10 Commits

Author SHA1 Message Date
benjamin jillich
cc4a3af312 [UE-169779] Transition rule relinking can be difficult to drag based on cursor placement
#preflight 636e2f42c675563b761b279d

[CL 23095121 by benjamin jillich in ue5-main branch]
2022-11-11 06:21:37 -05:00
benjamin jillich
a6ef0d5b7f [UE-136096] Relinking transitions in anim graph state machines
[UE-168360] User can create a transition from a state into the entry state

* Relinking multiple transitions (transition nodes at once) when none of the transition nodes is selected.
* Selective relinking in case a subset of the transition nodes on a transitions are selected.
* Special case handling for transitions from entry state (they don't have a transition node connected).
* Drawing circle indicator around the arrow head in case the mouse cursor is approaching the transition.
* Hovering the arrow head of a transition highlights it by filling the circle with solid orange color and turning the arrow black.
* Ending the relink operation in empty space or the entry node will cancel the relink operation.
* Fixed bug that prevents creating new transitions ending in an entry state.

#jira https://jira.it.epicgames.com/browse/UE-136096
#jira https://jira.it.epicgames.com/browse/UE-168360
#preflight 636a169963037c10262bc421

[CL 23025287 by benjamin jillich in ue5-main branch]
2022-11-08 04:09:22 -05:00
jaime cifuentes
09f5e4b799 Truncation fixes for AnimationBlueprintEditor
#rb thomas.sarkanen
#jira UE-166628
#preflight 634933f6907f474939e72b0e

[CL 22524443 by jaime cifuentes in ue5-main branch]
2022-10-14 06:28:36 -04:00
bryan sefcik
0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
lina halper
ed5b3dc138 - Fixed memory corruption when adding
- Control Rig node watch support for quick debugging

#rb: Thomas.Sarkanen
#code review: helge.mathee
#jira: none


#ROBOMERGE-SOURCE: CL 5533952 via CL 5534171

[CL 5536205 by lina halper in Main branch]
2019-03-25 14:19:45 -04:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Matt Kuhlenschmidt
70d3bd4b72 Copying //UE4/Dev-Editor to //UE4/Dev-Main (Source: //UE4/Dev-Editor @ 3497164)
#lockdown Nick.Penwarden
#rb none

=====================================
 MAJOR FEATURES + CHANGES
=====================================

Change 3433074 by Matt.Kuhlenschmidt

	Fix crash when clicking on certian tutorial blueprints.

	#jira UE-44593

Change 3433075 by Matt.Kuhlenschmidt

	Remove hittest grid log spam.  The underlying problem causing this has been fixed

Change 3433077 by Matt.Kuhlenschmidt

	Fix lighting becoming unbuilt when mesh painting

	#jira UE-44837

Change 3433081 by Matt.Kuhlenschmidt

	PR #3553: Crashfix for static array properties (Contributed by Pierdek)


Change 3433104 by Alexis.Matte

	Make sure re-import skeletal mesh follow the import morph option
	#jira UE-42846

Change 3434825 by Matt.Kuhlenschmidt

	Fix crash when GC happens while the vr editor radial menu is open.

Change 3434831 by Matt.Kuhlenschmidt

	Added missing file

Change 3434868 by Shaun.Kime

	If you have a reroute node between a Material Function texture input and its usage, the parent material will fail to resolve the reroute node.

	#jira ue-44670

Change 3434998 by Alexis.Matte

	Meshes editors material/section panel are now fully transactional
	- Staticmesh editor: section material slot, section cast shadow, section collision, material slot instance, material slot name
	- Skeletal mesh editor: material slot instance, material slot name
	Also fix some transaction description

	#jira UE-44462

Change 3435195 by Jamie.Dale

	Fixed incorrect handling of some LTR scripts that require shaping

	These scripts need to go through HarfBuzz, and this also fixes a case where HarfBuzz wasn't applying font scale correctly.

	#jira UE-44767

Change 3435199 by Jamie.Dale

	Fixed some crashes/artifacts with bidirectional text

	It was possible for a line to compute an incorrect range, which could cause crashes or other highlighting issues. The highlighting logic has also been updated as the old code didn't handle all bidirectional cases correctly.

Change 3435200 by Jamie.Dale

	Fixed a grapheme cluster metrics issue in the font editor viewport

	The viewport also now respects the default shaping method CVar.

Change 3435771 by Alexis.Matte

	Fix degenerated bounds calculation for skeletalmesh when the skeleton is remove from a re-import
	(PhysicAsset API change, adding 1 function)
	#jira UE-44609

Change 3436856 by Jamie.Dale

	Added some missing Unicode block ranges

Change 3436914 by Jamie.Dale

	Adding some missing combining character ranges to the text shaper

Change 3436923 by Alexis.Matte

	PR #3463: Get bounds for all triangles, not just the first one. WedgeIndex was . (Contributed by DaveC79)
	#jira UE-43764


Change 3436948 by Jamie.Dale

	Updated the Portal to use the predefined Unicode block ranges

Change 3436961 by Max.Chen

	Sequencer: Show camera shake/anim track menus even if there aren't any assets.

Change 3437244 by Max.Chen

	Sequencer: Clear locked cameras when releasing Sequencer.

	#jira UE-44967

Change 3437515 by Arciel.Rekman

	UBT: improvements for LocalExecutor.

	- Larger number of parallel jobs on 16GB+ machines.
	- Use WaitForExit() instead of polling.
	- Tested on Linux and Mac.

Change 3437629 by Matt.Kuhlenschmidt

	Improve asset import data display in static and skeletal meshes

Change 3438047 by Arciel.Rekman

	Fix overlapping ranges being passed to memcpy().

Change 3438822 by Yannick.Lange

	ViewportInteraction: Move gizmo handle files to make them private.

Change 3438906 by Matt.Kuhlenschmidt

	PR #3556: Git Plugin: fix new option "init Git LFS" that make assets read-only (master/UE4.17) (Contributed by SRombauts)


Change 3438907 by Matt.Kuhlenschmidt

	PR #3565: add -quality option to buildlighing commandlet (Contributed by kayama-shift)


Change 3438908 by Matt.Kuhlenschmidt

	PR #3558: UE-44862: Always update SColorPicker color on OK button (Contributed by projectgheist)


Change 3439393 by Matt.Kuhlenschmidt

	Force highest LOD for highres screenshots

Change 3439819 by Matt.Kuhlenschmidt

	Turned FAssetData into a struct for some upcoming script exposure of FAssetData

Change 3439949 by Arciel.Rekman

	Fixed selection logic for the UE4_LINUX_USE_LIBCXX environment variable.

	- Allows disabling libc++ by setting the variable to 0.
	- Pull request #3576 contributed by jared-improbable.


Change 3441078 by Jamie.Dale

	The culture/language/locale console commands are now available in all build configs

Change 3441109 by Jamie.Dale

	Text containing surrogate pairs now runs through HarfBuzz when shaping in Auto mode

	This is needed as the kerning-only shaping code assumes that everything is within the BMP

Change 3441275 by Matt.Kuhlenschmidt

	Disable spinning on location and scale.  These dont work because we have no notion of infinite spinning

Change 3442748 by Yannick.Lange

	ViewportInteraction: Remove unused console variables.

Change 3442775 by James.Golding

	Add support for editing MaterialFunctions to MaterialEditingLibrary
	Pull Material recompile/update code into UMaterialEditingLibrary::RecompileMaterial
	Pull MaterialFunction update code into UMaterialEditingLibrary::UpdateMaterialFunction util
	Move RebuildMaterialInstanceEditors to UMaterialEditingLibrary
	Added test content for Material/MaterialFunction editing
	Add needed BlueprintReadWrite to expressions (constants, function input/output)
	Expose UMaterialExpressionMaterialFunctionCall::SetMaterialFunction to BP, rename old func (which takes old function) to SetMaterialFunctionEx, also expose GetInputNameWithType

Change 3442779 by James.Golding

	Fix header order

Change 3442817 by Yannick.Lange

	ViewportInteraction: Add can execute checks for level editor commands.

Change 3443038 by Michael.Dupuis

	#jira UE-43377: When you select a foliage actor we will move all instance contained in it to the new level as we can't move a foliage actor
	Only permit moving foliage instance if there is some selected

Change 3443855 by Michael.Dupuis

	#jira UE-44885:  Unregister from PerModuleDataObjects when the object is destroyed

Change 3446096 by Max.Chen

	Sequencer: Add OnFinished() event when a level sequence completes playback

	#jira UE-45173

Change 3446097 by Max.Chen

	Sequencer: Evaluate one last time before the sequence is torn down and reset

	#jira UE-45174

Change 3446242 by Jamie.Dale

	Fixed caret not appearing in empty text layouts

	Caret selections have no range, and therefore have no width

Change 3446361 by Matt.Kuhlenschmidt

	Fix WITH_EDITOR only functions causing generated code compile errors when the all functions on the class are WITH_EDITOR

Change 3446457 by Alexis.Matte

	Polish the speed tree import dialog

	#jira UE-44963

Change 3446946 by Michael.Trepka

	Modified FWindowsWindow::GetRestoredDimensions to return correct window position for normal windows for which GetWindowPlacement returns position in workspace coordinates

	#jira UE-37934

Change 3447543 by Arciel.Rekman

	Reduce VMAs on Linux.

	- Trades off increased address space (VIRT in terms of ps/htop) for smaller number of distinct mappings (VMAs, virtual memory areas).
	  This decreases possibility to run into vm.max_map_count limit on Linux.
	- Tested on Linux and Mac.

Change 3448468 by Arciel.Rekman

	Fix race condition during creation of GMalloc.

	- On Mac GMalloc can be created on two different thread that are racing with each other - app's main thread and a system thread.

Change 3449012 by Max.Chen

	Sequencer: Add time to transform, color and vector key structs so that key times are editable from the key editors.

	#jira UE-45089

Change 3449018 by Max.Chen

	Sequencer: Add OnCameraCut event that fires when there is a camera cut.

	#jira UE-45137

Change 3449195 by Max.Chen

	Sequencer: Add setting for limit scrubbing to playback range.

