- Fixed SetupToolchain.sh to error out if tar extraction fails
- Test leftover toolchain archive for validity and remove if corrupted so that we don't continue to fail
#jira UE-221566
#fyi Brandon.Schaefer
#review https://p4-swarm.epicgames.net/reviews/35450729
#rb zack.neyland
#rn Made SetupToolchain.sh a little more robust against download errors
[CL 35459794 by james singer in 5.4 branch]
- Commandline in Xcode is now used, if we want Swift to set the CL, we'll have to pause the engine startup sooner
- Added auto-launch timer to the SwiftUI window for easier development (don't need to wear the VP) to debug startup crashes, etc
- Depth texture was too big, so halved the resolution of the viewports (work in progress)
- Currently asserting in XR code, or crashing in compositor services code
#rb Jeff.Fisher
#changelist validated
#virtualized
[CL 32487478 by josh adams in 5.4 branch]
* Missing ThinApp.sh
* Missing some quotes around a variable in GenerateUniversalDSYM.sh
* Correctly filter out the stub .app's and such when copying the Staged data directory into the .app
* Disabled the Mac's Sign To Run Locally option by default, as that causes Xcode's Validation/Upload to not have the team name embedded in it, causing a hassle while pushing up to AppStore/TestFlight
* Fixed the PRODUCT_NAME for BP projects
* Made CrashReportClient be a sandboxed app that inherits from parent
* Fix Hybrid apps to check all platforms before in the project generator, so that if a project needs a temp target for IOS (via a plugin)
* For hybrid projects, don't append Game to the end of the Game target names, as that is the default, and it makes for better named products
* Disabled the LoginFlow module from OnlineFramework plugin - this was causing issues with having CEF and EpicWebHelper embedded into a sandboxed .app, and LoginFlow isn't seemingly actually used by anything
#jira UE-196297,UE-196299,UE-196296,UE-196300,UE-196295
#rb adam.kinge
[CL 28463729 by josh adams in ue5-main branch]
- Native Linux toolchain is produced in already a runnable state with the proper name for distribution.
- Both cross and native toolchains have their repo path changed to the github repo they are cloned from.
- Not building bolt as this for some reason cases llvm-profdata and symbolizer not to be added to the install folder.
#rb none
[FYI] Brandon.Schaefer
[CL 26797743 by arciel rekman in ue5-main branch]
* Updating references to use dotnet
* Add new RunDotnet scripts
* Removing Mono sh scripts and references to them
#rnx
#jira UE-153293
#rb josh.adams, zack.neyland, brandon.schaefer
[CL 26737744 by Ryan Hummer in ue5-main branch]