203 Commits

Author SHA1 Message Date
rex hill
8b55b930ce Fix warnings about menus being registered twice
#preflight skip
#rnx

[CL 25223218 by rex hill in ue5-main branch]
2023-04-27 16:45:21 -04:00
KristofMorva
aef8f4860f Add a Browse button to the Level Editor Toolbar
#rb aditya.ravichandran
#preflight 644a98819c50ddcc0bbd69ae

#ushell-cherrypick of 25215039 by kristof.morva1

[CL 25216467 by KristofMorva in ue5-main branch]
2023-04-27 11:58:56 -04:00
Florin Pascu
f5a16735d1 Renamed Mobile Preview ES3.1 (PIE)to Standalone Game Mobile
Renamed Vulkan Mobile Preview (PIE) to Standalone Game Vulkan Mobile
Renamed Mobile Preview (PIE) to Standalone Game Target Device Mobile
Renamed Preview Rendering Level to Preview Platform
Rename DebugText in EditorViewport from "Feature level:" to "Preview Platform:"
#jira UE-168554
#review-24817090
#preflight 642408b2974dfaa53c41eb00

[CL 24833362 by Florin Pascu in ue5-main branch]
2023-03-29 06:13:26 -04:00
Florin Pascu
106ea7508c Preparation changes for removing FeatureLevel from World
FeatureLevel is Deprecated
Add Setter/Getter for FeatureLevel
NextStep: Make GetFeatureLevel returns DDSPI::GetFeatureLevel, remove FeatureLevel memberfrom UWorld
#jira UE-168551
#rb christopher.waters
#preflight 63ff5e49f43e53f6811c86a4

[CL 24461796 by Florin Pascu in ue5-main branch]
2023-03-01 09:41:33 -05:00
aditya ravichandran
2a47203660 Add the ability for modes to add a secondary toolbar below the Level Editor toolbar, currently used by the modeling mode
#jira UE-175474
#preflight 63d951357a39a18021eb4ad1
#rb lauren.barnes, semion.piskarev

[CL 23938896 by aditya ravichandran in ue5-main branch]
2023-01-31 17:06:24 -05:00
florin pascu
8a7304afd5 Bring back the Preview Shader Platform sub-menu and toggle button
#preflight 63cf8907d83c1837b17a8aa7

[CL 23829313 by florin pascu in ue5-main branch]
2023-01-24 08:45:24 -05:00
JeanMichel Dignard
61bf83f261 Level Editor: Added a Show Subcomponents flag
- When true, all components that are part of the selection set will draw their vizualizers.
- When false, only the selected components and the selected actors root components will draw their vizualizers.
- Defaults to true.

#jira UE-171442
#rb lauren.barnes
#preflight 63cab8b76446bf36f2d1dc66

[CL 23791220 by JeanMichel Dignard in ue5-main branch]
2023-01-20 11:36:43 -05:00
christopher waters
6e30ddb01e Dependency cleanup around DataDrivenShaderPlatformInfo and a few other headers.
#preflight 63921e6a67018b14b5925197

[CL 23454104 by christopher waters in ue5-main branch]
2022-12-08 15:35:35 -05:00
steve robb
125fd0084e Removed explicit template parameters from calls to delegate creation functions.
#rb devin.doucette
#preflight 636416e31052c15f139cbadc

[CL 22968432 by steve robb in ue5-main branch]
2022-11-03 18:01:03 -04:00
henrik karlsson
b5b86c796c This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
#preflight 6355d4940313c24974b2107b
#rb none

[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
andrew rodham
b688b8f9d4 Sequencer: MovieScene, LevelSequence and UMG Animation header dependency cleanup
#rb Max.Chen
#preflight 6349bb321f6054a99f000732

[CL 22566610 by andrew rodham in ue5-main branch]
2022-10-17 11:49:35 -04:00
florin pascu
b1727769aa - More than one PreviewPlatform can now use the same ShaderPlatforms
- Clean up temporary fix
- Modify UpdatePreviewPlatforms to only restrict DDSPI properties and not enable them if the preview platform doesn't have them on
#jira UE-164781
#rb Jack.Porter, Carl.LLoyd
#preflight 633608a0936ff7e3dcd02a97

[CL 22264284 by florin pascu in ue5-main branch]
2022-09-30 01:41:52 -04:00
florin pascu
5669253244 - Add Disable Preview Menu Option
- GetFriendlyShaderPlatformName removed
- RHIShaderPlatformDefinitions.inl deleted
- Added FriendlyNames to all ShaderPlatforms in DDSPI
- MenuText now comes from FriendlyNames in DDSPI
#rb Jack.Porter
#jira none
#preflight 632b1f8c826e0c2fe9a9d5d2