	#jira UE-43502

Change 3449198 by Max.Chen

	Sequencer: Reorder hierarchical bias so that group priority takes precedence.

Change 3449217 by Max.Chen

	Sequencer: Add setting to activate realtime viewports when in sequencer.

Change 3449219 by Max.Chen

	Sequencer: Focus on search boxes when opened.

Change 3449238 by Max.Chen

	Sequencer: Assign actor should replace the actor itself after it has updated all the components. Also, replace components be fullname rather than by class.

Change 3449239 by Max.Chen

	Sequencer: Fix offsets when moving multiple sections. Dragging should be clamped to the bounds that any of the selected sections hits against the unselected sections.

Change 3449241 by Max.Chen

	Sequencer: Restore section selection after full tree rebuild.

Change 3449279 by Max.Chen

	Sequencer: Set movie scene capture frames only when not using custom frames. This allows the user entered frame numbers to persist in config, rather than overwriting them when doing a "Render Shot"

Change 3449280 by Max.Chen

	Sequencer: Spawn in the persistent level. Otherwise, they get spawned into whatever sublevel is current.

	#jira UE-44552

Change 3449294 by Max.Chen

	Sequencer: Null check for sequencer ed mode crash.

Change 3449297 by Max.Chen

	Sequencer: Fix delay in sliding values. Mark changed when sliding values. Mark refresh immediately when committing values since OnValueChanged will be called and needs to have the correct value that was refreshed immediately.

	#jira UE-42866

Change 3449542 by Max.Chen

	Sequencer: Fix scrubber hit testing so that the time scrubber is really favored over the playback ranges.

	#jira UE-44569

Change 3451507 by Matt.Kuhlenschmidt

	Fix extra slate uv coords not functioning on ES2

Change 3451510 by Matt.Kuhlenschmidt

	PR #3595: Fixed wrong colour for level status (Contributed by ronve)


Change 3451529 by Alexis.Matte

	fbx scene importer: Make sure we set INVALID_UNIQUE_ID to node that has no attribute.
	#jira UE-34410

Change 3451611 by Yannick.Lange

	ViewportInteraction: Dragging gizmo without second pass for snapped calculations.

Change 3452134 by Jamie.Dale

	Fixed constant font cache flushing if a widget had no font set

Change 3452239 by Jamie.Dale

	Fixed constant font measure flushing if a widget had no font set

Change 3452243 by Jamie.Dale

	Removed deprecated code for creating fonts from bulk data

Change 3452277 by Jamie.Dale

	The concept of "stale" composite fonts is now editor-only

Change 3452358 by Alexis.Matte

	Fbx scene importer: Do not remove existing attribute reference from the blueprint if the reimport of the associate mesh attribute is not tick.
	#jira UE-45232

Change 3452678 by Max.Chen

	Sequencer: Fix crash on export if there's no shot data.

Change 3453057 by Matt.Kuhlenschmidt

	Exposed asset exporting to script

Change 3453782 by Andrew.Rodham

	Sequencer: Fixed deterministic cooking issues with movie scene data
	  - Movie scene signatures are now initialized in PostInitProperties
	  - A warning is now presented when attempting to cook old data that was never serialized with a signature.
	  - Removed redundant legacy data upgrade logic that could dirty level sequences on load.

	#jira UE-44912

Change 3453788 by Yannick.Lange

	ViewportInteraction: Custom scene proxy for gizmo handles.

Change 3453938 by Max.Chen

	Sequencer: Hotkeys (shift , and shift .)  to step to next/previous shot

	#jira UE-45119

Change 3454058 by Michael.Dupuis

	Fixed StaticAnalysis

Change 3454077 by Max.Chen

	Sequencer: Fix not saving the pre-animated track value when creating a track/key.

	On pre object change, broadcast property change so that a track or key can be created. That track/key needs to be evaluated immediately so that the pre-animated state can be saved properly. This is done now with RefreshAllImmediately and is only called when a track has been created. Also, added a return value for OnKeyProperty, so that it's known what changed in particular (ie. track created, track modified, etc)

	Also, fixed transform keying so that if a transform track already exists for the object or the scene component, the existing track is used.

	#jira UE-45130

Change 3454108 by Nick.Darnell

	UMG - Fixing the WIC to properly record cursor delta so that scrollbars work.

Change 3454109 by Jamie.Dale

	Cache the text layout source info in non-shipping builds so you can inspect it in the debugger

Change 3454202 by Matt.Kuhlenschmidt

	Fix bogus error message about the number of usable texture coordinates on ES2 when compiling a UI domain material

Change 3454390 by Yannick.Lange

	Fix creating a plugin in a C++ project opens a second instance of Visual Studio. Use SourceCodeAccessor to open solution when necessary.
	#jira UE-45035

Change 3454564 by Matt.Kuhlenschmidt

	#rnx Fix deprecation warnings

Change 3455471 by Yannick.Lange

	ViewportInteraction: Fix entering and exiting VR Mode disables gizmo in desktop editor viewport.
	#jira UE-44965

Change 3456183 by Max.Chen

	Sequencer: Auto key, auto track refactor.

	Auto key - create a key when the property changes and there's an existing track.
	Auto track - create a track when the property changes. This is only exposed in the level sequence editor.
	All - create a key and a track when the property changes. This is only exposed in VR Editor.
	None - do nothing.

	#jira UE-43469

Change 3456349 by Andrew.Rodham

	Sequencer: Only perform legacy signature checks on instances, and only where signatures match the CDO

Change 3456678 by Alexis.Matte

	Allow to add null level instance override material via the advance material array. But still limit the override material number to the mesh material number.
	#jira UE-45306

Change 3456945 by Max.Chen

	UMG: Add restore state to 2d transform section.

	#jira UE-45372

Change 3457196 by Arciel.Rekman

	Linux: serialize allocations from the memory pool.

Change 3458434 by Max.Chen

	Sequencer: Remove obsolete set tick prerequites functions.

Change 3458671 by James.Golding

	Added MIC editing support to MaterialEditingLibrary
	Fix static analysis warning

Change 3458888 by Matt.Kuhlenschmidt

	PR #3615: More detailed log messages for debugging warnings/errors (Contributed by projectgheist)


Change 3458893 by Matt.Kuhlenschmidt

	PR #3583: UE-44960: Delta value wasn't being used (Contributed by projectgheist)


Change 3458895 by Matt.Kuhlenschmidt

	Fix typo

Change 3458902 by Matt.Kuhlenschmidt

	PR #3607: Improved InputKeySelector functionality (Contributed by projectgheist)


Change 3458917 by Matt.Kuhlenschmidt

	Fix crash with invalid object properties in the class picker

	#jira UE-39000

Change 3458939 by Matt.Kuhlenschmidt

	Fix compile error

Change 3458984 by andrew.porter

	QAGame: Initial check in of sequencer smoke test map

Change 3459510 by Matt.Kuhlenschmidt

	Fixed ensure when deleting a map that contains build data which also happens to be the currently loaded map.

	#jira UE-45052

Change 3460985 by Max.Chen

	Sequencer: Snap play time to keys now allows scrubbing between keys and snaps to key times within a certain screenspace tolerance.

	#jira UE-45090

Change 3461698 by Arciel.Rekman

	Avoid using ARRAY_COUNT in Vulkan.

	- Sometimes those arrays can have no extensions whatsoever, and it is illegal to declare a 0 element C array.

Change 3462053 by Max.Chen

	Sequencer: Show sequencer spawnables in the world outliner and add the icon overlay for spawnables.

	#jira UE-43470

Change 3462139 by Max.Chen

	Property Editor: Add objects to FPropertyAndParent

Change 3462202 by Arciel.Rekman

	Fix FSocket::Recv() blocking with Peek when there's no data.

Change 3462253 by Nick.Darnell

	Slate - New Clipping System

	Clipping is now a stateful choice made during composition of the slate hierarchy.  Previously every widget got to respect or modify the clipping rect on an as needed basis.  The problem was that clipping was only allowed in the layout space of the widget, and it wasn't possible to properly clip elements with render transforms.  The new system permits all kinds of transforms on any widget, and they will all be clipped correctly.  It tries to use Scissor Rects as they are much cheaper, but will switch over to stenciling if need be to represent a complicated masking structure with several rotated clipping rects all needed to be combined together.

	Here are the new clipping states a widget can have, almost all widgets are set to No.  Only change it from No if your widget actually needs to clip, generally speaking most widgets don't need to clip.

	/**
	 * This widget does not clip children, it and all children inherit the clipping area of the last widget that clipped.
	 */
	Inherit,
	/**
	 * This widget clips content the bounds of this widget.  It intersects those bounds with any previous clipping area.
	 */
	ClipToBounds,
	/**
	 * This widget clips to its bounds.  It does NOT intersect with any existing clipping geometry, it pushes a new clipping
	 * state.  Effectively allowing it to render outside the bounds of hierarchy that does clip.
	 *
	 * NOTE: This will NOT allow you ignore the clipping zone that is set to [Yes - Always].
	 */
	ClipToBoundsWithoutIntersecting UMETA(DisplayName = "Yes - Without Intersecting (Advanced)"),
	/**
	* This widget clips to its bounds.  It intersects those bounds with any previous clipping area.
	*
	* NOTE: This clipping area can NOT be ignored, it will always clip children.  Useful for hard barriers
	* in the UI where you never want animations or other effects to break this region.
	*/
	ClipToBoundsAlways UMETA(DisplayName = "Yes - Always (Advanced)"),
	/**
	 * This widget clips to its bounds when it's Desired Size is larger than the allocated geometry
	 * the widget is given.  If that occurs, it behaves like [Yes].
	 *
	 * NOTE: This mode was primarily added for Text, which is often placed into containers that eventually
	 * are resized to not be able to support the length of the text.  So rather than needing to tag every
	 * container that could contain text with [Yes], which would result in almost no batching, this mode
	 * was added to dynamically adjust the clipping if needed.  The reason not every panel is set to OnDemand,
	 * is because not every panel returns a Desired Size that matches what it plans to render at.
	 */
	OnDemand UMETA(DisplayName = "On Demand (Advanced)")

	- Large API Change -

	All FSlateDrawElement::Make_____ calls have been deprecated that involved passing in a clipping rect.  You no longer should are passed a Clipping rect via OnPaint.  You are still passed a rect, but this rect represents a Culling Rect, which is valuable if you need to just out right not paint things the user can't possibly see.

