#android
[REVIEW] [at]allan.Bentham
#rb Allan.Bentham
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 18873658 via CL 18873743 via CL 18873954 via CL 18874009 via CL 18874051 via CL 18875184 via CL 18875889
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18875920 by chris babcock in ue5-main branch]
#android
[REVIEW] [at]Allan.Bentham
#rb Allan.Bentham
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 18329983 via CL 18330402 via CL 18330983 via CL 18331222 via CL 18331495 via CL 18331655 via CL 18332062 via CL 18332121
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18332146 by chris babcock in ue5-release-engine-test branch]
#rb jack.porter
#preflight 619b8e5b0141b3c6da20edeb
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 18256890 via CL 18256928 via CL 18256942 via CL 18263305 via CL 18263406
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18263527 by allan bentham in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
For Forward ES31
Default SceneColor RG11B10 + R16F\32F Depth texture
With PropagateAlpha on RGBA16F + R16F\32F
PostProcess we sample SceneDepthAux for Depth
For Deferred ES31
SceneDepthAux only for Metal
PropagateAlpha not working yet
PostProcess we sample SceneDepthTexture for Depth
cvar to change Depth texture from 16 to 32Fr.Mobile.SceneDepthAux
cvar for AlphaPropagate r.Mobile.PropagateAlpha
#jira UE-98033
#rb Dmitriy.Dyomin, Carl.Lloyd, Jack.Porter
#ROBOMERGE-SOURCE: CL 16644095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16644108 by florin pascu in ue5-release-engine-test branch]