* Builder will execute on each map of the collection
#rb jeanfrancois.dube
#preflight 641127d45819afacafdae915
[CL 24648808 by sebastien lussier in ue5-main branch]
This allows running the editor without having to run UBT to determine all the available targets for a project.
#preflight none
[CL 24461562 by Ben Marsh in ue5-main branch]
Allows building a project that does not specifies an editor, using UnrealEditor, but is its own project to prevent archives stomping over each other
#rnx
#jira none
#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 18757311 in //UE5/Release-5.0/... via CL 18759649 via CL 18760671
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18760899 by ryan hummer in ue5-main branch]
* Will prevent AWS buildmachines from holding an exclusive lock on actor files in case of a crash & if the Horde process doesn't cleanup checked out file properly (often the case)
* All p4 operations were temporary during those two steps those anyway
* Much faster setup step
The last step, -SubmitHLODs will obviously require source control to be enabled
#rb jeanfrancois.dube
#ROBOMERGE-OWNER: sebastien.lussier
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 16365501 in //UE5/Private-Frosty/... via CL 16370860
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16370880 by sebastien lussier in ue5-release-engine-test branch]
Recursively bundle pre-compiled AutomationTool binaries, based on the method used in InstalledEngineBuild.xml
(AutomationTool is pre-built before the script is run - there is no need to build it again)
#jira UE-114327
[CL 16119044 by jonathan adamczewski in ue5-main branch]