04:07 -04:00
michael balzer
32bdf69c2f MeshModelingToolset: Fix Linux/Mac issues
#preflight 61bb942302481da02720e457
#rb ryan.schmidt, jimmy.andrews

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18478833 in //UE5/Release-5.0/... via CL 18481523
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18481802 by michael balzer in ue5-release-engine-test branch]
2021-12-16 19:55:00 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
ryan schmidt
21af6366de ModelingTools: MeshModelingToolset and MeshModelingToolsetExp plugins have modules that are Runtime-capable but also used by Editor-only ModelingToolsEditorMode. Enabling ModelingToolsEditorMode in a .uproject, even with WhitelistTargets configured to Editor, will result in the built game including the Runtime modules from MeshModelingToolset/Exp (which is about 5mb in the binary). This change modifies the .uplugin files for the various Editor Modes to also mark their dependencies as whitelisted for Editor. Also marked the PlanarCut plugin as whitelisted for Editor in ChaosEditor.uplugin.
MeshModelingToolset and PlanarCut plugins can still be explicitly included in the .uproject to enable them for Runtime use by licensees (tested this in ShooterGame in Shipping configurations).

#rb none
#rnx
#jira none
#preflight 61265ed0af9a8f000183bc08
[FYI] jimmy.andrews

#ROBOMERGE-SOURCE: CL 17305308 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17305315 by ryan schmidt in ue5-release-engine-test branch]
2021-08-25 12:54:03 -04:00
michael balzer
82ab317af0 MeshModelingToolset: Split plugin into non-experimental and experimental
#jira UETOOL-3823
#rb ryan.schmidt
#preflight 6101fb4b2b002800014f7007

#ROBOMERGE-SOURCE: CL 17003092 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 17003151 by michael balzer in ue5-release-engine-test branch]
2021-07-29 20:08:48 -04:00
michael balzer
6937ea8dfa ModelingToolsEditorMode: Move plugin from Experimental to Editor
#jira UETOOL-3823
#rb semion.piskarev
#rnx

#ROBOMERGE-SOURCE: CL 16972720 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16972724 by michael balzer in ue5-release-engine-test branch]
2021-07-27 16:00:45 -04:00