andrew phillips
1006d14bce
Fixing vulnerable NuGet deps.
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System.Drawing.Common 4.7.0 => 4.7.2 (https://github.com/advisories/GHSA-rxg9-xrhp-64gj )
MongoDB.Driver 2.11.5 => 2.19.0 (https://github.com/advisories/GHSA-7j9m-j397-g4wx )
#jira UE-194453
#rb francis.hurteau
#lockdown michal.valient
[CL 27715748 by andrew phillips in 5.3 branch]
2023-09-08 12:39:47 -04:00
james singer
cd0f3fbd0e
Fix launching on remote Linux box from Windows editor
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#jira UE-52298
#rb Brandon.Schaefer
#preflight 641e2a97803cb466e86db25c
[CL 24801794 by james singer in ue5-main branch]
2023-03-27 09:25:31 -04:00
robert seiver
a37788fdd4
Fixes crash when PLINK or PSCP are inside of a folder path which contains a space
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#preflight none
#rb Brandon.Schaefer
[CL 23141324 by robert seiver in ue5-main branch]
2022-11-15 15:17:02 -05:00
robert seiver
11bba5ecda
Fixed crash during run command when deploy to a Linux server. Fix verified using Lyra Game using ushell to build, stage, and deploy the server.
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#review-23101439 @Brandon.Schaefer, @Zack.Neyland
#jira UE-139484
#preflight 636e8ebc5368a3230aace90b
[CL 23108107 by robert seiver in ue5-main branch]
2022-11-11 19:29:33 -05:00
UnrealBot
73409369c0
Branch snapshot for CL 21319338
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[CL 21319338 in ue5-main branch]
2022-08-10 16:03:37 +00:00
Ben Marsh
cbb950c578
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
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#preflight 628e9dc6e746de4961f60032
[CL 20373777 by Ben Marsh in ue5-main branch]
2022-05-25 19:55:37 -04:00
jonathan adamczewski
c12d99d854
.net6.0 is not supported in VS2019. Suppress warnings about that when using that IDE (with this change, when building UnrealBuildTool & AutomationTool)
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#jira none
#rnx
#rb joe.kirchoff
#preflight 624f2c163c2aff69c54ff9eb
[CL 19675097 by jonathan adamczewski in ue5-main branch]
2022-04-07 15:06:02 -04:00
jonathan adamczewski
c1bb6901bf
Upgrade to .NET 6.0
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#jira UE-119846
#preflight 624cbb2ecc0872e96b0d5181
[CL 19652696 by jonathan adamczewski in ue5-main branch]
2022-04-06 14:46:50 -04:00
jonathan adamczewski
5c68d1d9ef
Revert //UE5/Main/... changelist 19531725 - return to NET Core 3.1
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#preflight 62422fd0470aff98e946bfce
#jira UE-119846
[CL 19534572 by jonathan adamczewski in ue5-main branch]
2022-03-28 18:25:19 -04:00
jonathan adamczewski
18ac15cbb1
Upgrade to .NET 6.0
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#jira UE-119846
#preflight 6241fc06470aff98e943c035
[CL 19531725 by jonathan adamczewski in ue5-main branch]
2022-03-28 15:30:56 -04:00
Josh Adams
1135fdcfd4
- Windows and Linux SteamDeck devices in C++
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#preflight 623901536c69188bd9928f54
[CL 19459810 by Josh Adams in ue5-main branch]
2022-03-21 19:07:30 -04:00
Josh Adams
e4c8fb444b
- Linux on SteamDeck support (from Windows host)
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#preflight 62387f09be1e4104d3457e46
[CL 19451382 by Josh Adams in ue5-main branch]
2022-03-21 09:58:17 -04:00
Brandon Schaefer
664b43df5f
implement Turnkey GetDevices() for Linux.
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#jira UE-141524
#rb none
#fyi Josh.Adams
#preflight 620d98647e2cef4bf1c4520c
[CL 19027719 by Brandon Schaefer in ue5-main branch]
2022-02-16 19:43:00 -05:00
jonathan adamczewski
5765f4595e
AutomationTool: Remove UE4 references
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#jira UE-111740
#preflight none
#trivial
#ROBOMERGE-AUTHOR: jonathan.adamczewski
#ROBOMERGE-SOURCE: CL 18576039 in //UE5/Release-5.0/... via CL 18576055
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18576072 by jonathan adamczewski in ue5-release-engine-test branch]
2022-01-11 15:15:59 -05:00
jonathan adamczewski
2b7b866f45
Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
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Also moves DotNETCommon/Metadata.cs to Shared/Metadata.cs
#jira none
#rb tim.smith
#ROBOMERGE-SOURCE: CL 17116964 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17116977 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-10 11:09:18 -04:00
brandon schaefer
a90cdbe7c2
Rename LinuxAArch64 to LinuxArm64
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#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier
#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)
[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
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UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
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#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
jonathan adamczewski
1f82bedc58
Removal some references to Mono
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#trivial
#jira none
[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00
brandon schaefer
1cd0ca4105
With new PLINK/PSCP, it seems PSCP requires a -P number, and doesnt default to 22 anymore. Update both just in case to assume 22
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#jira UE-111341
#rb none
[FYI] Michael.Sartain
#ROBOMERGE-SOURCE: CL 15751031 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
[CL 15754100 by brandon schaefer in ue5-main branch]
2021-03-20 06:47:46 -04:00
brandon schaefer
08d2e09b43
Fix more quoting issues
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#jira UE-110141
#rb Will.Damon
#ROBOMERGE-SOURCE: CL 15659655 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)
[CL 15659688 by brandon schaefer in ue5-main branch]
2021-03-09 17:33:18 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Joakim Lindqvist
017048f505
Changed pdb format to not use portable pdbs (which is the default in net core) and instead back to our old pdb configuration.
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This resolves a issue with PCBs were pdbcopy failed to run because it does not support portable pdbs.
#rb none
[CL 14837521 by Joakim Lindqvist in ue5-main branch]
2020-12-02 14:54:53 -04:00
Joakim Lindqvist
e7039d3d35
UBT and UAT now use .NET Core instead of Framework and Mono. This means that we use the same runtime on Windows, Linux and Mac. Further benefits including newer C# features and a lot of intresting features for the future around AOT and Tiered compilation.
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Some behavior changes:
Output paths - Both tools are now output to a subdirectory of Binaries/Dotnet, I believe most hardcoded paths have been fixed up but there may be tools that will fail because of this.
UAT Plugin Building - As .NET Core does not support AppDomain unloading, how we build the plugins has changed quite a bit, these are now built before UAT is started rather then by UAT itself. If you just start UAT via RunUAT.bat/sh this should just continue to work.
#rb ben.marsh
[CL 14834347 by Joakim Lindqvist in ue5-main branch]
2020-12-02 06:57:13 -04:00