Cloth Editor: fix for interactive tool starting when the user drags a node in the dataflow graph editor
#jira UE-190816
#rb daren.cheng alex.mcadams
[CL 26547856 by tyson brochu in 5.3 branch]
- Expanded FDeprecateSlateVector2D to provide structs for parameters, return types and member variables that use FVector2f, while still allowing conversion to/from FVector2d with optional per-module deprecation mechanisms.
- Many of the high-traffic SlateCore types like FSlateBrush, FGeometry and FSlateLayoutTransform have been converted to use these deprecation mechanisms.
- Some legacy FGeometry::ToPaintGeometry and MakeChild overloads have been explicitly deprecated since they cause ambiguous overloads with FSlateLayoutTransform if it were to support implicit construction.
- Deprecated ULocalPlayer::GetPixelBoundingBox and GetPixelPoint to prefer FVector2f for OptionalAllotedSize parameter since this parameter is expected to come from FGeometry
- Exposed FVector2f members to blueprints
#jira none
#rb Andy.Davidson, Dave.Jones, Vincent.Gauthier, Patrick.Boutot
#preflight 63bc6fd068068a8bd6027c9f
[CL 23631073 by Andrew Rodham in ue5-main branch]
[UE-168360] User can create a transition from a state into the entry state
* Relinking multiple transitions (transition nodes at once) when none of the transition nodes is selected.
* Selective relinking in case a subset of the transition nodes on a transitions are selected.
* Special case handling for transitions from entry state (they don't have a transition node connected).
* Drawing circle indicator around the arrow head in case the mouse cursor is approaching the transition.
* Hovering the arrow head of a transition highlights it by filling the circle with solid orange color and turning the arrow black.
* Ending the relink operation in empty space or the entry node will cancel the relink operation.
* Fixed bug that prevents creating new transitions ending in an entry state.
#jira https://jira.it.epicgames.com/browse/UE-136096
#jira https://jira.it.epicgames.com/browse/UE-168360
#preflight 636a169963037c10262bc421
[CL 23025287 by benjamin jillich in ue5-main branch]
2D vectors are not canonically ordered and having these operators results in very unfortunate interactions with generic code. In particular FMath::{Min,Max,Abs} on TVector2s compile but do not behave as one would expect.
Add explicit comparison methods as a replacement and deprecate uses of TVector2 overloaded relational operators since it's confusing and error-prone. Fix existing uses to avoid deprecation warnings. Several of these fixes are behavioral changes to fix what I am reasonably certain are bugs in the existing code - in particular, uses of FMath::{Min,Max,Abs} on TVector2s that almost certainly actually want TVector2::{Min,Max,GetAbs} instead.
#rb charles.bloom,jeff.roberts
#preflight 62d70a6547779a730aaac04b
#ROBOMERGE-AUTHOR: fabian.giesen
#ROBOMERGE-SOURCE: CL 21168341 via CL 21173069 via CL 21173193
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21192034 by fabian giesen in ue5-main branch]
- This was the result of a merge error. I removed the duplicate/incorrect code
#jira UE-156396
#jira UE-156396
[BugFix] Selected diff Pins aren't highlighted in blueprints with more than one graph
- FocusedDiffResult attribute returned the index of the diff result in a list of all diff results when it needed to return the index of a subset array that only includes results diffs between the currently rendered graph
#preflight 62a7d093045c9fe61ee09c19
[CL 20638583 by jordan hoffmann in ue5-main branch]
+ also added in Pin_DiffHighlight brush that never got committed
#preflight 62a3acd42558795127e5341c
#rb ben.zeigler
[CL 20602390 by jordan hoffmann in ue5-main branch]
- because the graphs were being diffed in two different ways - once to generate the list and once to determine how to render the nodes, there were some differences in the diff behavior that caused certain nodes to not render as diffed even though they showed up in the list. this change uses the same diff list for both now so there shouldn't be any differences anymore
- This also solves an issue that caused highlighted pins from Blueprint Diff to persist to the blueprint itself. Now all visual modifications made by the diff viewer only appear in the diff panels rather than the main graph
#jira UE-93061
#preflight 62a256ef2469f462fdd9c693
#rb daren.cheng
This change sets up for future style changes allowing for us to render nodes in the diff graph based on their diff type. There are no style changes in this CL however.
[CL 20584624 by jordan hoffmann in ue5-main branch]
Fixes issues with highlighting and alt-click delete on a link.
#rb lauren.barnes
#preflight 62631588bc24759dc755101a
[CL 19900843 by julien lheureux in ue5-main branch]
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f8719ea6632a34f35e654b
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18801709 in //UE5/Release-5.0/... via CL 18802160 via CL 18821533
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18821619 by andrew davidson in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
Deprecate TAlignmentWidgetSlotMixin old declartive function. They were not invalidating the widget.
Deprecate TPanelChildren.Add and Insert function. We now use TUniquePtr, the ownership of the Slot wouldn't exist outside of the life of the slot.
#jira UE-109145
#preflight 60c262b49e139d000114edda
#ROBOMERGE-SOURCE: CL 16639956 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16639979 by patrick boutot in ue5-release-engine-test branch]