semion piskarev
c8255e949c
SplineComponent: Support surface snapping when dragging a single spline point by the ball of the gizmo.
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#rb Nathan.Mitchell
#jira UE-191682
[CL 26763415 by semion piskarev in 5.3 branch]
2023-08-01 21:11:18 -04:00
brooke hubert
2c7776b03c
[Splines] Rework component visualizer visibility to key off draw debug variable.
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When this is disabled, the component visualizer will still draw if the component is directly selected, and will allow editing this way.
Supports "helper" splines for PCG workflows that are intended to be hidden by default to the user.
#Jira UE-186081
#rb jonathan.bard ronald.koppers
#preflight 64640d742d446eac96781167
[CL 25507489 by brooke hubert in ue5-main branch]
2023-05-17 10:55:01 -04:00
kirill zorin
de8db5ff76
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
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#rb zousar.shaker
#rb markus.breyer
#rb robert.manuszewski
#preflight 646391406b1406b54ab15460
[CL 25489627 by kirill zorin in ue5-main branch]
2023-05-16 10:52:49 -04:00
juan canada
2705dcda29
Fixed non unity build error
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#rb none
#preflight none
[FYI] sebastien.hillaire
[CL 25475805 by juan canada in ue5-main branch]
2023-05-15 12:51:10 -04:00
sebastien hillaire
256b3e8ba4
First simple LocalHeightFog volume component support.
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Lots of missing bits but that is a good first step for iterations.
#rb none
#preflight https://horde.devtools.epicgames.com/job/645e51146b4bdec267ea31cf
[CL 25472344 by sebastien hillaire in ue5-main branch]
2023-05-15 09:23:13 -04:00
charles bloom
ffe45866e0
clean up code using GetMipData without checking return value
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GetMipData can return false on textures that have no sources
Textures without source is common now in UEFN
also comment about some code that is broken or more fragile than necessary
#preflight https://horde.devtools.epicgames.com/job/6423434d710ec8400fe83bd6
#rb fabian.giesen,dan.thompson
[CL 24831862 by charles bloom in ue5-main branch]
2023-03-29 02:28:14 -04:00
David Lesage
a8afa64741
#jira UE-65072: Improve accuracy of getting the nearest point on a spline to a given position.
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Rename FInterpCurve<T>::InaccurateFindNearest into FInterpCurve<T>::FindNearest
https://docs.google.com/presentation/d/1ktMLMfY-pgjqwLMBERA1NJkEAB_jlyMt9ni99QdTdl0/edit?usp=sharing
This document is an analysis of the current algorithm, a presentation of the improvements and some tests
#rb richard.talbotwatkins
#preflight 63fe27c8437ce3e7f396e449
[CL 24443724 by David Lesage in ue5-main branch]
2023-02-28 11:31:02 -05:00
David Lesage
4a7db214a6
#jira UE-100136: add hotkey to add spline point at the current mouse point
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#rb lauren.barnes
#preflight 63f4dcb2cf37615300e876b3
[CL 24339241 by David Lesage in ue5-main branch]
2023-02-21 10:08:59 -05:00
David Lesage
edd89bd227
#jira UE-114536 : fix Spline context menu Reset To Default
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#rb Lauren.Barnes
#preflight 63e3ba3d786751d1e014489a
[CL 24072657 by David Lesage in ue5-main branch]
2023-02-08 10:14:49 -05:00
Max Chen
d4bb2fc540
Splnes: Added checks for valid widget path
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#jira UE-173388
#rb matt.hoffman
#preflight none
[CL 23603015 by Max Chen in ue5-main branch]
2023-01-06 16:05:30 -05:00
christopher waters
0d5b23e2e3
Adding includes to prepare for a header dependency cleanup.
