* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082288 by henrik karlsson in 5.3 branch]
- Move bIsDefault/bCanEdit(renamed bIsModifiable) from InterfaceRegistryEntry to Interface data definition
- Add checks in builder to disallow mutation of interfaces that shouldn't be via editor or document builder (ex. SourceInterface which is default and then never changed)
- Optimize SearchEngine query for finding default interfaces
- Tweak MetaSoundUObjectRegistry to support non MetasoundAssetBase classes and add UMetaSoundBuilderDocument. Update iterator w/optional param to only return asset types (true by default for back compat)
- Move FName class name comparitors to use new TopLevelAssetPath
#rb phil.popp
#jira UE-181360
#rnx
#p4v-preflight-copy 24658328
#preflight 642b10834d26bcd1eb0e566c
[CL 24920763 by rob gay in ue5-main branch]
- Fix bugs with interfaces not registering with the correct UClass types
- Add missing RemoveByInterfaceBinding MS Builder function
- Builder cache fix for ContainsEdge
#rb trivial
#rnx
#preflight 640a34153c2db40029343bab
[CL 24584406 by rob gay in ue5-main branch]
Moved GetTypeHash function to be hidden friend instead of put directly in global namespace.
Note that the function/operator needs to be fully inlined in the type or placed in the cpp. If the function is added as friend but then implemented outside the type then hidden friend optimization won't work.
This should improve compile time somewhat according to msvc devs.
#rb Steve.Robb
#preflight 6360b7052b5338aceb26471b
[CL 22889837 by henrik karlsson in ue5-main branch]
- Split default param transmitter to SoundCueTransmitter & ParameterTransmitterBase to avoid generating transmitters for SoundBase child classes that don't support/require one (ex. SoundWaves)
- Move param transmitter to sharedptrs to avoid a bunch of unnecessary copy/clone logic when virtualizing loops
- Remove DefaultParameters field on ActiveSound in favor of shared impl in FParameterTransmitterBase that caches current state of parameters
- Fix for move that clears out active sound's current parameters when sound could have multiple wave instances that need said parameters
#rb phil.popp
#jira UE-164898
#preflight 6334a0a1ee7b13756dcd20ea
[CL 22240385 by rob gay in ue5-main branch]