4 Commits

Author SHA1 Message Date
ryan hummer
04d931bbdd Allow passing extra compile arguments for the editor compile
#rnx
#rb none

[CL 28155747 by ryan hummer in ue5-main branch]
2023-09-22 16:54:00 -04:00
Tim Smith
b3eae65080 Updating sample build scripts to not build UnrealHeaderTool
#rb
#preflight 63c01af8bf54fa7b3668d1d7

[CL 23662742 by Tim Smith in ue5-main branch]
2023-01-12 09:57:35 -05:00
Jason Nadro
6995f432f7 [CompileShadersCommandlet] - Make the "CommandletArguments" an Option so it can be set from a UI.
- Provide a default value and a description.

#rb trivial
#jira none
#preflight 639b287a2540a78d27e384e2

[CL 23526389 by Jason Nadro in ue5-main branch]
2022-12-15 09:22:32 -05:00
Jason Nadro
c722d4b2b8 Adding a CompileShadersTest build script.
- Right now it is hardcoded to run CitySample and cook just the shaders in the `Audit_InCook` collection.
- In the future this build script can be made general to run any commandlet since there is a lot of copy/paste to what is in `ShadeTypeRegressionTest.xml`

#rb trivial
#jira none
#preflight

[CL 23496403 by Jason Nadro in ue5-main branch]
2022-12-13 15:37:03 -05:00