250 Commits

Author SHA1 Message Date
ben hoffman
90ed12e1e5 This is two changelists, re-submitting of 25473883 (which was backed out with 25495316) and also a cherry pick of 25507685 to fix an ensure the original CL caused.
#preflight 647773ab0d55081f5494ab67
#jira none

--------------------------------------------------
Add ability to add a widget inside the global window overlay

#rb Patrick.Boutot

#ushell-cherrypick of 25473883 by kristof.morva1

----------------------------------------------
Fix ensure when hiding mouse capture label after exiting PIE

#rb Vincent.Gauthier

#ushell-cherrypick of 25507685 by kristof.morva1

[CL 25709904 by ben hoffman in ue5-main branch]
2023-05-31 14:56:43 -04:00
Vincent Gauthier
bf96119127 Tentative fix for ensure when exiting pie and fix to error message.
#jira UE-185992
#preflight 6463ee8311205d3573683fcf

[CL 25498085 by Vincent Gauthier in ue5-main branch]
2023-05-16 17:18:57 -04:00
rex hill
8b7a61f8c0 Fix editor ensure on startup when STATS is not defined.
InUICommandInfo.IsValid()
#preflight 6449e7caf451a6221168ef20
#UEFN-RN

[CL 25210946 by rex hill in ue5-main branch]
2023-04-27 00:16:44 -04:00
jeanfrancois dube
664f8d62b5 Save viewport camera settings into per-user editor config file.
#rb philippe.deseve
#preflight 63d84c855d0c0164cc91db4c

[CL 23924086 by jeanfrancois dube in ue5-main branch]
2023-01-31 01:29:03 -05:00
charles derousiers
5229394cfe Fix incorrect material appearance on raytracing material with Strata enabled
* Add adaptive RT material payload for Strata.
* Centralize all Strata settings in RenderCore/RenderUtils.h to ensure consistency

#rb chris.kulla
#jira none
#preflight 63d43bcff626715201a0ed1d
[FYI] sebastien.hillaire

[CL 23923301 by charles derousiers in ue5-main branch]
2023-01-31 01:12:18 -05:00
christopher waters
8fd10b0e13 Dependency cleanup around some Rendering headers.
#preflight 63b893e547321b9d895924b0

[CL 23605570 by christopher waters in ue5-main branch]
2023-01-06 18:57:09 -05:00
christopher waters
0d5b23e2e3 Adding includes to prepare for a header dependency cleanup.
#preflight 63b5e0bfff7b9ad7030f0f81

[CL 23581920 by christopher waters in ue5-main branch]
2023-01-04 17:07:40 -05:00
florin pascu
a34e8d2783 Resolve crash caused by UWorld being GC while in PIE
#rb Carl.Lloyd
#preflight 63b52fd2c6265e21bc4214b0

[CL 23580168 by florin pascu in ue5-main branch]
2023-01-04 15:46:35 -05:00
Charles deRousiers
cfa7271da9 Fix crash when in level editor when hairstrands plugin is not enabled.
#rb none
#jira none
#preflight skip

[CL 23429329 by Charles deRousiers in ue5-main branch]
2022-12-07 11:17:25 -05:00
Charles deRousiers
af6aa8b792 * Add groom view mode menu to level editor
* Unify most groom debug rendering to go through view more rather than CVars

#rb none
#jira none
#preflight 63909a4b0d013d47ef1cee7e

[CL 23427771 by Charles deRousiers in ue5-main branch]
2022-12-07 09:21:47 -05:00
Charles deRousiers
2190bdd38e Add Strata debug mode into the level view menu.
This gives direct access to all Strata view mode, which helps with discoverability.

All strata view mode are also available with CVar: r.Strata.ViewMode

#rb none
#jira none
#preflight 635a22c68d56375d45d65e15
#fyi sebastien.hillaire

[CL 22806075 by Charles deRousiers in ue5-main branch]
2022-10-27 02:52:45 -04:00
henrik karlsson
b5b86c796c This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
#preflight 6355d4940313c24974b2107b
#rb none

[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
jeanfrancois dube
df23acad8e World Partition: replace popup by on-screen message when streaming is disabled but the world is large enough to justify enabling it.
#rb patrick.enfedaque
fyi jeansebastien.guay
#preflight 632dedbcb4515b7e2232b5e0
#rnx

[CL 22165369 by jeanfrancois dube in ue5-main branch]
2022-09-23 20:46:11 -04:00
bryan sefcik
b93a6cf7ed Pass 1 on editor include fixes:
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.

