4 Commits

Author SHA1 Message Date
guillaume guay
2eb1d9d079 Disabling Gameplay Debugger input handling, default categories and debug draw when Gameplay Debugger is set to Core mode.
#rb mieszko.zielinski
#preflight https://horde.devtools.epicgames.com/job/638f9a759549ddaa287ccead
[FYI] maxime.mercier, yoan.stamant

[CL 23422429 by guillaume guay in ue5-main branch]
2022-12-06 20:01:48 -05:00
Ryan Hummer
10dfd9e984 touching files
#rnx
#jira none
#rb none
#preflight none

[CL 23291423 by Ryan Hummer in ue5-main branch]
2022-11-28 12:07:31 -05:00
guillaume guay
662ce5b25d Fixed linux editor compilation errors due to '\' to '/' character in new path from these moved files from CL23252473
[FYI] mieszko.zielinski, maxime.mercier

[CL 23258909 by guillaume guay in ue5-main branch]
2022-11-24 09:50:15 -05:00
guillaume guay
b59eecf4c5 - Moved GameplayDebugger from Developer/ into Runtime/ and Editor source folder to be able to use it in shipping build.
- Moved the code originally in a Editor/ folder into its own GameplayDebuggerEditor module and added it so it get dynamically loaded in the editor
- Added some delegates so GameplayDebugger code can communicate to GameplayDebuggerEditor without referencing it. As only GameplayDebuggerEditor should reference GameplayDebugger, not the opposite.

#preflight https://horde.devtools.epicgames.com/job/637808462a05dabce95c5b9e
[REVIEW] https://p4-swarm.epicgames.net/reviews/23207203
[FYI] guillaume.morreel, andrew.ladenberger

[CL 23258875 by guillaume guay in ue5-main branch]
2022-11-24 09:49:23 -05:00