- add a new shader platform (SP_METAL_SIM) to support iOS Simulator specific compilation requirements
- update iOS sim #define WITH_SIMULATOR to WITH_IOS_SIMULATOR
#jira UE-168571
#rb carl.lloyd
[CL 26849309 by adam kinge in 5.3 branch]
-> Added a name check for Luna controllers, to enable using the threshold to consider pulling triggers as "button presses".
-> Added controller info to GameActivity
[REVIEW] [at]Mathieu.Roy [at]Ghislain.Theriault [at]Bernard.Lambert [at]Chris.Babcock
#rnx
[CL 26770657 by nicolas potvin in 5.3 branch]
* Moved dllexport from type to methods/staticvar in all Engine runtime code. This improves compile times, memory and performance in dll builds
[CL 26082288 by henrik karlsson in 5.3 branch]
#tests Tested on the following affected devices Pixel 3 XL, Nokia 8, OnePlus 7, OnePlus 8T, Samsung S8+, Samsung S10
[REVIEW] [at]Fourat.Jellouli [at]Nicolas.Potvin
#rb Allan.Bentham Michel.Champoux
#rnx
[CL 26053287 by maxime zobenbueler in 5.3 branch]
bug: we call activate context immediately after the window is destroyed, and the window pointer is stilll not null. We have also destroyed HWND at this point through the microsoft function ::DestroyWindow, so we check ::IsWindowEnabled as a way to confirm the validity of HWND.
#jira UE-186416
#rb vincent.gauthier
[CL 25954162 by zahra nikbakht in ue5-main branch]
Receipts retrieved using GetReceipts should be updated by calls to QueryReceipts. After a successful Checkout the receipt for the successful purchase is added to the cached receipts
Ignored all asynchronous transaction updates received. Just trigger the UnexpectedPurchaseReceipt delegate in that case of Purchased transaction notifications
Restored transactions are automatically finished so the end user does not need to do it
Subscriptions and durable products can be purchased and validated but there is no way to know about their state on device using StoreKit. I tried to decode the iOS AppStore receipt using OpenSSL but there is no useful information about owned products (contents look equivalent to restoring receipts)
Also, used proper log category for the purchase interface
#jira UE-176438
#review @Bertrand.Carre, @Michael.Kirzinger, @Dashan.Yue, @Erida.Dule
#preflight 646756d00577c206c77fa474
[CL 25638876 by Rafa Lecina in ue5-main branch]
* Fixes a bug where invalid window dimensions would be stored in the .ini file if application is closed while the console is minimized
#rb Devin.Doucette
#preflight 646542554404e3cdd241a3fc
[CL 25518737 by yuriy odonnell in ue5-main branch]
The FAndroidWindow::GetScreenRect change left us with a (0,0) resolution when using Quest, so the HMD wouldn't even try to render.
The depth swapchain changes cause the depth swapchain ViewRect to be uninitialized, resulting in an XR_ERROR_SWAPCHAIN_RECT_INVALID error.
#jira UE-181076
#rb robert.srinivasiah
#preflight 6430871cdf6c5c78fc2bb08d
[CL 24970602 by christopher fiala in ue5-main branch]
Enable Swappy on Android by default
Fixed: Swappy VK initialization which was missing a WindowHandle
Remove old GoogleGameSDK files that are no longer needed
Removed Java version of MemAdvisor
#rb Dmitriy.Dyomin
#jira UE-181102
#preflight 64302326285518071799c243
[CL 24965637 by jack porter in ue5-main branch]