2 Commits

Author SHA1 Message Date
guillaume guay
071218f056 Changing bUseGameplayDebugger to be an enum (Default, Core, Disabled) instead of a bool
Added a new Target's option 'UseGameplayDebuggerCore' to remove GP DBG's menu and default categories
#preflight https://horde.devtools.epicgames.com/job/638f8776c0652bbec27cbe97
#rb mieszko.zielinski

[CL 23422415 by guillaume guay in ue5-main branch]
2022-12-06 20:01:28 -05:00
guillaume guay
b59eecf4c5 - Moved GameplayDebugger from Developer/ into Runtime/ and Editor source folder to be able to use it in shipping build.
- Moved the code originally in a Editor/ folder into its own GameplayDebuggerEditor module and added it so it get dynamically loaded in the editor
- Added some delegates so GameplayDebugger code can communicate to GameplayDebuggerEditor without referencing it. As only GameplayDebuggerEditor should reference GameplayDebugger, not the opposite.

#preflight https://horde.devtools.epicgames.com/job/637808462a05dabce95c5b9e
[REVIEW] https://p4-swarm.epicgames.net/reviews/23207203
[FYI] guillaume.morreel, andrew.ladenberger

[CL 23258875 by guillaume guay in ue5-main branch]
2022-11-24 09:49:23 -05:00