zach bethel
003552b730
Deprecated non-command list RHI methods.
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- RHICreate{Vertex, Index, Structured}Buffer
- RHICreate{ShaderResource, UnorderedAccess}View
- RHIUpdateUniformBuffer
- Various initialization / locking methods for helper buffer types in RHIUtilities.h
The goal is to continue to force resource creation through command lists to avoid surprises with moving things off the render thread.
#rb christopher.waters
[CL 26183746 by zach bethel in 5.3 branch]
2023-06-22 11:25:09 -04:00
zach bethel
c716a9d71b
Deprecated InitRHI() in favor of InitRHI(FRHICommandListBase&).
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#rb mihnea.balta, luke.thatcher, christopher.waters
[CL 26097154 by zach bethel in 5.3 branch]
2023-06-19 14:00:50 -04:00
zach bethel
a9a5fa39db
Deprecated non-command list variant of InitResource and UpdateResource. Patched the engine to pass command lists through. Follow-up CL's will refactor individual locations to thread command lists through the various callstacks, but that was done very judiciously in this CL to reduce risk.
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#rb mihnea.balta, christopher.waters
[CL 25953623 by zach bethel in ue5-main branch]
2023-06-13 11:46:40 -04:00
zach bethel
d026651f30
Initialize global texture resources before other global resources.
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#jira UE-188452
[CL 25941406 by zach bethel in ue5-main branch]
2023-06-12 17:54:08 -04:00
zach bethel
6d657e92f1
Resubmitted InitDynamicRHI refactor with fixes for startup initialization.
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[CL 25897584 by zach bethel in ue5-main branch]
2023-06-09 12:58:33 -04:00
zach bethel
f0efa3cf35
Undo refactor of InitDynamicRHI as there is a memory leak.
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[CL 25872730 by zach bethel in ue5-main branch]
2023-06-08 11:34:52 -04:00
zach bethel
f84151acfa
Deprecated {Init, Release}DynamicRHI in favor of just {Init, Release}RHI.
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#rb luke.thatcher, christopher.waters, mihnea.balta
[CL 25859166 by zach bethel in ue5-main branch]
2023-06-07 17:33:37 -04:00
zach bethel
4c8c48b2cc
Use a simple recursive mutex for render resource list to fix race condition when adding resources concurrently.
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#preflight 646e7e5c1b241f0748600d6a
[CL 25624446 by zach bethel in ue5-main branch]
2023-05-25 13:32:58 -04:00
mihnea balta
6cc52ffd89
Removing incorrect LLM tag from BeginInitResource() introduced in CL 22230608.
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Forcing a tag here is incorrect, as it will override the tag that's supposed to be set by the owner of the resource. For example, this attributed StaticMesh memory to the generic SceneRender tag.
#rb massimo.tristano
#preflight skip
#jira none
#rnx
[CL 25231351 by mihnea balta in ue5-main branch]
2023-04-28 09:47:16 -04:00
zach bethel
ade4e07b7a
Refactored the global dynamic vertex buffer to support parallel usage.
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#preflight 6441799027014596f3c9b1b0
#rb christopher.waters, luke.thatcher
[CL 25146384 by zach bethel in ue5-main branch]
2023-04-21 11:31:42 -04:00
Josie Yang
2f00d270c9
Define FName as static before passing to UE_TRACE_METADATA_SCOPE_ASSET_FNAME as FName lookup has performance impact.
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Also rename AssetName to OwnerName to better describe what is stored.
#jira UE-167815
#rb Kenzo.Terelst
#preflight 641484d0691c5ebc159b2a5b
[CL 24714010 by Josie Yang in ue5-main branch]
2023-03-20 07:02:50 -04:00
Josie Yang
245b52ff57
Insight asset meta data tracking on DX12 buffers
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#jira UE-167815
#rb Kenzo.Terelst
#preflight 640f3db928026468d93d1aa7
[CL 24652481 by Josie Yang in ue5-main branch]
2023-03-15 07:11:22 -04:00
josie yang
2289056981
Fix incorrect auto merge of CL23966262 causing duplicated OwnerName
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[CL 23966886 by josie yang in ue5-main branch]
2023-02-02 08:46:21 -05:00
josie yang
c133d226e8
Integrate RenderResourceViewer from //UE5/Main
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Part3 - Integrate CL23347911 as edigrate
Add owner column to Render Resource Viewer, add owner path name tracking to skeletal & static mesh buffers
with conflict resolve modifications in RawIndexBuffer.cpp/h, RenderResource.cpp/h, RHIResources.h
#preflight 63dab3e2cf5296811729fecd
[CL 23966872 by josie yang in ue5-main branch]
2023-02-02 08:45:12 -05:00
christopher waters
1f21b73b25
Ran IWYU on RHI and RenderCore, private only.
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#preflight 63d358c85c69f453c1f79c37
[CL 23889591 by christopher waters in ue5-main branch]
2023-01-27 14:54:10 -05:00
christopher waters
5c36939f3a
Dependency cleanup around RenderCore.h includes.
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#preflight 63c1b21d1a06fc6105ef31c4
[CL 23688227 by christopher waters in ue5-main branch]
2023-01-13 17:25:01 -05:00
Josie Yang
f14eb91ef7
Remove game thread check on RHI resource set owner name. EngineTest can call on FSkinWeightVertexBuffer from other thread on consoles
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#jira UE-172334
#preflight skip
[CL 23526201 by Josie Yang in ue5-main branch]
2022-12-15 08:52:27 -05:00
christopher waters
3b00d465a9
Reimplementing and correcting a backed out change that removes the header dependency on FResourceArrayInterface.
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#preflight 63927786c415e8dc786e6e7f
[CL 23460971 by christopher waters in ue5-main branch]
2022-12-09 00:24:48 -05:00
bob tellez
838b34f3ed
[Backout] - CL23454303
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[FYI] christopher.waters
Original CL Desc
-----------------------------------------------------------------
Removing a lot of includes from RenderResource.h
#preflight 63924b059549ddaa2851034f
[CL 23460251 by bob tellez in ue5-main branch]
2022-12-08 21:23:27 -05:00
christopher waters
f3af3d734b
Removing a lot of includes from RenderResource.h
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#preflight 63924b059549ddaa2851034f
[CL 23460178 by christopher waters in ue5-main branch]
2022-12-08 21:20:03 -05:00
Josie Yang
6b3aaea739
Check for both GameThread & ParallelGameThread in render resource set owner name function
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#jira UE-171491
#preflight 63906a1ebb6fefa47211767d
[CL 23426481 by Josie Yang in ue5-main branch]
2022-12-07 06:22:33 -05:00
christopher waters
f8f7ca2782
Moving the bulk of global rendering resources into GlobalRenderResources.h.
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Not fully deprecating includes yet.
#preflight 638eba1fc0652bbec2335106
[CL 23421741 by christopher waters in ue5-main branch]
2022-12-06 19:47:11 -05:00
Josie Yang
29addcedba
Remove game thread check in FRenderResource::SetOwnerName as it can be called from other threads on some platforms
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#jira UE-167816
#preflight skip
[CL 23411753 by Josie Yang in ue5-main branch]
2022-12-06 12:54:15 -05:00
christopher waters
fcfd8d3c58
Fixing CIS after manual merge.
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[CL 23380413 by christopher waters in ue5-main branch]
2022-12-02 18:02:46 -05:00
christopher waters
e73b6cb859
Moving all RenderResource implementations in RenderResource.h into the cpp file for future forward declaration.
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#preflight 638a62334c3ce8ae5d325aff
[CL 23380402 by christopher waters in ue5-main branch]
2022-12-02 18:02:29 -05:00