87 Commits

Author SHA1 Message Date
ben hoffman
5625ecd55e Add a few commands to the console autocomplete list: obj gc, obj dump, debug crash, debug rendercrash and extended obj refs
#jira none
#rb Patrick.Boutot

#ushell-cherrypick of 30885194 by kristof.morva1

[CL 30946509 by ben hoffman in 5.4 branch]
2024-01-26 18:07:32 -05:00
aditya ravichandran
ab3feaae4f Explicitly ask PIE console command history and asset picker settings to be saved into ini configs
#jira UE-199466
#rb logan.buchy

[CL 29420988 by aditya ravichandran in ue5-main branch]
2023-11-03 16:48:15 -04:00
guillaume guay
c4c455fc57 Removed deprecated input binding potentially causing flickering issue with the Gameplay Debugger menu.
[REVIEW] [at]yoan.stamant
#jira
#tests PIE testing pressing ' still toggling the debugger
[FYI] loic.devaux, josselin.lefrancois, karl.dubois

[CL 23667615 by guillaume guay in ue5-main branch]
2023-01-12 14:43:28 -05:00
ben hoffman
35ff9dabf9 Add a "bEnableInputDeviceSubsystem" setting to disable the input device subsystem entirely via a hotfix if need be.
You can add :

[/Script/Engine.InputSettings]
bEnableInputDeviceSubsystem=false

to your game's DefaultInput.ini to disable it, or turn it off in the editor preferences.

#rb trivial
#rnx

[CL 23377530 by ben hoffman in ue5-main branch]
2022-12-02 15:11:31 -05:00
guillaume abadie
7b9b4fd2a9 Implements DumpGPUServices plugin to have DumpGPU -upload
#rb juan.canada
#preflight 623ca9fed078aec3e42ee738

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 19499603 via CL 19500414 via CL 19500427
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v936-19480137)

[CL 19502702 by guillaume abadie in ue5-main branch]
2022-03-24 17:10:00 -04:00
miles flanagan
2bb111c1a4 Update audio debug command descriptions to be more accurate
#jira none
#rb anna.lantz
#preflight 61d8a85adb0309127d241af0

#ROBOMERGE-AUTHOR: miles.flanagan
#ROBOMERGE-SOURCE: CL 18550622 in //UE5/Release-5.0/... via CL 18550632
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18550637 by miles flanagan in ue5-release-engine-test branch]
2022-01-07 16:11:20 -05:00
guillaume abadie
dd1c4774d5 Improves DumpGPU command
Dumps improvements:
1) Bring up for consoles
2) Better out of memory resiliency during the dumping process
3) Dumps console variables in CSV
4) Dumps process' log after completion
5) Dumps mip chains through FDumpTextureCS compute shader
6) Dumps depth & stencil texture formats through the FDumpTextureCS compute shader
7) Dumps at draw granularity with FRDGBuilder::DumpDraw(); (experimental)
8) Dumps final png screenshot to the dump directory
9) Adds & Dumps the FRDGBufferDesc::Metadata for viewer to decode buffer binary automatically
10) Dumps the PassParameters with structure metadata to decode shader parameters automatically
11) Adds CTRL+SHIFT+/ shortcut

Viewer improvements:
1) Tips display onload to spread some knowledge to the user
2) Supports for opening any pass/resources in new web browser tab
3) Emulates 16 and 32 bits UINT texture visualization with multiple webgl 8bit UINT textures
4) Fixes the webpage's tab going out of memory after visualizing many large resources.
5) Fixes the webpage's tab going out of memory after loading large buffer.
6) Adds support for more texture format with RGB channel reswizzling
7) Implements UI color-sheme based on UE5's editor theme
8) Implements texel color picker capabable of decoding every pixel format.
9) Implements texture viewer zooming with the mouse wheel
10) Implements a r.DumpGPU.Viewer.Visualize to open a specific RDG output resource when opening the viewer

#rb juan.canada
#preflight 619bb638fa0b360c406c42c5
[FYI] juan.canada, zach.bethel

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18260079 via CL 18372399 via CL 18372914
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18373039 by guillaume abadie in ue5-release-engine-test branch]
2021-12-03 16:04:00 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
ionut matasaru
72d8caf179 Added "stats VerboseNamedEvents" command to toggle GShouldEmitVerboseNamedEvents. This is in addition to exisiting "stat NamedEvents" command that toggles GCycleStatsShouldEmitNamedEvents. When verbose is toggled on, it will also turn on the NamedEvents, if not alreay enabled.
Also made a minor optimization re test for "verbose" flag in FCycleCounter::Start.

#rb Catalin.Dragoiu
#fyi Yuriy.ODonnell

[CL 15821781 by ionut matasaru in ue5-main branch]
2021-03-25 08:30:02 -04:00
jason nadro
b4e1962333 Adding DumpShaderCompileStats exec command that simply calls GShaderCompilerStats->WriteStats() to write shader compilation stats to a csv file. File will be written to the project's saved directory under: MaterialStats/Stats-*.csv
I've also only enabled this command for the editor because it is the only platform that should have shader compile stats.

