Specifically the computations of attribute gradients now uses a local coordinate system defined in terms of the triangle faces.
#rb jimmy.andrews
[CL 26770899 by David Hill in 5.3 branch]
+ removed occupancy grid computation when useless (this is only used for debug purposes and slows down the binding calculation)
#jira UE-187013
#jira UE-180559
#rb halfdan.ingvarsson
[CL 26506537 by benoit gadreau in 5.3 branch]
-Added a convenience function for getting an array of bone names from a reference skeleton.
-Added MeshBones.h/cpp that contain utility functions to deal with dynamic mesh bone attributes
#rb halfdan.ingvarsson
#jira none
[CL 26233292 by rinat abdrashitov in 5.3 branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082288 by henrik karlsson in 5.3 branch]
* Changed type dllexport to method/staticvar dll export. Various changes for code that upgrade script get wrong
[CL 26082078 by henrik karlsson in 5.3 branch]
Add RecomputeNormalsForMeshSelection, allows subset of normals to be recomputed. Add bDeferChangeNotifications option to RecomputeNormals.
Add ComputeMeshLocalUVParam, computes expmap parameterization on bounded-geodesic-radius area of mesh
#rb none
[CL 26055927 by ryan schmidt in 5.3 branch]
[FYI] Jimmy.Andrews
Original CL Desc
-----------------------------------------------------------------
Add a new hull merge node for reducing the hulls used on convex decompositions
+ minor cleanup/fixes of hull merging algorithms
[CL 25960651 by jimmy andrews in ue5-main branch]
-Added a function to smooth weights for an array of vertices and all vertices within a geodesic distance away from them.
#rb jimmy.andrews
#jira none
#rnx
[CL 25956360 by rinat abdrashitov in ue5-main branch]
+ add a 'max hulls' option to convex decomposition, which functions like 'target num hulls' but can still cap the number of hulls when an error tolerance is specified (target num hulls is ignored when error tolerance is set)
#rb rinat.abdrashitov
#preflight 646d1033f85111e06c3a8fb7
[CL 25593250 by jimmy andrews in ue5-main branch]