* Tweak after placement in world and local space using standard level editor gizmos.
* Removed Single place tool settings. Since we're using the TRS gizmos, these settings are unnecessary.
* Moved cycle through palette to shift + right click to match other viewport functions (i.e. cycling static mesh previews).
* Placement mode now inherits from default ed mode, so we will get the new gizmos as they come online.
* Fixed a bug in the select tool where the input was never making it back to the viewport for handling.
* Fixed a bug in the ITF Editor hooks where the mouse capture was incorrectly reporting and eating the input from the viewport.
#Jira UE-107395
[at]jamie.dale
#ROBOMERGE-SOURCE: CL 15464701 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15466468 by brooke hubert in ue5-main branch]
* Preview actor to visualize placement.
* Ctrl + click to rotate to another item in the palette and regenerate rotation and scale.
* Configurable normal axis alignment.
Also fixed a crash on exiting the mode due to lingering mode toolkit references in the level editor.
#Jira UE-107395
[at]jamie.dale [at]chris.gagnon
#ROBOMERGE-SOURCE: CL 15449338 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15454762 by brooke hubert in ue5-main branch]
- Content browser drawer now working well with ctrl+space as the default keybinding. Summoning the drawer will immediately focus the search bar. Had to add some new hooks into the content browser api for that
- Moved status bar to a proper module
[CL 13470560 by Matt Kuhlenschmidt in ue5-main branch]
- Hooked up console edit box
- Hooked up active tool messages to modes (the mode specific messages need a lot of improvement
- Added status bars to standalone asset editors
#rb louise.rasmussen
[CL 13264057 by Matt Kuhlenschmidt in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
Made placement browser its own tab and not the default mode.
The default mode is now "Select" which does nothing
Modes are now actived from a toolbar drop down (old keybindings still work) and the old tabbed UI for changing modes has been deprecated.
Mode tab no longer appears when there is no active mode and will appear when a mode becomes active
This change resets the default layout of the editor
#rb none
[CL 10286341 by Matt Kuhlenschmidt in Dev-Editor branch]