It's a in between the default for a project and the one user add to is local configs.
Added a way to register a search directory before editor config subsystem is initialized. This usefull if you need to add a search directory before a editor config could be read.
#rb Benoit.Deschenes
[CL 26181271 by julien stjean in 5.3 branch]
This was caused by a logic error, whereby a new thread was spawned 3 seconds after the save was enqueued and then every frame thereafter regardless of whether or not one had been created. We now use EAsyncExecution::TaskGraph as well.
[REVIEW] [at]danny.couture, [at]devin.doucette
#rnx
[CL 22888566 by sebastian nordgren in ue5-main branch]
Async() could complete before the result of the call was assigned to the FPendingSave::WasSuccess variable, which would cause OnSaveCompleted() to remove the entry and then immediately after assign to the newly deleted memory. We now remove all completed saves in Tick().
#jira UE-1644780
[REVIEW] [at]paul.chipchase
#preflight 635a9b1f7515720a5f6b3dfd
[CL 22812050 by sebastian nordgren in ue5-main branch]
#preflight skip
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21341680 via CL 21344202 via CL 21344415 via CL 21344601
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21346102 by rex hill in ue5-main branch]
#preflight skip
#rb aditya.ravichandran
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21341173 via CL 21344186 via CL 21344397 via CL 21344589
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21346095 by rex hill in ue5-main branch]
Allows FSoftObjectPath property and many other properties to use simple strings.
#rb dave.belanger, jason.stasik
#preflight 62d5b131af68cd745b24e996
#ROBOMERGE-AUTHOR: rex.hill
#ROBOMERGE-SOURCE: CL 21151751 via CL 21153344 via CL 21156614 via CL 21157127
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21181899 by rex hill in ue5-main branch]
Headers are updated to contain any missing #includes needed to compile and #includes are sorted. Nothing is removed.
#ushell-cherrypick of 21065253 by bryan.sefcik
#jira
#preflight 62d5b3e91062f2e63014598e
#ROBOMERGE-AUTHOR: bryan.sefcik
#ROBOMERGE-SOURCE: CL 21152630 via CL 21156388 via CL 21157044
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21181817 by bryan sefcik in ue5-main branch]
Fix issue with the ResultValue not being set when Enum Properties were serialized
#fyi sebastian.nordgren
#rb lauren.barnes
#preflight 62bf04d0ed35ee71a76c88f5
[CL 20914634 by aditya ravichandran in ue5-main branch]
EditorConfig will now always keep $type keys.
Fixed some unit test failures that hadn't been caught previously, caused by eg. ANY_PACKAGE change.
#review @aditya.ravichandran
#preflight 62bef519a3568e30669ce1b6
[CL 20913918 by sebastian nordgren in ue5-main branch]
This change consists of multiple changes:
Core:
- Deprecation of ANY_PACKAGE macro. Added ANY_PACKAGE_DEPRECATED macro which can still be used for backwards compatibility purposes (only used in CoreUObject)
- Deprecation of StaticFindObjectFast* functions that take bAnyPackage parameter
- Added UStruct::GetStructPathName function that returns FTopLevelAssetPath representing the path name (package + object FName, super quick compared to UObject::GetPathName) + wrapper UClass::GetClassPathName to make it look better when used with UClasses
- Added (Static)FindFirstObject* functions that find a first object given its Name (no Outer). These functions are used in places I consider valid to do global UObject (UClass) lookups like parsing command line parameters / checking for unique object names
- Added static UClass::TryFindType function which serves a similar purpose as FindFirstObject however it's going to throw a warning (with a callstack / maybe ensure in the future?) if short class name is provided. This function is used in places that used to use short class names but now should have been converted to use path names to catch any potential regressions and or edge cases I missed.