	If you were previously trying to determine if you should cull widgets, by doing something like this,

	if ( FSlateRect::DoRectanglesIntersect(MyClippingRect, CurWidget.Geometry.GetRenderBoundingRect()) )

	That's no longer a good option since there are ways for widgets to ignore the culling bounds.  You should convert anything like above to the one below,

	if (!SWidget::IsWidgetCulled(MyCullingRect, CurWidget))

	To assist in debugging efforts, there are several new debugging console flags in Slate,

	Slate.ShowClipping 1 - Controls whether we should render a clipping zone outline.  Yellow = Axis Scissor Rect Clipping (cheap).  Red = Stencil Clipping (expensive).

	Slate.DebugCulling 1 - Disables pushing clipping or stencil rects to the GPU, but continues to intersect culling rects, so that you can tell if a widget is properly culling children it can't possibly draw.

	Slate.ShowTextDebugging 1 - Show debugging painting for text rendering.

	I've added a new Experimental Feathering Option, it adds AA geometry around the outside of Box and Image brushes.

	Slate.Feathering 1

	If you're using RenderDoc or something similar, you can now enable render events for slate, so that you can better grok how we're batching and changing states for each UI render pass.

	Slate.EnableDrawEvents 1

	#jira UE-4659

	#rn

Change 3462714 by Nick.Darnell

	Fixing a few more compiler issues with the clipping changes.

Change 3462726 by Max.Chen

	Switch OnEditStructChildContentsChanged to use FObjectWriter instead of FMemoryWriter which supports serializeing UObjects. This fixes a crash when adding actor array elements to a user defined event struct.

	#jira UE-45431

Change 3462801 by Nick.Darnell

	Adding a UMG dependency to EngineTestBuild.

Change 3462914 by Max.Chen

	Sequencer: Fix regression where spawnables aren't getting saved. Caused by 3407138

	#jira UE-30007
	#jira UE-39003

Change 3462946 by Nick.Darnell

	Automation - Tweaking the UI automation tests converting them over to use the new UI Screenshot automation test.
	Automation - Adding a blur widget test.

Change 3462987 by Matt.Kuhlenschmidt

	Back out changelist 3458893

Change 3464774 by Matt.Kuhlenschmidt

	PR #3629: Bugfix: Missing small icon in Project Launcher profile editor (Contributed by aarmbruster)


Change 3464785 by Nick.Darnell

	Fixing some clipping stuff in the editor.

Change 3464830 by andrew.porter

	QAGame: Second pass on sequencer smoke test map

Change 3464902 by Nick.Darnell

	Loading - Adding some additional checks to the the loading code to ensure we're on the main thread.  Additionally adding a fix from UDN that prevents deadlocks in the rare case a user hits Alt+Tab in a fullscreen game while in a hard loading screen.

Change 3464988 by Max.Chen

	Sequencer: Add attenuation settings for attached audio components.

	#jira UE-33080

Change 3465024 by Nick.Darnell

	MoviePlayer - Impoving the playback mode displaynames.

Change 3465074 by Arciel.Rekman

	Fix shadowing issues of GraphicsPSOInit.

Change 3465097 by Matt.Kuhlenschmidt

	Some refactoring of the details panel

	Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations. The scruct on scope has a "fake" ustructproperty that allows the details panel to show the whole struct not just an individual property.

	Refactored the API for adding rows to details panels to make it more consistent\
	AddChildCustomBuilder->AddCustomBuilder
	AddChildGroup->AddGroup
	AddChildContent->AddCustomRow
	AddChildPropert->AddProperty
	AddChildStructure->AddExternalStructureProperty
	AddStructure->AddAllExternalStructureProperties
	AddExternalProperty->AddExternalObjectProperty or AddExternalStructureProperty

Change 3465186 by Max.Chen

	Sequencer: Save the BindingID in the pre animated token producer so that it can be destroyed properly. This fixes a bug where the default state of a spawnable isn't saved.

	#jira UE-43780

Change 3465315 by Matt.Kuhlenschmidt

	Fix Fortnite and Orion details panel customization warnings

Change 3465424 by Nick.Darnell

	Automation - Moving the step for setting the link to the automation reports to be set before we start the engine.

Change 3465488 by Nick.Darnell

	Automation - Forcing textures to load before taking screenshot, so that the scene gets another opportunity to render before we render with Slate.  This should fix the Blur UI Test.

Change 3466277 by Arciel.Rekman

	Linux: fix window drift when dragging (UE-40380).

	- Change by Cengiz Terzibas.

Change 3466370 by Nick.Darnell

	UMG - Fixing the colors for the resize handle in the designer.

Change 3466372 by Nick.Darnell

	UMG - Fixing the ruler ticks sometimes not being drawn.

Change 3466374 by Nick.Darnell

	UMG - Fixing the designer showing multiple options for sequencer.

Change 3466377 by Nick.Darnell

	UMG - Cleaning up some clipping bits.

Change 3467025 by Andrew.Rodham

	Re-saving assets that contain legacy (<4.15) movie scene data to remove deterministic cook warning.
	If conflicts arise during merging of these assets, please ignore the changes made in dev-editor, and accept game-side changes.

	(CIS step 62283298, jobId 7773146)
	(CIS step 62283297, jobId 7773146)

Change 3467099 by Max.Chen

	Fix GetObjectPropertyClass ensure logic. This was returning UObject::StaticClass when valid.

Change 3467172 by Max.Chen

	Sequencer: Evaluation optimizations. Also, fixes subsequences not getting expired, leaving dangling spawnables.

	#jira UE-43690

Change 3467192 by Matt.Kuhlenschmidt

	Fix transactions getting stuck in the color grading controls.  This prevents PIE from working properly and causes shutdown crashes

	#jira UE-45527

Change 3467251 by Yannick.Lange

	ViewportInteraction: Fix scale and rotation snap while dragging with two lasers.

	#jira UE-43489

Change 3467331 by Matt.Kuhlenschmidt

	Fix D3D shader compiler hard coding shader path and not giving proper warnings when it cannot find the shaders

Change 3467335 by Matt.Kuhlenschmidt

	Remove DarkStyle attribute from SNumericEntryBox and allow a spin box style to be passed to it.

Change 3467558 by Max.Chen

	Scene Outliner: Generic support to add default columns to a scene outliner.

Change 3467565 by Jamie.Dale

	Removing old screenshot data for test

Change 3467589 by Nick.Darnell

	Editor - Random cleanup.

Change 3467596 by Nick.Darnell

	Progress Bar - Exposing Border Padding to UMG.

Change 3467600 by Nick.Darnell

	Slate - Adjusting the rendering of the splitter, previously it could be off by a pixel or two, which becomes more apparent now with the clipping changes.

Change 3467601 by Max.Chen

	Property Editor: Fix static analysis warning

Change 3467662 by Nick.Darnell

	Automation - Fixing a bug with the screenshot comparison tool not replacing (removing) the old screenshot data.

Change 3467674 by Max.Chen

	Property Editor: Fix static analysis warning

Change 3467737 by Max.Chen

	Sequencer: Added OnMovieSceneBindingsChanged delegate

Change 3468053 by tim.gautier

	QAGame: Updating Editor Smoke Map

	- Updated landscapes into Stations for testing

	- Added Foliage Sublevel

Change 3468194 by Arciel.Rekman

	Linux: fix problems communicating with various STL-using libs.

	- Stop hiding global new/delete signatures.
	- Disable CEF3 since this change uncovers the problem with libcef.so not built to use bundled libpng.

Change 3468678 by Max.Chen

	Sequencer: Set "Sequencer Actor" tag before setting the actor label so that the outliner refreshes after the actor has the tag.

Change 3469314 by tim.gautier

	QAGame: Added Painted Foliage / Spline section to EditorSmoke map

Change 3469377 by Nick.Darnell

	Slate - Fixing some warnings in a couple of sample games due to the clipping changes.

	#rnx

Change 3469767 by Max.Chen

	Sequencer: Outliner column and sequencer binding data

	#jira UE-43470

Change 3469974 by Arciel.Rekman

	Fix code projects not working in Linux installed build.

Change 3470082 by Nick.Darnell

	Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.

Change 3470174 by Nick.Darnell

	Slate - Get the last widget in a widget path utility.

Change 3470176 by Nick.Darnell

	UMG - User Widgets now have an easy way to know if they're part of or have been removed from the focused widget path, which is handy for doing effects.

Change 3470261 by Nick.Darnell

	Slate - The GetRenderer() call on SlateApplication no longer returns a SharedPtr, rather than convert it to a thread safe ptr, going to just make accessing it a raw ptr return, so it can be safely referenced on the game thread while being used on the slate loading thread.

Change 3470286 by Max.Chen

	Sequencer: Scene Component's HiddenInGame now goes through the VisibilityTrack and the visibility template.

Change 3470366 by Nick.Darnell

	Slate - We now version focus per user, that way during focus events, we can safely abort focus events and state transitions if someone interrrupts the active focus event with something new.

Change 3470649 by Matt.Kuhlenschmidt

	Fix deprecation warnings

Change 3470695 by Matt.Kuhlenschmidt

	Fixed typo

	#jira UE-45580

Change 3470721 by Matt.Kuhlenschmidt

	Fix static analysis

Change 3471254 by Michael.Dupuis

	#jira UE-42952: Keep occlusion result per view

Change 3471287 by Nick.Darnell

	UMG - Render Focus Rule now defaults to never.

Change 3471291 by Nick.Darnell

	Slate - Fixing FSlateRenderer* change fallout.

Change 3471299 by Nick.Darnell

	Slate - Fixing FSlateRenderer* change.

