#rb none
#jira UE-151641
#rnx
#preflight 642599a738075fa13fe70c7e
- Changed the logic of TryConnectToSourceControl so that if a project is set we try to use the projects existing revision control settings for the default provider (which is the provider that will be used by the virtualization/rehydration process), if the project is not set then the only revision control operation that should occur is parsing of an existing changelist to find the files that we might want to operate on.
-- As we now also use the default provider we cannot use a single TUniquePtr as we do not own the pointer to the default provider. So there is a general pointer to be used for the current active provider and a TUniquePtr if we own the provider.
- Added calls to ::TryConnectToSourceControl if a command is setting the Checkout flag which should ensure that the packages will be able to be checked out.
[CL 24854420 by paul chipchase in ue5-main branch]
#rb trivial
#jira UE-151641
#rnx
#preflight 63d94cd3ba4fadeef0930cca
- As ISourceControlProvide::Init does not return if a connection was established or not we need to also call ISourceControlProvide::IsAvailable afterwards to check if we actually have a connection.
- This lets us fail early with a more specific error message rather than waiting for the first command to fail especially as our commands rarely print useful errors if the connection failed.
[CL 23931768 by paul chipchase in ue5-main branch]
#rb trivial
#jira none
#rnx
#preflight none (accidently submitted instead of launching preflight)
- This makes calling it without a valid client spec alittle cleaner as we no longer need to pass in a dummy FStringView/String
[CL 23926635 by paul chipchase in ue5-main branch]
#rb Per.Larsson
#jira UE-170657, UE-160396
#rnx
#preflight 637c9232fa348e8480bdc7e2
- When the rehydration functionality was added it started to look like more functionality would be added to the tool than originally thought so I started to add the new functionality via a command system. This change now moves the older legacy functionality to the coommand system as well.
- Added a new FVirtualizeCommand which can accept package paths, directory paths, packagelist files or changelists as the input.
-- Unlike the legacy commands, virtualizing via changelist does not require the client spec to be provided on the commandline, although doing so will avoid several perforce commands and speed up the call. It is expected that people calling the tool on the commandline will probably opt to not supply a clientspec and let the tool workout which workspace a changelist is under, where as calls from other tools (such as P4VUtils) can provide it if already known to speed things up.
-- FVirtualizeLegacyChangeListCommand replicates the functionality of the old -Mode=Changelist command.
-- FVirtualizeLegacyPackageListCommand replicates the functionality of the old -Mode=Packagelist command.
-- The new command will only try to submit the results if a changelist was provided as the input and even then it will not do so by default. The tool now requires people to opt into submitting the changelist via the command line option -submit. NOTE: Other versions of the command maybe allow submission in the future but the virtualization process needs to be improved so that it can check out package files before this really makes sense.
- The rehydration command no longer requires a clientspec on the command line, it wasn't using the value anyway.
- Moved the source control code from the app code files to CommandBase. If we add more commands in the future we might want to factor this out to its own base class so commands can opt into source control functionality.
- In the future we should probably move the package -> project sorting code (FUnrealVirtualizationToolApp::TrySortFilesByProject) into the command base code as well.
[CL 23233456 by paul chipchase in ue5-main branch]
#rb Sebastian.Nordgren
#rnx
#jira UE-156436
#preflight 62c287f9a3568e30664eb94f
### VA Standalone Tool
- We now plan to add much more functionality to the tool than just virtualizing and submitting changelists, so to make this easier I am moving the tool towards a design where it should be fairly easy to add new functionality.
- Added FCommand, which is a base class for adding new functionality, simple derive from FCommand and hook it up at the appropriate locations.
-- In the future it should be possible for new command types to automatically register themselves to be initiated from the command line. There should be no need to edit UnrealVirtualizationToolApp to add a new command but this will be done as an additional work item.
-- At the moment FCommand comes with a number of utility methods to call that cover some common source control commands.
-- The original functionality has not yet been moved to the command system and so the code is a little bit weird at the moment. Updating older code to the new system will be done as an additional work item.
- FProject/FPlugin have been moved to their own code files.
### Rehydrate Command
- The rehydrate command will take a number of packages, check them out of source control and then attempt to virtualize them.
- At the moment the chekout logic is fairly basic, we just check out every package supplied, we don't check if the package is virtualized or not yet. This can be improved in additional work items. Ideally by the end of command the only packages that we have checked out should also be rehydrated.
- At the moment the command can either take a path of a specific package, a path of a directory to find packages in, or a changelist containing packages that should be rehydrated.
- A cleint spec (workspace) can optionally be provided, but if not supplied we will attempt to find a client spec for which to check out the packages.
- Currently we will check out the packages to the default change list.
### Rehydrate process
- Added the rehydration process in it's own code files in the virtualization module. Like the virtualization process this is exposed in a public header file and no via the Core interface which means it is very specific to our module/implementation.
- The process expects that the caller will have checked out any required packages from source control. It will treat being unable to update a package file as an error.
- Added PackageUtils.h/.cpp and moved some of the generic code from the virtualization process code there so that it can be shared by the rehydration process.
### Misc
Moving away from the using things like FPackagePath as that requires that the correct mount points have been registered for a project and at the moment (with the flakiness of FConfig*) it seems that the best idea would be to prefer absolute file paths where possible.
[CL 20982284 by paul chipchase in ue5-main branch]