- Added static UClass::TryConvertShortNameToPathName utility function
- Added static UClass::TryFixShortClassNameExportPath utility function
- Object text export paths will now also include class path (Texture2D'/Game/Textures/Grass.Grass' -> /Script/Engine.Texture2D'/Game/Textures/Grass.Grass')
- All places that manually generated object export paths for objects will now use FObjectPropertyBase::GetExportPath
- Added a new startup test that checks for short type names in UClass/FProperty MetaData values
AssetRegistry:
- Deprecated any member variables (FAssetData / FARFilter) or functions that use FNames to represent class names and replaced them with FTopLevelAssetPath
- Added new member variables and new function overloads that use FTopLevelAssetPath to represent class names
- This also applies to a few other modules' APIs to match AssetRegistry changes
Everything else:
- Updated code that used ANY_PACKAGE (depending on the use case) to use FindObject(nullptr, PathToObject), UClass::TryFindType (used when path name is expected, warns if it's a short name) or FindFirstObject (usually for finding types based on user input but there's been a few legitimate use cases not related to user input)
- Updated code that used AssetRegistry API to use FTopLevelAssetPaths and USomeClass::StaticClass()->GetClassPathName() instead of GetFName()
- Updated meta data and hardcoded FindObject(ANY_PACKAGE, "EEnumNameOrClassName") calls to use path names
#jira UE-99463
#rb many.people
[FYI] Marcus.Wassmer
#preflight 629248ec2256738f75de9b32
#codereviewnumbers 20320742, 20320791, 20320799, 20320756, 20320809, 20320830, 20320840, 20320846, 20320851, 20320863, 20320780, 20320765, 20320876, 20320786
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 20430220 via CL 20433854 via CL 20435474 via CL 20435484
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v949-20362246)
[CL 20448496 by robert manuszewski in ue5-main branch]
Added tests for EditorConfig.
#review-20127432 @aditya.ravichandran, @lauren.barnes
#preflight 628764ef2c34da686ac74123
#rnx
[CL 20292425 by sebastian nordgren in ue5-main branch]
Previously, I had assumed that FProperty::InitializeValue() would initialize a simple member (eg. a float) to the correct value, but this appears not to be the case, rather values are zero-initialized and the CDO stores the correct default values. In the case of structs, InitializeStruct() does in fact initialize correctly.
However, this means that we can't use GetMutableDefault() to get an instance of the UObject, since then we're changing what we're diffing against and serialize no values. Changed the usages of this pattern to use singletons instead.
#jira UE-141150
#review-19900014 @lauren.barnes, @aditya.ravichandran
#preflight 6267fa44a021c91a50f26a65
[CL 19919719 by sebastian nordgren in ue5-main branch]
Setters and getters are native functions called by FProperties when setting property values with *_InContainer functions.
Setters and getter function names can be manually specified with Setter = Func and Getter = Func keywords inside of UPROEPRTY macro but they will also be automatically parsed if the name is not explicitly specified if the setter or getter function name matches SetPropertyName and GetPropertyName pattern.
The latter behavior can be disabled in UHT's DefaultEngine.ini by setting AutomaticSettersAndGetters=False.
ImportText and ExportTextItem functions have been deprecated and should be replaced with *_InContainer or *_Direct variants.
#rb Steve.Robb
#preflight 6210a377a83e0bcefd03d9e1
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 19070318 via CL 19098059 via CL 19104650 via CL 19104661 via CL 19110012
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19147839 by marc audy in ue5-main branch]
#rb sebatian.nordgren
#ROBOMERGE-OWNER: jason.stasik
#ROBOMERGE-AUTHOR: jason.stasik
#ROBOMERGE-SOURCE: CL 18795736 via CL 18797126 via CL 18803326 via CL 18803348 via CL 18803356 via CL 18804424 via CL 18821688
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)
[CL 18822076 by jason stasik in ue5-main branch]
The EPropertyFilter property was introduced, but FEditorMetadataOverrides was not updated to make use of it.
#jira UE-139483
#rb paul.chipchase
#preflight 61e7fe4d614a721b0c3dfbef
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 18656991 in //UE5/Release-5.0/... via CL 18656997 via CL 18656999
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18657002 by sebastian nordgren in ue5-main branch]