Change 3471323 by Nick.Darnell

	Automation - Fixing automation and Static Analysis warning.

Change 3471413 by andrew.porter

	QAGame: Added test content for anim blending and material parameteres to sequencer smoke level

Change 3471649 by Max.Chen

	Sequencer: Modify the track when adding animation

	#jira UE-45618

Change 3471659 by Matt.Kuhlenschmidt

	Added a way to check if a movie is playing from the engine.
	Prevented viewport redraws for canvas loading screens if a slate based loading movie is playing

Change 3471734 by Matt.Kuhlenschmidt

	Added basic material hookup to USD.  Similar to FBX it will find materials based on rules specified by the user in the import settings

Change 3472176 by Nick.Darnell

	UMG - Improving the display of the +Track menu in sequencer for UMG.  Renamed it from +Add, which is repetitve to +Track.  Additionally, the dropdown now shows the currently selected widgets, as well as a submenu containing all the 'important' widgets, so we no longer populate that list with a ton of irrelevant widgets that are just Buton_1 - N, which is pointless in showing people, they'll never guess which is the right button.

Change 3472740 by Max.Chen

	Sequencer: Add GetThisFrameMetaData accessor

Change 3472748 by Max.Chen

	Sequencer: Added OnBeginScrubbing and OnEndScrubbing event delegates

Change 3472753 by Max.Chen

	Sequencer: Add EMovieSceneDataChangeType parameter to OnMovieSceneDataChanged delegate

Change 3472870 by Nick.Darnell

	Clipping - Fixing the deprecated tip for scissor rect boxes to be correct.  Removing it's usage from UT.

Change 3473340 by Max.Chen

	Scene Outliner: Add ability to register additional filters

Change 3473348 by Max.Chen

	Details View: Make ForceRefresh virtual. Added accessors to delegates (ie. GetIsPropertyReadOnlyDelegate)

Change 3473441 by Max.Chen

	Sequencer: Autokey Refactor Part 2.

	Autokey is now a single toggleable state.

	Allow Edits Mode has 3 states:
	  Allow All Edits - Allow any edits to occur, some of which may produce tracks/keys or modify default properties.
	  Allow Sequencer Edits Only - All edits will produce either a track or a key.
	  Allow Level Edits Only - Properties in the details panel will be disabled if they have a track.

	#jira UE-45229

Change 3473670 by Nick.Darnell

	Modules - The module manager no longer returns sharedptrs to IModuleInterfaces, this was the source of rare hard to track down crashes due to a shared ptr reference leak when GetModule was called on non-main threads.  We now store a TUniquePtr internally, and only lease out raw pointers.

	#rn

Change 3473711 by Nick.Darnell

	Disabling the ensure in the module manager.

Change 3473747 by Max.Chen

	Sequencer: Fix tooltip

Change 3474091 by Jamie.Dale

	Added a warning when cooking a UFontFace that is outered to a UFont asset

	These cause issues with iterative COTF, and should be split off into their own assets (as the UI has been asking people to do for several versions)

Change 3475052 by Yannick.Lange

	VR Editor: Fix Crash when quitting the editor with VR Mode enabled. VR Editor was being enabled when saving the map on closing the editor.

	#jira UE-45415

Change 3475054 by Yannick.Lange

	Fix crash when adding a camera to the world in VR Mode the second time. The slate application did not reset when stop dragging in VR Mode, so the second time when starting to drag a camera out of the UI it would already by in a dragging state.

	#jira UE-45574

Change 3475263 by Nick.Darnell

	Fixing some additional cases of IModuleInteface SharedPtr usage.

Change 3475268 by Max.Chen

	Sequencer: Set jumped state when looping playback. This fixes an issue where audio doesn't stop and restart when looped.

	#jira UE-45654

Change 3475269 by Max.Chen

	Scene Outliner: Additional filters should only apply to actor browsing mode

Change 3475407 by Nick.Darnell

	Fixing some clipping / module shared ptr changes in the launcher code.

Change 3475542 by Max.Chen

	Sequencer: Update thumbnail and section highlighting to use new clipping behavior.

	#jira UE-45692
	#jira UE-45689

Change 3475743 by Michael.Dupuis

	#jira UE-45183: When updating phyx region take into account simple collision mip

Change 3475949 by Arciel.Rekman

	Remove PhysX deoptimization (no longer needed).

	- OR-24947 has been closed three months ago.

Change 3476022 by Michael.Dupuis

	#jira UE-45560: Make sure we're not going out of range

Change 3476063 by Michael.Dupuis

	#jira UE-45562: Do not try to unregister from static mesh if no static mesh is specified for the component

Change 3476168 by Michael.Trepka

	Added handling of directory symlinks to FApplePlatformFile::IterateDirectory

	#jira UE-43704

Change 3476172 by Nick.Darnell

	Fixing a Imoduleinterface change.

Change 3476183 by Jamie.Dale

	Exposing GoTo/ScrollTo to single-line editable text for API parity with multi-line editable text

Change 3476385 by Arciel.Rekman

	Linux: handle symlinks when iterating directories.

Change 3476522 by Michael.Trepka

	Solved a problem with Mac FMallocTBB::Malloc() returning nullptr for 0 bytes allocations, which is inconsistent with other platforms. On Mac we always scalable_aligned_malloc, which behaves differently than scalable_malloc, so for 0 bytes requests we allocate sizeof(size_t), which is exactly what scalable_malloc does internally in such case.

Change 3476806 by Nick.Darnell

	UMG - Focus the designer after dropping a widget onto the surface.

Change 3476809 by Nick.Darnell

	Curve Editor - Enable Clipping on the curve editor.

Change 3477475 by Nick.Darnell

	Fixing a module interface shared ptr usage in UT.

Change 3477553 by Yannick.Lange

	VR Editor: Removed AssetEditorPanelID and replaced it with TabManagerPanelID. A panel for AssetEditorPanelID was never created making it impossible to open an asset editor.

Change 3477734 by Yannick.Lange

	VR Editor: Fix Warning: SetRelativeScale3D : Invalid Scale entered (X=inf Y=inf Z=inf). Resetting to 1.f. warning when adding CineCameraActor to World from Modes Panel. Make sure to not divide by zero when there is no boundary scale.

	#jira UE-44933

Change 3477761 by Jamie.Dale

	Some improvements to avoid loading the native .locres files twice when we don't need to

Change 3477780 by Nick.Darnell

	PR #3250: Return correct VirtualUserIndex (Contributed by projectgheist)


Change 3477786 by Nick.Darnell

	PR #3650: Changed TestNull to accept const pointers. (Contributed by e-agaubatz)


Change 3477795 by Nick.Darnell

	PR #2844: UE-36936: Don't stretch container for Plugin Image (Contributed by projectgheist)


Change 3478092 by Nick.Darnell

	PR #2341: Optional Middle Mouse Button panning in Graph Editor (Contributed by flipswitchingmonkey)
	Engine Edit - Made some small changes to the enum type, and some naming.


Change 3478450 by Nick.Darnell

	Fixing some uninitialized variable errors.

Change 3479827 by Andrew.Rodham

	Sequencer: Addressed serialization issues with some struct types

Change 3479874 by Jamie.Dale

	Fixed "NativeGameLanguage" not being used correctly during localization initialization

Change 3480012 by Andrew.Rodham

	Sequencer: Fixed loading tagged properties as native for track identifiers

	#jira UE-45823

Change 3480337 by Alexis.Matte

	Fix morph target crash missing some valid index check

Change 3480804 by Alexis.Matte

	Fix crash with ColorGradingMode custom detail

	#jira UE-45638

Change 3480892 by Andrew.Rodham

	Sequencer: Ensure that movie scene sequences know about the editor object version

	#jira UE-45842

Change 3481073 by Nick.Darnell

	Fix the shader compiler error from main in Slate.

Change 3481303 by Nick.Darnell

	UMG - Fixing a bug with the drag handle not working correctly in HDPI mode.

Change 3481308 by Nick.Darnell

	Slate - Tweaking the IsWidgetCulled logic to consider both the layout and rendering bounds.  If we do this, we get a much more desireable outcome for people that want to animate widgets and such and plan to have temporary animations to move the widget offscreen, but want the layout bounds to anchor that widget in the visible frame so that it animates even when normally it would be culled b/c the render transform and therefore the renderbounds moved it completely outside the culling rect.

Change 3481629 by Max.Chen

	Sequencer: Add Level Sequence Actor as an output for CreateLevelSequencePlayer()

	#jira UE-45785

Change 3481899 by Yannick.Lange

	VR Editor: Added debug modetoggle command with an event that is broadcasted whenever this happens. Currently this is used to show all the floating UIs of the UI system to debug without HMD using VREd.ForceVRMode.

Change 3481984 by Michael.Dupuis

	#jira UE-45845: always validate if we have a static mesh before trying to access it as user can decide to not assign one and use the tools

Change 3482047 by Nick.Darnell

	Slate - Adding some comments to IsWidgetCulled.

Change 3482110 by Nick.Darnell

	Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.

Change 3482136 by Jamie.Dale

	The CamelCase break iterator now treats digits around character tokens as part of the identifier

Change 3482138 by Michael.Dupuis

	#jira UE-45854: Properly unregister during undo operation

Change 3482150 by Michael.Dupuis

	#jira UE-45845 : Add missing nullcheck for GetStaticMesh

Change 3482153 by Nick.Darnell

	Slate - IsWidgetCulled is no longer static and is now called IsChildWidgetCulled.

Change 3482180 by Nick.Darnell

	UMG - Widget Components do not need to define a widget class to be rendererd, they can have native slate widgets only.  This was a regression from main.

Change 3482273 by Nick.Darnell

	UMG - Tweaking some more things about the widget component box outline.

Change 3482308 by Alexis.Matte

	Fixing morph target smooth group support. Do not call FillSkeletalMeshImportData more then once on FbxNode since this fonction is doing some conversion and change the FbxNode, applying those conversion twice do not return the same faces smooth group.
	#jira UE-45696

Change 3482327 by Nick.Darnell

	UMG - More tweaks to the WidgetComponent so both shows the box outline, but works in game and VR editor.

