Requires marking any engine ScriptModules and their dependencies as valid and up to date so those are ignored when processing project ScriptModule dependencies.
#rnx
#preflight 63506ead3833996f641ab530
#rb Marc.Audy
#jira UE-166963
[CL 22712193 by joe kirchoff in ue5-main branch]
[FYI] Joe.Kirchoff
#jira UE-167455
#rb Tim.Smith
#rnx
#preflight 634efcb8dd0d2ceafae5d95b
Original CL Desc
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AutomationTool: ScriptModules not in the Engine directory should stil be compiled when using an installed engine
[CL 22632586 by joe kirchoff in ue5-main branch]
Minor refactor to how valid and invalid build records are tracked.
#rb josh.adams
#preflight 62d15d263b057e7274876325
[CL 21108749 by Tim Smith in ue5-main branch]
* Staged the wrong Dotnet directory when making CW from Windows (it would stage Dotnet/6.20.00/windows)
* The ScriptModule code that used the Automation.json files to discover the precompiled UAT script dlls didn't handle \'s on Linux in the paths, and since Windows wrote out the files, there are \'s aplenty. I fixed up the known issue, but possibly all paths loaded from the json files should be fixed up, but it's not easy to do automatically
* We moved to using RunUAT.sh instead of calling dotnet directly, however because we make the CW on Windows, dotnet was not executable, and the code in RunUAT.sh to find the dotnet executable and make it executable (chmod `which dotnet`) only works if dotnet is already executable! So, I moved the +x code into SetupDotnet.sh, on Linux and Mac
#rb eric.knapik
#preflight 62ccd2009922f7e512b6e51a
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 21055451 via CL 21055464 via CL 21055478
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
#ROBOMERGE-CONFLICT from-shelf
[CL 21076349 by josh adams in ue5-main branch]
Added support for props file for UBT plugins. Needed for packaging of plugins having a ubt plugin
#rnx
#rb trivial
#preflight 62694f6a7f6900cdefa9431c
[CL 19939499 by Tim Smith in ue5-main branch]