#rb Arciel.Rekman
#jira none

#ROBOMERGE-SOURCE: CL 15388382 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15388384 by jason nadro in ue5-main branch]
2021-02-11 12:04:57 -04:00
Marc Audy
bc88b73a29 Merge Release-Engine-Staging to Main @ CL# 15151250
Represents UE4/Main @ 15133763

[CL 15158774 by Marc Audy in ue5-main branch]
2021-01-21 16:22:06 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Richard Malo
cf27bbe0ac Backout CL 14202194
#jira UE-97808
#rb none
#robomerge[STARSHIP] release-5.0-m2

[CL 14256615 by Richard Malo in ue5-main branch]
2020-09-03 16:23:39 -04:00
Richard Malo
7941cdaf7c Changed showdebug default behavior, now need to pass showdebug TargetActor to show debug of target actor (like all others showdebug options)
#rb patrick.enfedaque

[CL 14202194 by Richard Malo in ue5-main branch]
2020-08-27 15:03:57 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
brant french
d29585cde4 Added stat drawcount to display per pass draw counts to the screen.
[at]Andrew.Ladenberger, [at]Mickael.Gilabert
#RB Mickael.Gilabert

#ROBOMERGE-SOURCE: CL 12900424 via CL 12900454 via CL 12900557 via CL 12900759
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12907311 by brant french in Main branch]
2020-04-18 15:59:11 -04:00
andrew ladenberger
5fb7729210 Tweaked DumpTextureStreamingStats command to be more intuitive and added auto-complete
#rb jordan.cristiano
[FYI] bryce.lumpkin
#rnx


#ROBOMERGE-SOURCE: CL 10799217 via CL 10799238 via CL 10799245 via CL 10799251 via CL 10799257
#ROBOMERGE-BOT: (v610-10636431)

[CL 10799264 by andrew ladenberger in Main branch]
2019-12-18 13:32:52 -05:00
andrew ladenberger
27b6d42742 Added to ListTextures console command help text
#rb jordan.cristiano
[FYI] jian.ru, leslie.nivison
#rnx


#ROBOMERGE-SOURCE: CL 10271355 via CL 10271356 via CL 10271357
#ROBOMERGE-BOT: (v591-10236483)

[CL 10271363 by andrew ladenberger in Main branch]
2019-11-15 18:06:04 -05:00
rob gay
321bc9c503 'stat sounds' fixes/updates
- Fix 'Stub' issue for source descriptions in stat sounds when running audio mixer
- Add colorization options for debug body text
- Add disabling of full path for debug
- Add sort by priority for stat sounds
- Only show pertinent information when sorting by given field
- Relabel 'Debug' header for stat sounds to 'Visualize Attenuation'... as that's what the debug flag does and its less confusing
Potential 'stat soundmixes' fix
ClearSolos/Mutes on Begin/Exit PIE
[FYI] Kevin.Neilson Thomas.Dowd Randolf.Kestner
#rb ryan.mangin


#ROBOMERGE-SOURCE: CL 10088251 via CL 10088530
#ROBOMERGE-BOT: (v574-10069753)

[CL 10088964 by rob gay in Main branch]
2019-11-08 17:24:10 -05:00
jules blok
fafe22eea5 Deprecate MotionController keys
- Allow keys to be flagged as "bindable in blueprints" and "bindable to actions" separately
- Mark all keys intended for XR projects as not bindable in blueprints
- Mark MotionController keys as not bindable to actions as well
- Replace the SteamVRController module with SteamVRInput based on the marketplace plugin

#rb keli.hlodversson
#jira UE-78930

#ROBOMERGE-SOURCE: CL 9960925 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)

[CL 9960926 by jules blok in Main branch]
2019-11-01 15:43:44 -04:00
rob gay
4496305519 Update BaseInput.ini to include new 'Class' enum value for dynamic (i.e. hotfix) volume
#rb none


#ROBOMERGE-SOURCE: CL 9843466 via CL 9843471
#ROBOMERGE-BOT: (v548-9842178)

[CL 9843472 by rob gay in Main branch]
2019-10-25 16:24:14 -04:00
steve smith
9812796305 OpenXR Input refresh, first pass (unshelved reviewed work by Jules).
#jira UE-78917
#rb jules.blok steve.smith ryan.vance
#lockdown Nick.Whiting

#ROBOMERGE-SOURCE: CL 8196325 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v401-8057353)

[CL 8196330 by steve smith in Main branch]
2019-08-21 17:00:16 -04:00
robert manuszewski
58f6ea005b Removed 'stat hicthes' from autocompletion list as it no longer exists in the engine
#jira UE-77489
#rb none

#ROBOMERGE-SOURCE: CL 7529075 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v372-7473910)

[CL 7529201 by robert manuszewski in Main branch]
2019-07-23 06:52:07 -04:00
Marc Audy
cf48c338c5 Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6834564
#rb
#rnx
#lockdown Michael.Noland

[CL 6834940 by Marc Audy in Dev-Framework branch]
2019-06-04 09:58:36 -04:00
Dan Oconnor
9e15a34bf1 Add editor only commands to audit bytecode contents
#rb Phillip.Kavan
#jira None

[CL 6623723 by Dan Oconnor in Dev-Framework branch]
2019-05-23 18:25:36 -04:00