Change 3482705 by Andrew.Rodham

	Resaving assets that contain legacy data to suppress CIS warnings.
	  - If conflicts arise in these assets, please take game-side changes and ignore these.

Change 3484245 by Max.Chen

	Sequencer: Evaluate on end scrub. This fixes a bug where audio doesn't evaluate in a stopped position at the end of scrubbing, causing it to not stop all sounds. This fixes a bug introduced from 3365018 where evaluate on end scrub was removed.

	#jira UE-45905

Change 3484263 by Max.Chen

	Sequencer: Fix crash on forcing refresh of details panel on release.

	#jira UE-45911

Change 3484431 by Andrew.Rodham

	Resaving assets that contain legacy data to suppress CIS warnings.
	  - If conflicts arise in these assets, please take game-side changes and ignore these.

Change 3484474 by Alexis.Matte

	Fix the morph target animation curve name matching.

	#jira UE-20294

Change 3484475 by Alexis.Matte

	When removing a LOD, make sure we remove all morph target data associate to the LOD.

Change 3484489 by Nick.Darnell

	PR #3668: UE-45908: Cache debug line locations when performing a LineTraceMulti (Contributed by projectgheist)

	#jira UE-45908

Change 3484692 by Nick.Darnell

	Slate - Reverting a change from a game stream.  All Arranged Children don't need to allocated 42 to begin with.  Do need to initialize WidgetPaths better.

Change 3484703 by Nick.Darnell

	Player Input - Making the input event loop for players obey EKeys::NUM_TOUCH_KEYS, rather than being set to Touch10, as the maximum touch input amount, to make supporting greater than 10 touches easier.  Also making the seeding of keys use EKeys::NUM_TOUCH_KEYS.

	#jira UE-43213

Change 3484918 by Jamie.Dale

	Fixed font measuring regression with RTL text

	RTL applies the character count to the next glyph, so it shouldn't process the end of the loop (this was how the older code used to work).

Change 3485718 by Nick.Darnell

	Editor - Removing Super Search & User Feedback button.

Change 3485719 by Nick.Darnell

	Portal - Removing SuperSearch.

Change 3485751 by Matt.Kuhlenschmidt

	Fix crash accessing platformer game menu if the menu is open during a console based load

	#jira UE-45950

Change 3486047 by Arciel.Rekman

	Linux: add OpenEXR implementation (UE-40270).

	#jira UE-40270

Change 3486467 by Max.Chen

	Sequencer: Reset max tick rate when destroyed.

	#jira UE-45956

Change 3486477 by Max.Chen

	Sequencer: Refresh outliner when column is removed.

	#jira UE-45891

Change 3486667 by Andrew.Rodham

	Added missing include

Change 3486724 by Andrew.Rodham

	Sequencer: Fixed curves with no default value, and no keys being evaluated and applied to properties
	  - Also fixed an edge case where a zero (but non-animated) channel could be applied to a final transform

Change 3486730 by Alexis.Matte

	In the Auto-Reimport options, hide the mout point only for the default /Game/ folder
	#UE-45684

Change 3486749 by Alexis.Matte

	Make sure the parent window of the monitor directory browse folder is set properly
	#jira UE-45682

Change 3486805 by Matt.Kuhlenschmidt

	Additional safety against invalid objects being accessed by slate

Change 3486848 by Alexis.Matte

	Make sure Monitor folder feature support root mount point map folder
	During auto import, give priority to asset import factory over the scene import factory
	#jira UE-45691

Change 3486879 by Andrew.Rodham

	Removing obsolete QA assets

Change 3486950 by Nick.Darnell

	PR #2281: Scrollbar missing features and SScrollbar fixes (Contributed by SNikon)
	Review - made some adjustments from the original.


Change 3486954 by Nick.Darnell

	Slate - Moving the STableViewBase over to the FOverscroll class, rather than it's own clone.

Change 3486967 by Nick.Darnell

	Slate - Fixing some HDPI calculations for fitting new windows on screen, it was using the unscaled size of the widgets for fitting, when it needed to scale them up.

Change 3486970 by Andrew.Rodham

	Sequencer: Delay mouse capture until drag for sequencer time slider
	  - Fixes context menus not opening as a result of mouse capture being taken on mouse down

	#jira UE-45937

Change 3486984 by Andrew.Rodham

	Sequencer: Improved blending type iconography

Change 3486996 by Nick.Darnell

	UMG - Adding a way for games to opt-out of the slow widget path, to completely prevent them from being cooked.
	UMG - The movie data is no longer cloned for each new instance that inhabits.  It now keeps a reference to the now publically accessible movie scene data on the class instead.

Change 3487070 by Andrew.Rodham

	Sequencer: Added graphics for key areas that represent empty space

Change 3487195 by Andrew.Rodham

	Sequencer: Changed evaluation groups to always flush implicitly
	  - Due to the latent nature of blended token types, it's no longer safe to rely solely on execution token order between tracks
	  - This fixes an issue where events set in the PostEvaluation stage were executed before blended token actuation

Change 3487322 by Nick.Darnell

	PR #2457: Add .gitdeps.xml-files for plugins support (Contributed by bozaro)


Change 3487363 by Nick.Darnell

	PR #2481: Fix for packing of a project with users plugins (Contributed by yatagarasu25)


Change 3487439 by Nick.Darnell

	PR #2642: Changed private to protected in SVirtualJoystick.h (Contributed by Skylonxe)


Change 3487500 by Arciel.Rekman

	Removed LinuxNativeDialogs.

	- No longer used; has been superceded by SlateDialogs since UE 4.8 (2 years ago).

Change 3487630 by Lauren.Ridge

	Don't create Landscape Info Maps for Editor Preview Worlds or thumbnail worlds

	#jira UE-44885

Change 3487864 by Matt.Kuhlenschmidt

	Exposed the asset registry to blueprints and script.  Works in editor scripts and runtime scripts

	AssetRegistry is now a UInterface object.
	Blueprint users can access various asset registry methods using the asset registry interface (via GetAssetRegistry) and various static helpers in  the AssetRegistryHelpers object
	C++ users should still continue to use IAssetRegistry.

Change 3487879 by Matt.Kuhlenschmidt

	Renamed asset tools uobject helper to UAssetToolsHelpers

Change 3487926 by Lauren.Ridge

	Fixing reset to default not showing up for custom widgets

	#jira UE-44164

Change 3488184 by Matt.Kuhlenschmidt

	PR #3656: Make References/Referencers List copyable (Contributed by user37337)


	#jira UE-45763

Change 3488240 by Matt.Kuhlenschmidt

	Fix compiler issue

Change 3488350 by Lauren.Ridge

	Landscape info map transactional state is based on its world's transactional state

	#jira UE-44885
	#jira UE-46019

Change 3488412 by Matt.Kuhlenschmidt

	Fix reset to default showing up in two different places for some customizations

Change 3488413 by Matt.Kuhlenschmidt

	Fix slate font customization

Change 3488414 by Matt.Kuhlenschmidt

	Fix slate font customization

Change 3488415 by Matt.Kuhlenschmidt

	Missed file

Change 3488565 by Arciel.Rekman

	Add pretty printers for gdb (UETOOL-1171).

	- Committing shelf by Cengiz.Terzibas, with some modifications.

	#jira UETOOL-1171

Change 3489094 by Nick.Darnell

	Slate - The Slate RHI Renderer now caches the TextureLODGroups so that it can properly lookup the filtering of different texture groups that are set to Default, instead of a particular filter override on a texture.
	Engine/Rendering - Simplifying some of the setup logic in TextureLODSettings so that code is shared for setting them up properly after loading from a config file.

Change 3489095 by Nick.Darnell

	PR #2699: GameViewportClient - Added a method to allow setting the viewport cur. (Contributed by rfenner)
	Review - Fixed spacing.


Change 3489108 by Matt.Kuhlenschmidt

	Fix deprecation warning

Change 3489120 by Nick.Darnell

	PR #3478: Fix possible UComboBoxString crash (Contributed by nakosung)


Change 3489147 by Andrew.Rodham

	Sequencer: Adding return value to function to appease static analysis
	  - This function is never compiled, and if it is, it won't compile, but static analysis doesn't know that

Change 3489264 by Nick.Darnell

	Testing - Finishing the thought behind an enum comment.

Change 3489265 by Nick.Darnell

	PR #2750: UE-35164: Button padding (Contributed by projectgheist)


Change 3489267 by Nick.Darnell

	PR #3645: UE-45464: Handle SSlider mouse interaction more accurately (Contributed by projectgheist)


Change 3489632 by Arciel.Rekman

	Correctness changes to MallocPoisonProxy.

	- Missing forwarding functions added.  Incorrect comment removed.
	- Change by Steve.Robb, doing here so it is in 4.17.

Change 3489689 by Arciel.Rekman

	More MallocPoisonProxy changes I missed in previous CL.

Change 3489751 by Matt.Kuhlenschmidt

	Moved editor performance settings out of per-project settings so they can be shared across projects

Change 3489837 by Lauren.Ridge

	Keyboard shortcut for entering/leaving VR Mode is now Alt+V

Change 3491082 by Arciel.Rekman

	Linux: better fix for the crash due to name collision (UE-46040).

	- Put classes in Sequencer module into Sequencer namespace instead of SceneOutliner namespace.
	- Undid change in the SceneOutliner module.

	#jira UE-46040

Change 3491096 by Arciel.Rekman

	Fix UAT compilation on the newest mono.

Change 3491240 by Max.Chen

	Sequencer: Disable key button when allow level edits only is on.

	#jira UE-46060

Change 3491406 by Yannick.Lange

	Fix editor crashes when opening a project that includes a plugin with more than two custom Volume classes. This issue was caused because registering show volume commands is based on finding volume classes. Finding these classes at multiple times resulted in a mismatch of the returned array of volume classes because modules/plugins were still being loaded.