#jira
#preflight 631e283bec5b0c765fc0ffdb

[CL 21960084 by bryan sefcik in ue5-main branch]
2022-09-11 18:33:06 -04:00
brooke hubert
51b323fd11 [Level Viewport] Speculatively fix a crash in FLevelEditorModule::OnElementSelectionChanged delegate handler
#preflight 63042961a45b007ea25d35ae
#Jira UE-159774
#rb lauren.barnes

[CL 21562666 by brooke hubert in ue5-main branch]
2022-08-25 09:22:50 -04:00
jamie dale
cd2c04fbed Adding additional includes in preparation for removing a global include
#preflight skip
#rb none
#rnx

#ROBOMERGE-OWNER: jamie.dale
#ROBOMERGE-AUTHOR: jamie.dale
#ROBOMERGE-SOURCE: CL 21283042 via CL 21286016 via CL 21286060 via CL 21286134
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21291490 by jamie dale in ue5-main branch]
2022-08-09 12:54:53 -04:00
Patrick Enfedaque
86d25ae532 Hide SWorldPartitionViewportWidget from viewport in PIE
#rb sebastien.lussier
#rnx
#robomerge FNMain
#preflight 62dab302bc175ec68cc349d7

[CL 21221141 by Patrick Enfedaque in ue5-main branch]
2022-07-22 10:58:44 -04:00
patrick enfedaque
196e6cc146 WorldPartition: Improved UI when No regions are loaded
#jira UE-159259
#rb jeanfrancois.dube
#preflight 62d8315cd76ea4b5037bb837

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 21199297 via CL 21199312 via CL 21199318
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21199990 by patrick enfedaque in ue5-main branch]
2022-07-21 09:24:50 -04:00
bryan sefcik
435d89dea4 Manually updated a few files in Engine/Source/Editor/... to include some headers that were found to be missing after running IWYU.
#preflight 62cdac5084556536d0e57c64

[CL 21058996 by bryan sefcik in ue5-main branch]
2022-07-12 13:45:01 -04:00
Patrick Boutot
6f74b07697 Create Camera Here now show the DisplayName instead of the top level asset path.
#jira UE-156806
#rnx
#rb jamie.dale, jason.stasik
#preflight 62ab6696ea213dadf0d5a1f3

[CL 20690227 by Patrick Boutot in ue5-main branch]
2022-06-16 13:39:43 -04:00
Tony Wong
6846581b20 LevelEditor: Added delegate to extract an asset from a drag and drop operation when SLevelViewport cannot get one.
#JIRA: UE-141361
#preflight 629e6871ed5182784252ae4c
#review-20379674 @brooke.hubert
#rb brooke.hubert
#rnx

[CL 20539194 by Tony Wong in ue5-main branch]
2022-06-07 11:47:10 -04:00
robert manuszewski
d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Matt Peters
7ad238a806 AssetRegistry includes (Engine/Source): change #include "AssetData.h" -> #include "AssetRegistry/AssetData.h", and similar for the other moved AssetRegistry headers.
#rb Zousar.Shaker
#rnx
#preflight 6270509a220f89f0ad573030

[CL 20016982 by Matt Peters in ue5-main branch]
2022-05-02 18:06:48 -04:00
brooke hubert
1664c8f9a8 Adding missing deprecation pragma guards from CL 19853509
#rnx
#Jira UE-149401
#rb trivial
#pf skip

#ROBOMERGE-AUTHOR: brooke.hubert
#ROBOMERGE-SOURCE: CL 19853998 in //UE5/Release-Engine-Staging/...
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v940-19807014)

[CL 19855298 by brooke hubert in ue5-main branch]
2022-04-21 16:29:52 -04:00