Add a filter and column to show Unsaved Assets.
Add a filter and modify the source control column to show uncontrolled assets
#jira UE-168231
#rb patrick.laflamme
#preflight 6361417a397c7af8966cec38
[CL 22890180 by aditya ravichandran in ue5-main branch]
Removed redundant private include paths from build.cs files.
Fixed include paths to be relative to the private or public folders.
Hid or removed includes that reached into other private module folders.
Updated PublicInclude paths when necessary.
#jira
#preflight 631e283bec5b0c765fc0ffdb
[CL 21960084 by bryan sefcik in ue5-main branch]
#rb Per.Larsson
#jira UE-162600
#rnx
#preflight 631597667562a90dfa991913
- Up until now we have been piggybacking off the DDC editor module as the VA statistics panel was originally based on the DDC statistic panel but now we are starting to do more VA editor/UX work so we should probably have our own module.
- This does mean we need to remove the the VA statistics panel from the DDC status bar, but it didn't really belong there and the panel can still be opened via the menu 'Tool->Audit->Virtual Assets'
[CL 21790583 by paul chipchase in ue5-main branch]
-Fix crash when adding lights
-Fix Circular References
-Update tree view on next tick rather than an immediate update
-Make Filter object instance a TStrongObjectPtr
-Make property value widgets take up the whole column width
-Object Lists now update when levels are loaded or actors/components are added/removed
#rb None
#jira UE-160165
#jira UE-160166
#jira UE-160167
#jira UE-160168
#jira UE-160169
#preflight https://horde.devtools.epicgames.com/job/62da044e185da2495f755617
[CL 21237255 by Jared Therriault in ue5-main branch]
Moved all the code to a plugin module
Removed superfluous icons from the toolbar
Added combo-box drop down menu options
Added dockable window support
Added icons to the starship style
Numerous UI layout tweaks
#rb lauren.barnes
#preflight 613126e44f2c7c000154ae65
[CL 17408889 by mark lintott in ue5-main branch]
This lets UTypedElementSelectionSet (which has minimal dependencies) to be used by the Engine and InteractiveToolsFramework modules
#rb Brooke.Hubert
[CL 15219316 by Jamie Dale in ue5-main branch]
- Refactored the MergeActors different panels to reuse the same code.
- Adapted quick merge actions (required some refactoring)
- Fixed some issues with the "replace source actors" feature vs. actual selection
- Fixed crash when using the instancing mode with "replace source actors" enabled.
#rb sebastien.lussier
#jira UETOOL-2808
[CL 15019677 by julien lheureux in ue5-main branch]