	#jira UE-45806

Change 3491559 by Alexis.Matte

	Make sure we use the good preview mesh when doing a preview
	#jira UE-45963

Change 3491563 by Alexis.Matte

	Fix crash with staticmesh editor LodLevel selection

Change 3491564 by Nick.Darnell

	UMG - Fixing an offset with the grab handles in HDPI mode.

Change 3491595 by Nick.Darnell

	Editor - Fixing a clipping artifact in the pin type dropdown in the blueprint editor.

Change 3491604 by Nick.Darnell

	Back out changelist 3489265

Change 3491615 by Arciel.Rekman

	Added malloc replay proxy (Linux only for now).

	- Allows to dump malloc callstream (without regard to threads) and replay later to study the behavior of different mallocs and/or repro problems.

Change 3491684 by Arciel.Rekman

	Added FMalloc functions I missed.

	- Also moved function bodies into the .cpp file, this does not make a difference in performance in this case.

Change 3491692 by Matt.Kuhlenschmidt

	Some minor fixes to the static mesh editor
	- Fix UV combo button looking non-standard on the toolbar
	- Fix a few combo buttons in the details panel looking too big.

Change 3491702 by Arciel.Rekman

	Do not compile replay proxy-specific code when not used.

Change 3491717 by Michael.Dupuis

	#jira UE-35083:
	The component is now the owner of the PerInstanceRenderData instead of the proxy
	Add an Update path to only update specified instances range
	Always call BuildTreeIfOutdated so we have a standard code path to make sure static mesh are fully loaded before trying to build the tree
	Moved the Instance Buffer aysnc to the base class, as it's not related to UHierarchicalInstancedStaticMeshComponent
	Expose a new property to decide if we require dynamic instance buffer

Change 3491758 by Matt.Kuhlenschmidt

	Fix crash on static mesh editor shutdown

Change 3491873 by Cody.Albert

	Fixed clipping issue in Sequencer curve editor

	#rnx

Change 3491956 by Matt.Kuhlenschmidt

	Fix crash opening the Previewing sub-menu in the level editor settings menu

	#jira UE-46095

Change 3492046 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492076 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492165 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492222 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492274 by Michael.Dupuis

	#jira UE-46105: Fixed Clang warning

Change 3492338 by andrew.porter

	QAGame: Testing ensure when submitting

Change 3492371 by Nick.Darnell

	UMG - Reverting the animation sharing, cossed GLEO regressions in cooking.  Will look for a better solution.

Change 3492462 by Matt.Kuhlenschmidt

	Fix ensure checking in files through perforce

Change 3492491 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492505 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3492517 by Jamie.Dale

	The package localization ID is no longer used at all at runtime, and is now truly editor-only

	This should have always been the case, but it was leaked into manifest/archives/PO files in 4.14, and while 4.15 removed it from PO files it was still present in the manifest/archives. This change removes it entirely (unless gathering editor-only data, and even then the PO file will still collapse the entries together for translation), and the deprecated 4.14 export behavior will now produce an error if you attempt to use it.

	After taking this change you'll need to run a gather, import, and compile of your LocRes files to update your game localization to use the new localization IDs.

Change 3492630 by Nick.Darnell

	UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of  "Within" in class meta.

	#jira UE-46124

Change 3492692 by Matt.Kuhlenschmidt

	Fix drop shadows inheriting the outline color of the font.  The outline should still appear but not have a different outline color from fill color

Change 3492714 by Matt.Kuhlenschmidt

	Added outline with drop shadow to font automation test

Change 3492737 by Matt.Kuhlenschmidt

	Fix linux

Change 3492992 by tim.gautier

	Resaving Ocean Widget Blueprints / Sequences to resolve Legacy Sequence Data warnings

	#jira UE-46132

Change 3493089 by Jamie.Dale

	Ensure that the composite font of a font asset is flushed when the font object is GC'd

Change 3493322 by Jamie.Dale

	Fixing null crash

	#jira UE-45758

Change 3494467 by Andrew.Rodham

	Fix Xbox warning

Change 3494852 by tim.gautier

	QAGame: Changed streaming method of QA-EditorSmoke-Landscape to Always Loaded

Change 3494853 by Nick.Darnell

	Another attempt at fixing the automation blueprint SA warning.

Change 3494896 by Arciel.Rekman

	Fix possible null pointer access during Vulkan init.

	- May fix static analysis warnings in UE-46142, although warnings seem to be referring to something else.

	#jira UE-46142

Change 3494987 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3495010 by Matt.Kuhlenschmidt

	Adding additional logging to track down html5 issue

Change 3495212 by Michael.Dupuis

	#jira UE-46143: Properly init the InstanceRenderData during the cooking phase (required by fortnite)

Change 3495536 by Jamie.Dale

	Updating UGameEngine to call its Super::PreExit after performing its own teardown

	This prevents UEngine cleaning up resources that UGameEngine still needs.

	#jira UE-46159

Change 3495551 by Arciel.Rekman

	Another attempt to fix analyzer problem (UE-46142).

Change 3495794 by Jamie.Dale

	Fixing some font cooking warnings by splitting out font faces from their font assets

	#jira UE-45843

Change 3495905 by Matt.Kuhlenschmidt

	Fix USD crash when importing a meshwith no material

[CL 3499771 by Matt Kuhlenschmidt in Main branch]
2017-06-19 20:27:30 -04:00
Thomas Sarkanen
1547db70c9 Copying //UE4/Dev-AnimPhys to //UE4/Dev-Main (Source: //UE4/Dev-AnimPhys @ 3362413)
#lockdown Nick.Penwarden

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3281394 on 2017/02/01 by Chad.Garyet

	one more try on the name here, with the extension this time

Change 3286009 on 2017/02/03 by Jon.Nabozny

	Fix SkelMeshMerge duplicating Skeleton sockets.

	#jira UE-39690

Change 3288374 on 2017/02/06 by Jon.Nabozny

	Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial

Change 3288640 on 2017/02/06 by Jon.Nabozny

	#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.

	#jira UE-40261

Change 3288978 on 2017/02/06 by Jon.Nabozny

	Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.

Change 3290332 on 2017/02/07 by Marc.Audy

	Add AnimPhys object version

Change 3290753 on 2017/02/07 by Jon.Nabozny

	Update CoM documentation for CoM offset.

	#jira UE-40136

Change 3290783 on 2017/02/07 by Jon.Nabozny

	Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.

	#jira UE-39820

Change 3292286 on 2017/02/08 by Jon.Nabozny

	Fix OSSNull query filtering.

	#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
	#jira: UE-37512

Change 3294138 on 2017/02/09 by Thomas.Sarkanen

	Add more descriptive name for sub-struct members in property tracks

Change 3294139 on 2017/02/09 by Thomas.Sarkanen

	Moving to individual structs for limbs

Change 3294140 on 2017/02/09 by Thomas.Sarkanen

	Updated base human asset to reflect limb changes

	Updated map to just contain the mannequin for now
	Updated Sequence to contain some default IK keys

Change 3294178 on 2017/02/09 by Thomas.Sarkanen

	Fix shadow variable warning

Change 3294554 on 2017/02/09 by Thomas.Sarkanen

	Fixed persistent limb drift issues with non-participant bones

	Still have rotational drift with IK chain nodes (still to fix).
	Also fixes the addition of initial keys on binding when animating.
	Also fixes not being able to pick the widget sometimes when picking nodes in the tree.

Change 3294826 on 2017/02/09 by Chad.Garyet

	fixing up busted defaultvalues on physx and precompiled binaries

Change 3294827 on 2017/02/09 by Thomas.Sarkanen

	CIS fixes for non-editor and monolithic builds

Change 3296363 on 2017/02/10 by Thomas.Sarkanen

	Fix bone drifting

	Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
	Also optimized the hierarchy API a little & prevented excess work when nothing changes.

Change 3296393 on 2017/02/10 by James.Golding

	Add support for clicking on PoseDriver targets in viewport

Change 3296465 on 2017/02/10 by Thomas.Sarkanen

	Removed component visualizer (no longer used)

Change 3296467 on 2017/02/10 by Thomas.Sarkanen

	Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.

	Added ability to hide nodes (advanced setting) and manipualtors (on playback)

Change 3296554 on 2017/02/10 by Thomas.Sarkanen

	Fixed up some workflow issues

	Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
	Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.

Change 3296621 on 2017/02/10 by Thomas.Sarkanen

	Added ability to specify manipulator type when adding

	Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
	Also tweaked default extents for box manipulators.

Change 3296622 on 2017/02/10 by Thomas.Sarkanen

	Changed FK manipulators to boxes

Change 3296740 on 2017/02/10 by James.Golding

	Added bOnlyDriveSelectedBones option to PoseDriver

Change 3296957 on 2017/02/10 by James.Golding

	Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array

Change 3297092 on 2017/02/10 by Jon.Nabozny

	#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.

	#JIRA UE-39876

Change 3297160 on 2017/02/10 by Ori.Cohen

	Temp fix for physx immediate mode crashing when 0 rows are generated.

Change 3297203 on 2017/02/10 by Ori.Cohen

	Temp fix for immediate mode crash when free joints are batched together

	#JIRA UE-41026

Change 3297326 on 2017/02/10 by Jon.Nabozny

	PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)

	Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.

	#JIRA UE-38981

Change 3297618 on 2017/02/10 by Charles.Anderson

	Arcblade - GDC
	- Created a new mor polished Phat for this.  Probably not gonna use it.
	- Created a Ragdoll asset. Need to talk to Ori about getting it working better.

Change 3297799 on 2017/02/10 by mason.seay

	Test map for testing audio attenuation

Change 3297940 on 2017/02/10 by Jon.Nabozny

	#rn Fix ConstraintComponentVisualizer with AngularOffset.

	Needed to apply local transform before world.

	#JIRA UE-39597

Change 3297947 on 2017/02/10 by Chad.Garyet

	adding automated test build option

Change 3299203 on 2017/02/13 by Thomas.Sarkanen

	Fixed local coord system issues with rotation (etc).

	Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
	Fixed up to allow for animating actors with transformed skeletal mesh components.
	Also added some proximity scaling to manipulators.

