16 Commits

Author SHA1 Message Date
eric knapik
a6a2dc226e #jira: FORT-606045
Add ability to specify Run commands in the editor

[REVIEW] [at]Gary.Yuan [at]Tim.Kennedy

[CL 25420907 by eric knapik in ue5-main branch]
2023-05-10 21:30:50 -04:00
Ben Marsh
e141cb6196 More UAT structured logging fixes.
#preflight 6408dee3b0544ef0b4bca696

[CL 24564590 by Ben Marsh in ue5-main branch]
2023-03-08 14:32:15 -05:00
gary yuan
b4c229eeb8 Fix ProjectName override bug in OpenEditor build command
Running ParseParamValue with a preset project path adds extra quotes to the output and breaks the IsPathRooted check

#rb eric.knapik, tim.kennedy
#preflight skip

[CL 23631773 by gary yuan in ue5-main branch]
2023-01-10 15:20:50 -05:00
gary yuan
510e3345d1 Make OpenEditor BuildCommand accept rooted overrides for UnrealEditorApp and Project paths instead of trying to find them using Host or Project utils.
#rb eric.knapik, tim.kennedy
#preflight 63b776e0763c6c1064d7fc65

[CL 23600847 by gary yuan in ue5-main branch]
2023-01-06 14:00:02 -05:00
eric knapik
af484c9b88 #jira: none
Adding workflow to quickly launch client, server and editor

[REVIEW] [at]Gary.Yuan [at]Tim.Kennedy [at]Aidan.McInerny

[CL 22783333 by eric knapik in ue5-main branch]
2022-10-26 13:05:35 -04:00
gary yuan
48a9741292 Fix BuildCommand run with NoProject flag
#rb tim.kennedy
#preflight 63531e167261e565c49b202e

[CL 22712194 by gary yuan in ue5-main branch]
2022-10-22 15:36:33 -04:00
gary yuan
f8270b3aed Fixes for OpenEditor BuildCommand to support inheritance, parameter passing to UnrealEditor and specification of different UnrealEditor using fully rooted path.
#rb eric.knapik
#preflight 63485e5957048bdb82c448c0

[CL 22536577 by gary yuan in ue5-main branch]
2022-10-14 18:01:55 -04:00
aurel cordonnier
34f55d3a4a Merge from Release-Engine-Test @ 17946149 to UE5/Main
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
jonathan adamczewski
90dde181c0 ExitCode:
Move enum from AutomationUtils.Automation to BuildUtilities

#jira none
#trivial
#preflight 60ca8a3d78c3b00001f86b24

[CL 16701095 by jonathan adamczewski in ue5-main branch]
2021-06-17 01:49:00 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Ryan Durand
9ef3748747 Updating copyrights for Engine Programs.
#rnx
#rb none
#jira none

#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)

[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
andrew grant
bb2842930b Moved SyncProject script out of notForLicensees, tidied it up a bit, added -build and -open commands
Added BuildTarget script that can builds specified targets for a project
Added OpenEditor utility script

[FYI] ben.marsh


#ROBOMERGE-SOURCE: CL 7553441 via CL 7553450 via CL 7568654
#ROBOMERGE-BOT: (v372-7473910)

[CL 7569064 by andrew grant in Main branch]
2019-07-23 15:25:57 -04:00