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#preflight 63b5e0bfff7b9ad7030f0f81
[CL 23581920 by christopher waters in ue5-main branch]
2023-01-04 17:07:40 -05:00
michael bao
593bbc1f51
switch the component visualization to use the physics object interface instead
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#rb todd.eckert
#preflight skip
[CL 23500266 by michael bao in ue5-main branch]
2022-12-13 18:30:53 -05:00
henrik karlsson
fa90b399a4
Added includes for future change. This changelist only contains added #include and a couple of empty placeholder files
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Tested compiling fortnite, unrealeditor, lyra, qagame with non-unity/pch
#preflight 63635997876630122adeab9f
#rb none
[CL 22958990 by henrik karlsson in ue5-main branch]
2022-11-03 14:18:47 -04:00
henrik karlsson
b5b86c796c
This change is a strategical submit for a coming change that removes lots of includes in headers that are included by many files. This change contains adding of includes in files that previously got those includes transitively from other inclkudes
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#preflight 6355d4940313c24974b2107b
#rb none
[CL 22783162 by henrik karlsson in ue5-main branch]
2022-10-26 12:57:32 -04:00
jonathan bard
565cca313b
* Added proper support for property change type in spline component visualizer (interactive changes when manipulating spline points, non-interactive change at the end of the drag operation)
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* Added project settings to deactivate landscape or water mesh updates during interactive changes of water body/island splines
* Reorganised Water Editor project settings
#rb roey.borsteinas
#preflight 6324b6183752284a318c2ca9
[CL 22084568 by jonathan bard in ue5-main branch]
2022-09-19 19:46:51 -04:00
bryan sefcik
f58e75e476
Pass 2 on cleaning up build.cs files.
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#jira
#preflight 631b7a79304480f8f8b48580
[CL 21931324 by bryan sefcik in ue5-main branch]
2022-09-09 19:41:38 -04:00
Zak Middleton
0a5ea36090
#ue5 - Fix type truncation warnings in ComponentVisualizers module.
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#jira UE-160830
#rb Dave.Jones2
#preflight 630e8c1a660db81edb9eb299
[CL 21725293 by Zak Middleton in ue5-main branch]
2022-08-31 14:37:38 -04:00
bryan sefcik
0837230669
Ran IWYU again on half of the Engine/Source/Editor/... source files.
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#jira
[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
roey borsteinas
2eb377c8c8
Splines: Fixed an issue where the spline visualizer wasn't taking into account the list of enabled/supported spline point types for the given component.
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#rb jonathan.bard
[CL 21691464 by roey borsteinas in ue5-main branch]
2022-08-29 18:47:53 -04:00
jordan hoffmann
4f4acc9479
[Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
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#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b
#preflight 62d9afb53122bf80ae0e8dfa
[CL 21208934 by jordan hoffmann in ue5-main branch]
2022-07-21 16:20:54 -04:00
jordan hoffmann
487c7462f0
[Backout] - CL21169598
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#fyi jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
[Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b
[CL 21183442 by jordan hoffmann in ue5-main branch]
2022-07-20 12:43:43 -04:00
jordan hoffmann
62bdc2b086
[Bug Fix] Selecting other components after selecting a Spline Component's control point keeps the transform gizmo and functionality at the Spline Control point
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#jira UE-150957
#rb christina.tempelaarl
#preflight 62d744f51062f2e6306fe96b
[CL 21169598 by jordan hoffmann in ue5-main branch]
2022-07-19 20:13:12 -04:00
bryan sefcik
a2daed96fa
Fixed -NoPCH -DisableUnity compile issues.
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#preflight 62d091823c3df32390fccda4
[CL 21100606 by bryan sefcik in ue5-main branch]
2022-07-14 18:22:32 -04:00
Lauren Barnes
6248f8d412
Replacing legacy EditorStyle calls with AppStyle
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#preflight 6272a74d2f6d177be3c6fdda
#rb Matt.Kuhlenschmidt
#ROBOMERGE-OWNER: Lauren.Barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 20057269 via CL 20070159 via CL 20072035 via CL 20072203
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)
#ROBOMERGE-CONFLICT from-shelf
[CL 20105363 by Lauren Barnes in ue5-main branch]
2022-05-09 13:12:28 -04:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00