Change 3299220 on 2017/02/13 by Thomas.Sarkanen

	Fixed CIS missing include

Change 3299343 on 2017/02/13 by Lina.Halper

	Spine twist/roll check in
	- control points are disabled

	#rb: Thomas.Sarkanen

Change 3299388 on 2017/02/13 by James.Cobbett

	Updating QA-Physics map

Change 3299518 on 2017/02/13 by Lina.Halper

	fix build issue

	#rb: none

Change 3299701 on 2017/02/13 by Ori.Cohen

	Add finer grain physx stat information.

Change 3299894 on 2017/02/13 by Ori.Cohen

	Added LOD support for immediate mode physics

Change 3299906 on 2017/02/13 by James.Cobbett

	Updating QA-Collision map with new test scenarios

Change 3299962 on 2017/02/13 by Ori.Cohen

	Fix shadow warning

Change 3300100 on 2017/02/13 by Lina.Halper

	- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
	- enable control point reading part
	- twist/roll controll is localspace reader - BaseHuman

	#rb: none
	#code review:Thomas.Sarkanen

Change 3300206 on 2017/02/13 by Ori.Cohen

	Rename Ragdoll node to RigidBody node

Change 3300899 on 2017/02/13 by Alan.Noon

	Migrating Paragon Origin and Origin Small maps content.

Change 3301279 on 2017/02/14 by Jurre.deBaare

	Mesh paint refactor

Change 3301288 on 2017/02/14 by Jurre.deBaare

	Incremental CIS fixes

Change 3301290 on 2017/02/14 by Jurre.deBaare

	Another CIS fix

Change 3301311 on 2017/02/14 by Thomas.Sarkanen

	Fixed non-editor builds

Change 3301313 on 2017/02/14 by Jurre.deBaare

	More CIS fixes

Change 3301315 on 2017/02/14 by Jurre.deBaare

	Include CIS fix

Change 3301333 on 2017/02/14 by Jurre.deBaare

	Non-Unity CIS fixes

Change 3301388 on 2017/02/14 by Benn.Gallagher

	CIS fix for cloth create panel

Change 3301445 on 2017/02/14 by Benn.Gallagher

	Last few changes over from the mesh paint branch
	hooked up LOD dropdown box
	Moved asset selection out of details panel

Change 3301527 on 2017/02/14 by mason.seay

	Deleting unneeded map

Change 3301531 on 2017/02/14 by mason.seay

	Renaming Map to fix naming scheme

Change 3301558 on 2017/02/14 by Ori.Cohen

	Fix physx stats not being counted properly as we were not using static data.

Change 3301604 on 2017/02/14 by Ori.Cohen

	Fix static analysis warning

Change 3301615 on 2017/02/14 by Jurre.deBaare

	All. The. CIS. Fixes

Change 3301630 on 2017/02/14 by mason.seay

	Updating Map for testing

Change 3301697 on 2017/02/14 by mason.seay

	Final change to map

Change 3301734 on 2017/02/14 by Jurre.deBaare

	- Crash CTRL-Z when having cloth painter and paint mode open
	- Fill action not being undo-able
	- Import vertex colors should default to to-instance
	- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)

Change 3301763 on 2017/02/14 by Jurre.deBaare

	- Fix for asset without engine version
	- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes

Change 3302421 on 2017/02/14 by Lina.Halper

	Fixed issue where spline gets incorrect position when it has many control points.

	#rb: Thomas.Sarkanen

Change 3302667 on 2017/02/14 by Lina.Halper

	- added spine control points to work
	  - FK/IK switch isn't working great yet. Don't try
	  - disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
	- added option to add fk nodes, change parnets
	  - fixed issue with drawing skeleton drawing, when parents weren't added yet.
	- Added neck/head/body control

	#code review: Thomas.Sarkanen
	#rb: none

Change 3303200 on 2017/02/14 by Alan.Noon

	Collision shapes for Immediate Mode Ragdolls

Change 3303201 on 2017/02/14 by Alan.Noon

	Adding Origin, Full Map

Change 3303477 on 2017/02/15 by James.Golding

	Add Get and SetComponentForAxis to FVector and FRotator

Change 3303478 on 2017/02/15 by James.Golding

	Add support for multiple source bones to PoseDriver

Change 3303480 on 2017/02/15 by James.Golding

	Added per-scene frame number, handles cases like motion blur caching.
	Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
	(Original author Chris.Bunner)

Change 3303513 on 2017/02/15 by Jurre.deBaare

	CIS: Linux file name case fixes and incorrect pragma once

Change 3303576 on 2017/02/15 by Thomas.Sarkanen

	Sub-sequence sections can now override how they instance their template

	Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
	Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
	Added access for FMovieSceneEvaluationTrack::ChildTemplates.

Change 3303578 on 2017/02/15 by Thomas.Sarkanen

	Rich curves can now be transformed post-copy correctly

	Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.

Change 3303579 on 2017/02/15 by Thomas.Sarkanen

	Added GetLinkNode to complement SetLinkNode in FAnimNode_Base

Change 3303580 on 2017/02/15 by Thomas.Sarkanen

	Made the logic around when sub-tracks can be primed for recording more specific

	Prevents rig control sub tracks form being able to be primed.

Change 3303581 on 2017/02/15 by Thomas.Sarkanen

	Allowing alpha on rig tracks to work

	Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
	Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
	Moved anim node to local space (now it is just derived form FAnimNode_Base).
	Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.

Change 3303582 on 2017/02/15 by Thomas.Sarkanen

	Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only

	Also fixed crash in property chain iteration (for non-existent array properties)

Change 3303594 on 2017/02/15 by Jurre.deBaare

	Fix for crash on deleting painted actors

Change 3303636 on 2017/02/15 by Lina.Halper

	-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
	This will move to editor menu soon.

	#rb: none

Change 3303648 on 2017/02/15 by Martin.Wilson

	Fix reimport crashes if the animation uses additive transform tracks.

	#jira UE-41929
	#jira UE-41921

Change 3303652 on 2017/02/15 by Benn.Gallagher

	Added merged Ice mesh with new simulation mesh to match mesh from APEX version.

Change 3303660 on 2017/02/15 by Benn.Gallagher

	map update for clothing demo

Change 3303662 on 2017/02/15 by Benn.Gallagher

	State machine update for Ice anim

Change 3303676 on 2017/02/15 by mason.seay

	Adjusted sound actor location

Change 3303689 on 2017/02/15 by Benn.Gallagher

	Updated Ice mesh to have clothing present on the back part of the dress

Change 3303691 on 2017/02/15 by Jurre.deBaare

	CIS fixes for pose driver details

Change 3303704 on 2017/02/15 by Lina.Halper

	Add FK limb links
	- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins

	#rb:none

Change 3303716 on 2017/02/15 by Thomas.Sarkanen

	Updated manipulators to always draw in front of the mesh

	Added material & enabled content for the plugin.

Change 3303730 on 2017/02/15 by thomas.sarkanen

	Resaving manipulator material with correct engine version

Change 3303754 on 2017/02/15 by Thomas.Sarkanen

	Fix manipulators popping to max size when manipulating

Change 3303835 on 2017/02/15 by Thomas.Sarkanen

	Fix hitch by not displaying spawned objects if we dont have a sequence focused.

Change 3303843 on 2017/02/15 by Lina.Halper

	Added normalize rotation on inputs/outputs

	#code review: Thomas.Sarkanen
	#rb: none

Change 3303916 on 2017/02/15 by Jurre.deBaare

	CIS: Linux incorrect pragma once

Change 3304084 on 2017/02/15 by James.Golding

	Update pose driver test after addition of multi-bone input

Change 3304188 on 2017/02/15 by James.Golding

	Add custom remap curve option per-target in PoseDriver

Change 3304189 on 2017/02/15 by James.Golding

	Fix CIS for ControlManipulator.cpp

Change 3304210 on 2017/02/15 by Alan.Noon

	Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol

Change 3304327 on 2017/02/15 by Alan.Noon

	Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P

Change 3304337 on 2017/02/15 by Alan.Noon

	renamed minion demo level for GDC

Change 3304508 on 2017/02/15 by Lina.Halper

	- You can see constraints in the tree view (full edit mode)
	- YOu can add or update constraints (using update constraints button)
	- You can delete constraints
	- Cleaned up constraints interface

	#rb: none
	#code review: Thomas.Sarkanen

Change 3304537 on 2017/02/15 by chris.evans

	!N Initial PSD test [chrise]

Change 3304551 on 2017/02/15 by James.Golding

	Fix missing 'break's from SetComponentForAxis in FVector and FRotator

Change 3304570 on 2017/02/15 by Chris.Evans

	!N Source assets for psd test
	#RB none

Change 3304964 on 2017/02/15 by Lina.Halper

	fix build issue

	#code review: James.Golding
	#rb: none

Change 3304998 on 2017/02/15 by Chris.Evans

	!B Checking in correct FBX
	#RB none

Change 3305314 on 2017/02/15 by chris.evans

	!N Adding materials driven

	!N Adding 'simulation' animation which simulates the driven result

Change 3305355 on 2017/02/15 by chris.evans

	!N Initial test shoulder pose

Change 3305357 on 2017/02/15 by chris.evans

	!N Initial Mambo shoulder ROM

Change 3305446 on 2017/02/15 by Lina.Halper

	fixed CIS error

	#rb: none
	#code review: Thomas.Sarkanen

Change 3305768 on 2017/02/16 by Jurre.deBaare

	CIS: Clang compile errors

Change 3305857 on 2017/02/16 by thomas.sarkanen

	Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.

Change 3305907 on 2017/02/16 by Thomas.Sarkanen

	Fix hitches on selection of multiple keys

	Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
	Dont force the details panel to refresh if nothing has changed.
	Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.

Change 3305910 on 2017/02/16 by Thomas.Sarkanen

	Allow multiple instances ot the same parameterized subsequence to exist and function correctly

	Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
	Editor only right now - cooked builds are still to come

Change 3305911 on 2017/02/16 by Thomas.Sarkanen

	Fix NaNs from uninitialized poses

Change 3305922 on 2017/02/16 by Thomas.Sarkanen

	BuiltData for Origin_Small_P

Change 3305927 on 2017/02/16 by Thomas.Sarkanen

	Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder

	Added some test assets

Change 3305928 on 2017/02/16 by Thomas.Sarkanen

	Dont select actors when we bind to them

	Selection can sometimes look bad and obscure the character.

