AssetDefinition - Fixing a regression where we needed to load assets on right click to check a 'can we create a blueprint from this asset' option.
AssetDefinition - Making the dynamic entries for GetAssetActions nameless so that they don't stomp eachother on accident.
AssetDefinition -
#jira UE-165574
[CL 23632575 by nick darnell in ue5-main branch]
Hide Modulation properly when disabled from SoundBase
- Move canonical modulation destinations on SoundBase to struct and making a simple customized display that looks up whether modulation is enabled
- Remove dead code/bModulationEnabled property from SoundBase from earlier attempt to use UObject reflection to hide modulation parameters on sound assets
#rb phil.popp
#jira UEAU-598
Fix Modulation Debugger to use new au. commands properly
- Fix bugs around general display of generator debug data
#jira UE-100492
#rb phil.popp
Fix missing array entry manipulators on Modulation Mix Stage property
#rb lauren.barnes
- Clean-up Generator property UX
- Add invert flag to EnvelopeFollower to allow AudioBus to gate source
#rb phil.popp
- Fix missing AudioDeviceId assignment in AudioModulationSystem (bad merge?)
#rb phil.popp
[CL 14447765 by Rob Gay in ue5-main branch]
#rb ryan.mangin
#rnx
#ROBOMERGE-SOURCE: CL 13068199 via CL 13068219 via CL 13068251
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v686-13045012)
[CL 13068277 by rob gay in Main branch]
- Audio bus is a new asset type that allows audio to be routed around to effects, etc.
- Extracts the underlying logic from source buses and changes source bus semantics to be a sonification of audio buses. Audio buses do not render to be audible on their own.
- Main use-case is side-chaining audio effects (e.g. side chain compression, auto-wah filters, etc).
#rb Ethan.Geller, Rob.Gay, Maxwell.Hayes, Phil.Popp, Ryan.Mangin
#jira UE-88494
#ROBOMERGE-SOURCE: CL 11449969 via CL 11450113
#ROBOMERGE-BOT: (v654-11333218)
[CL 11450145 by aaron mcleran in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
+ Addition of a new Editor module inside existing SoundCueTemplate plugin
#jira: fort-244515
[FYI] seth.weedin
#ROBOMERGE-SOURCE: CL 10727766 via CL 10727767
#ROBOMERGE-BOT: (v610-10636431)
[CL 10727768 by ryan mangin in Main branch]
- Make Submix graph point in an intuitive direction and change input/output directions.
- Fix bugs around adding/removing submixes and having multiple editors open.
- Move implementation and definitions so SoundSubmix updates builds faster (remove SoundSubmix.h references from bulky headers that are used all over the engine)
#rb aaron.mcleran
#ROBOMERGE-OWNER: rob.gay
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 9766775 via CL 9766776
#ROBOMERGE-BOT: (v545-9751379)
[CL 9766806 by rob gay in Main branch]
#jira none
#rb Dan.Reynolds
#ROBOMERGE-SOURCE: CL 7711511 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v385-7708028)
[CL 7711512 by maxwell hayes in Main branch]
#lockdown cristina.riveron
#ROBOMERGE-SOURCE: CL 5610302 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5610309 by ethan geller in Main branch]