[CL 22118730 by florin pascu in ue5-main branch]
2022-09-21 14:35:21 -04:00
matt hoffman
3025f39413 Sequencer: Show an error dialog when using the Cinematics Toolbar menu and trying to open a Level Sequence (Actor) that has no Level Sequence (property) assigned to it.
#jira None
#rb Max.Chen, Richard.Boisvert
#preflight 6328cf7ea236a029de8864e7

[CL 22088515 by matt hoffman in ue5-main branch]
2022-09-20 00:31:24 -04:00
zach brockway
a1a067adef VR Editor: Enumerate UVREditorMode-derived classes for selection in toolbar split button dropdown, and update toolbar icon. The dropdown menu also indicates whether an HMD is available, and if so its runtime version string.
Historically not having an HMD available has meant this toolbar button would be hidden entirely, and this is still the case if no derived/alternative UVREditorMode classes are available. However, if any additional mode classes are present (for example because the user has enabled the Virtual Scouting plugin), the toolbar button will always be shown, in the hopes that surfacing the HMD status will simplify the onboarding experience for new Virtual Scouting users.

If the configured mode class becomes unavailable (for example because the corresponding plugin was subsequently disabled), then its object path will be shown as selected and disabled in the dropdown, and the primary toggle button will also be disabled until a valid mode is selected.

#jira UE-131286, UE-164026
#rb jason.walter, Lauren.Barnes
#preflight 6324f528f258fccf98e5e3ec

[CL 22087033 by zach brockway in ue5-main branch]
2022-09-19 21:57:24 -04:00
Florin Pascu
6b3c1469ba Preview Shader Platform using different ShaderMaps and the DDPI/Cvar values of the Previewable Actual Platform
NumPlatforms limit changed from 64 to 65536, limited by NumBits
#jira UE-120561
#rb Chris.Waters, Jack.Porter, Mihnea.Balta
#preflight 630f1604f92416fb92b373ab

[CL 21718179 by Florin Pascu in ue5-main branch]
2022-08-31 04:38:34 -04:00
max chen
6450d4a229 Remove Matinee (1/2)
This change completely removes Matinee from the codebase. The data types and runtime evaluation code are gone. The "InterpEdit" editor mode, asset factories, and other editor support for Matinee is gone. CameraAnims and their sequencer tracks are gone. FBX import/export for Matinee assets is gone.

#preflight 62d0591e562520a394bca1d1
#preflight 62d194f63c3df323904679c1
#jira UE-105313
#rb none

#ROBOMERGE-OWNER: max.chen
#ROBOMERGE-AUTHOR: ludovic.chabant
#ROBOMERGE-SOURCE: CL 21116312 via CL 21116339 via CL 21118051
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)

[CL 21142481 by max chen in ue5-main branch]
2022-07-17 22:45:06 -04:00
Robb Surridge
0a5a02c5b2 Coding standard fixes: gender-inclusive language
#jira UE-156429
#preflight 62b32e826a25ba6ae52f94bd
#rb jason.walter

[CL 20795375 by Robb Surridge in ue5-main branch]
2022-06-23 11:14:07 -04:00
robert manuszewski
d1443992e1 Deprecating ANY_PACKAGE.
This change consists of multiple changes:

Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used  in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values

AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes

Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names

#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32

#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)

[CL 20448496 by robert manuszewski in ue5-main branch]
2022-06-01 03:46:59 -04:00
Lauren Barnes
6248f8d412 Replacing legacy EditorStyle calls with AppStyle
#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf

[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
leon huang
0193ffe8d3 Fix for CIS warnings for localization duplicate keys. Fixes simply involve changing one of the colliding localization keys.
#rnx
	#rb: Vincent.Gauthier
	#jira: UE-143620
	#preflight: 6222489d2f7d78332e121416
	#lockdown Mitchell.Wilson

#ROBOMERGE-AUTHOR: leon.huang
#ROBOMERGE-SOURCE: CL 19272838 in //UE5/Release-5.0/... via CL 19273134
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v924-19243027)

[CL 19275063 by leon huang in ue5-main branch]
2022-03-04 16:10:23 -05:00
max chen
a7d1af133c Level Editor: Check for valid actor before dereferncing in outliner filter
#jira UE-141695

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 19061750 via CL 19061783 via CL 19073342 via CL 19074992 via CL 19078027
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19121192 by max chen in ue5-main branch]
2022-02-24 14:30:51 -05:00
christina tempelaarl
a1fc976a81 Fix Quick Add menu items disappearing when the Quixel Bridge plugin is not loaded.
#jira UE-14712
#preflight 620affdac11eeda3618eb3f1
#rb lauren.barnes, rex.hill
#lockdown jeanmichel.dignard

#ROBOMERGE-AUTHOR: christina.tempelaarl
#ROBOMERGE-SOURCE: CL 18995376 in //UE5/Release-5.0/... via CL 18995527 via CL 18995615
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v917-18934589)

[CL 19001113 by christina tempelaarl in ue5-main branch]
2022-02-15 14:40:34 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00