18 Commits

Author SHA1 Message Date
tuo chen
d15933ed78 Add mobile lens flare pass
#rb Dmitriy.Dyomin
#jira UE-199859
#fyi Jack.Porter

[CL 29590352 by tuo chen in ue5-main branch]
2023-11-09 01:49:15 -05:00
tiago costa
354a46216d Disable r.ContactShadows on mobile platforms by default.
#rb Florin.Pascu

[CL 28279808 by tiago costa in ue5-main branch]
2023-09-27 13:12:32 -04:00
Florin Pascu
345666d77f Volumetric Support For Mobile - disabled by default in DP
Removed bSupportsVolumetricFog from DDPI
#jira UE-157201
#rb Dmitriy.Dyomin
#preflight 64119df15819afacaff56035

[CL 24652571 by Florin Pascu in ue5-main branch]
2023-03-15 07:26:45 -04:00
Dmitriy Dyomin
03d3cb22dd Mobile: Set maximum tiles produced per-frame to 1-2 for RVT on iOS and Android
#jira UE-135737
#rb none
#preflight config

[CL 23489288 by Dmitriy Dyomin in ue5-main branch]
2022-12-13 03:06:28 -05:00
Dmitriy Dyomin
6a01443b40 Bump ShadowQuality to 2 for a High bucket on Android/iOS to match quality between forward and deferred shading
#jira none
#rb none
#preflight config

[CL 22907513 by Dmitriy Dyomin in ue5-main branch]
2022-11-02 05:28:26 -04:00
dmitriy dyomin
c833228e68 Mobile: Use 3 shadow cascades on Epic shadow quality (Android, iOS)
Remove r.Shadow.CSM.MaxMobileCascades, use r.Shadow.CSM.MaxCascades to limit number of cascades
#jira UE-142377
#rb jack.porter
#preflight 632843baf258fccf9879925a

[CL 22084614 by dmitriy dyomin in ue5-main branch]
2022-09-19 19:48:09 -04:00
Dmitriy Dyomin
6844dd7ec0 Use Basic Eye Adaptation on mobile by default. Saves 0.7ms on S10
r.EyeAdaptationQuality now controls which method can be used, previously it was doing nothing
#rb wei.liu
#jira none
#preflight 621355616c5e44d1ac1f5a73
#robomerge emt2

[CL 19067498 by Dmitriy Dyomin in ue5-main branch]
2022-02-21 04:57:39 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
dmitriy dyomin
8c875e8b83 Set FXAA quality to 0 on mobile by default
#ROBOMERGE-SOURCE: CL 17403931 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17403950 by dmitriy dyomin in ue5-release-engine-test branch]
2021-09-02 11:35:51 -04:00
wei liu
553f4d5305 1. Use G8 format for mobile GTAO on Vulkan.
2. Enable mobile AO and PPR on highend mobile devices

#jira UE-119101
#8178

#rb Dmitriy.Dyomin

#ROBOMERGE-SOURCE: CL 16906590 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16906591 by wei liu in ue5-release-engine-test branch]
2021-07-21 03:45:31 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
dmitriy dyomin
14e176d96c Set minimum occlusion distance to 2000 on mobile to reduce artifatcs related to occlusion latency
#jira UE-90178
#rb none

#ROBOMERGE-SOURCE: CL 12504426 in //UE4/Release-4.25/... via CL 12504429 via CL 12504432
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12504433 by dmitriy dyomin in Main branch]
2020-04-01 01:43:32 -04:00
simon tovey
bf38a1cb80 - Replace direct hook to EffectsQuality with Niagara specific quality cvar. FX.Niagara.QualityLevel.
Getting around the issue of Epic meaning different things on PS4 vs Mobile.
- Moving Mobile Devices to be Low or Medium by default.
- Ensure destroy on add for update contexts is applied regardless of active state. Ensures that next activate of currently inactive systems will trigger a reinit that is needed.

#rb Stu.McKenna


#ROBOMERGE-OWNER: simon.tovey
#ROBOMERGE-AUTHOR: simon.tovey
#ROBOMERGE-SOURCE: CL 12368844 via CL 12372542 via CL 12388916
#ROBOMERGE-BOT: (v671-12333473)

[CL 12390402 by simon tovey in Release-Engine-Staging branch]
2020-03-24 14:27:03 -04:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
dmitriy dyomin
2a32260604 Disable small format for MultiScattering LUT on all platforms, as it causes different sky look with no measurable perf win
#ROBOMERGE-SOURCE: CL 9089205 via CL 9089206 via CL 9089207
#ROBOMERGE-BOT: (v443-9013191)

[CL 9089208 by dmitriy dyomin in Main branch]
2019-09-25 05:04:38 -04:00
dmitriy dyomin
408ed6cff6 Added mobile specific, simplified SkyAtmosphere scalability settings
#ROBOMERGE-SOURCE: CL 8325290 via CL 8357706
#ROBOMERGE-BOT: (v401-8057353)

[CL 8358931 by dmitriy dyomin in Main branch]
2019-08-27 21:14:14 -04:00