* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082288 by henrik karlsson in 5.3 branch]
* Changed type dllexport to method/staticvar dll export. Various changes for code that upgrade script get wrong
[CL 26082078 by henrik karlsson in 5.3 branch]
Changed rcCompactSpan to use rcSpanUInt for y
#jira UE-170917
#rb Mikko.Mononen
#preflight 6479f9d8e83bf655eec1bf78
[CL 25762526 by aris theophanidis in ue5-main branch]
[FYI] Aris.Theophanidis
Original CL Desc
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[Navmesh] Increase the height where the navmesh can generate (now using 29 bits instead of 15, allowing 26000 km of altitude when using 5 cm CellHeight).
Removed unused hmin and hmax from dtTileCacheLayerHeader.
Increased navmesh version to 27.
#jira UE-170917
#rb Mikko.Mononen
#preflight 64764387d8097b4382ebda24
[CL 25690551 by edwin maynard in ue5-main branch]
Removed unused hmin and hmax from dtTileCacheLayerHeader.
Increased navmesh version to 27.
#jira UE-170917
#rb Mikko.Mononen
#preflight 64764387d8097b4382ebda24
[CL 25685952 by aris theophanidis in ue5-main branch]
- UEditorLevelUtils::PrivateRemoveLevelFromWorld: Avoid Modify being called on actor components and dirtying packages on remove world
#rb richard.malo, jeanfrancois.dube
#preflight 645a79ef013f3751586b155b
#rnx
[CL 25395014 by patrick enfedaque in ue5-main branch]
This changes fixes multiple unnecessary warnings when dirty areas are not touching the active tiles.
#rb Yoan.StAmant
#preflight 644fccd9e73c4d47c3a81936
[CL 25285052 by aris theophanidis in ue5-main branch]
Before this change, a UNavModifierComponent on a geometry collection would not find the physic from the proxy mesh and fallback on an arbitrary "FailsafeExtent".
#rb Mieszko.Zielinski
#rb Mikko.Mononen
#preflight 6446aa3adc71c13446e93969
[CL 25175157 by aris theophanidis in ue5-main branch]
[FYI] Nicolas.Bonnelly
Original CL Desc
-----------------------------------------------------------------
Added a constructor with parameters to NavLinkDrawing and NavLinkSegmentDrawing to be able to reuse the member initialization.
[REVIEW] [at]Aris.Theophanidis
[FYI] Frederic.Doll
#rnx
[CL 25150812 by nat parkinson in ue5-main branch]