Change 3306118 on 2017/02/16 by Thomas.Sarkanen

	CIS fix

Change 3306230 on 2017/02/16 by Jurre.deBaare

	CIS fix for linking errors on specific platforms

	#test compile PS4 OrionGame

Change 3306378 on 2017/02/16 by Martin.Wilson

	First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)

	- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
	- Live Link Interface (editor module with interface files)
	- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
	- Live Link (experiemental plugin that contains editor part of live link system)

Change 3306388 on 2017/02/16 by Lina.Halper

	- build issue fix
	- also tweaked display name to display only node name in editing mode

	#rb: none

Change 3306455 on 2017/02/16 by Jon.Nabozny

	#rn Perf improvements to FAnimNode_RigidBody.

	Cache bounds to prevent unnecessary overlap updates.
	Move overlaps off game thread.

Change 3306591 on 2017/02/16 by Martin.Wilson

	Updates to live link

	- Copyright changes (some were still 2016)
	- Rename BlankMayaPlugin to LiveLinkMayaPlugin

Change 3306907 on 2017/02/16 by Jon.Nabozny

	MinionDemo Content Perf Pass.

Change 3306914 on 2017/02/16 by Thomas.Sarkanen

	Back out changelist 3305857 and 3305922

	Reverts particle system changes to Origin_Small_P

Change 3306942 on 2017/02/16 by Martin.Wilson

	Live link demo content

	-Feng mao mesh that matches maya scene
	- LiveLinkGDC Map
	- Beginning of camera control sequencer

Change 3307154 on 2017/02/16 by Alan.Noon

	Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials

Change 3307382 on 2017/02/16 by Martin.Wilson

	Fix CIS (Add virtual destructor to ILiveLinkSource)

Change 3307497 on 2017/02/16 by chris.evans

	!N Moving mats

Change 3307541 on 2017/02/16 by Chris.Evans

	!B Rebuilding test assets with new skeleton

Change 3307873 on 2017/02/16 by Chris.Evans

	!N Mambo updates

Change 3307875 on 2017/02/16 by Chris.Evans

	!R Update to blueprint

Change 3308030 on 2017/02/16 by Alan.Noon

	Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.

Change 3308246 on 2017/02/16 by Alan.Noon

	Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh

Change 3308470 on 2017/02/16 by Lina.Halper

	- make sure all are hooked up properly to pelvis and spine_03
	  - no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
	- make sure end effector rotation is modifying IK's last chain rotation
	  - had to hack for saving offset for IK/FK switch mode but it works fine
	- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.

	#rb:none
	#code review: Thomas.Sarkanen

Change 3308764 on 2017/02/17 by Jurre.deBaare

	Fix for non-unity Orion game build

Change 3308774 on 2017/02/17 by Thomas.Sarkanen

	Added multi-selection of manipulators

	Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
	Also fixed manipulators drawing in front of widget
	Changed manipualtors to be world-relative rather than screen relative scaled.
	Tweaked proximity to be stateful so we only highlight the closest node
	Also fixed slow FPS when dragging.

Change 3308802 on 2017/02/17 by James.Golding

	Fix 'apply custom curve' for pose driver targets being on by default

Change 3308824 on 2017/02/17 by Lina.Halper

	Fix build issue

	#code review:Thomas.Sarkanen
	#rb: none

Change 3308851 on 2017/02/17 by James.Golding

	Add new control manipulator picking UI

Change 3308863 on 2017/02/17 by Martin.Wilson

	Enable Live Link plugin in AnimTechDemo

Change 3308880 on 2017/02/17 by Thomas.Sarkanen

	Getting instanced subsequences working in cooked builds

Change 3309009 on 2017/02/17 by Benn.Gallagher

	Mask support and UI, not hooked up to painter yet
	Added clothing tools experimental flag and hooked up

Change 3309016 on 2017/02/17 by Martin.Wilson

	Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown

Change 3309108 on 2017/02/17 by Jurre.deBaare

	CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)

Change 3309134 on 2017/02/17 by Jurre.deBaare

	Crash in texure painting mode
	#fix Required some extra checks for new setup (can only paint while having one mesh selected)

	Issue with vertex paint propagating to lower LOD levels
	#fix There was no setup to propagate colors from source static mesh data so added the path

	#misc Re-added flow painting and removed flow-strength property
	#misc Added detail customization for texture paint UV channel

Change 3309256 on 2017/02/17 by Benn.Gallagher

	CIS fix

Change 3309393 on 2017/02/17 by James.Golding

	Set color for kinematic controls

Change 3309410 on 2017/02/17 by Ori.Cohen

	PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)

Change 3309469 on 2017/02/17 by Benn.Gallagher

	Added ContentExamples cloth assets

	Added camera transitions and controls

	Cleanup logic

	Move characters and materials onto upper plinth

	Hid actor mesh from game view.

Change 3309625 on 2017/02/17 by mason.seay

	Resaving assets to remove warnings

Change 3309802 on 2017/02/17 by Alan.Noon

	Modified Origin_Small_P lighting. Set up ArcBlade for presentation

Change 3309985 on 2017/02/17 by Thomas.Sarkanen

	Fixed crash adding multiple rigs to sequence

	If a hierarchy is empty, dont attempt to access a non-existent node

	#jira UE-42103

Change 3310209 on 2017/02/17 by Lina.Halper

	- Fix limbs detaching issues
	- added set translation to override translation
	  - moved joint targets away from the limbs
	- Spine FK is on by default
	- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.

	#rb: none

Change 3310389 on 2017/02/17 by Chris.Evans

	!N Mambo multi-joint pose demo

Change 3310911 on 2017/02/18 by Lina.Halper

	Ice/Mambo mapping fix with BaseHuman

Change 3311138 on 2017/02/19 by James.Golding

	- Allow multi-select in control picker
	- Clicking on background clears selection
	- Add 'Select All' button
	- Darken controls that are disabled (is in different kinematic mode)
	- Use selection color from control instead of outline
	- Center and fit picker to details panel width
	- Remove entire Nodes section of edit mode panel (not just tree)
	- Fix rig properties not scrolling
	- Place picker in expandable area, collapsed when no rig selected

Change 3311147 on 2017/02/19 by Thomas.Sarkanen

	Fix spine keying

	Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.

	This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.

Change 3311150 on 2017/02/19 by Thomas.Sarkanen

	Synchronizing sequencer selection

	Now enter key works for keying selected tracks

	Added new way to select sequencer tracks externally via property paths.

Change 3311152 on 2017/02/19 by Thomas.Sarkanen

	Missed files

Change 3311153 on 2017/02/19 by Thomas.Sarkanen

	CIS fixes

Change 3311154 on 2017/02/19 by Thomas.Sarkanen

	File I missed (CIS fix)

Change 3311156 on 2017/02/19 by James.Golding

	Change 'ControlRig Edit Mode' icon

Change 3311176 on 2017/02/19 by Lina.Halper

	Fix build issue

	#rb:none
	#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding

	p.s. not sure who's code, so just adding everybody I can think of

Change 3311261 on 2017/02/19 by Lina.Halper

	- Fixed an issue when you don't have parent in the rig
	  - get all component space, and convert to local

	#rb:none
	#code review: Thomas.Sarkanen

Change 3311282 on 2017/02/19 by Lina.Halper

	Fixed issue where pivot location is incorrect when mapping to other meshes

	#rb: none
	#code review:Thomas.Sarkanen

Change 3311491 on 2017/02/20 by Thomas.Sarkanen

	CIS fix

Change 3311497 on 2017/02/20 by Jurre.deBaare

	Game editor compile error
	#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY

Change 3311507 on 2017/02/20 by Jurre.deBaare

	Cloth paint progress
	- Different approach / refactored out paint ray retrieval
	- Added key input callback to IMeshPainter and derived classes
	- Added toggle for showing invisible vertices
	- Added gradient paint tool
	- Details customization for brush/gradient tool settings
	- Some cleaning

Change 3311527 on 2017/02/20 by Jurre.deBaare

	CIS header guard warning

Change 3311530 on 2017/02/20 by Jurre.deBaare

	CIS dereferencing possible nullptr warning

Change 3311533 on 2017/02/20 by Jurre.deBaare

	CIS dereferencing warning (better fix)

Change 3311543 on 2017/02/20 by James.Golding

	Add buttons for switching IK/FK mode of limb/spine to picker
	Put picker and details panel in a scroll box
	Fix spine manipulators not being hidden when disabled

Change 3311649 on 2017/02/20 by James.Golding

	R key now toggles manipulator visibility

Change 3311707 on 2017/02/20 by Lina.Halper

	Added Clavicle FK controls

	#code review: Danny.Bouimad

Change 3311764 on 2017/02/20 by Martin.Wilson

	Update cameras for Live link demo map and turn on recompute tangents on Feng Mao

Change 3311858 on 2017/02/20 by Chris.Evans

	!R Updated with pose values

Change 3312043 on 2017/02/20 by Jon.Nabozny

	Change SkelMeshMerge logic to fix duplicates (again) and fix crash.

	#jira UE-39690, UE-42146

Change 3312046 on 2017/02/20 by Thomas.Sarkanen

	Fix crash drag/dropping skeletal mesh

	#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame

Change 3312052 on 2017/02/20 by James.Golding

	Change manipulator colors to red for right, blue for left, white for middle
	Change IK/FK switch buttons to yellow/purple
	Move picker buttons to take up less horizontal space
	Move IK/FK switch button positions out of C++

Change 3312137 on 2017/02/20 by Ben.Marsh

	Fix settings for using precompiled binaries in Dev-AnimPhys.

Change 3312517 on 2017/02/20 by Alan.Noon

	Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.

Change 3312570 on 2017/02/20 by Charles.Anderson

	More work on Arcblade Ragdoll for GDC

Change 3312594 on 2017/02/20 by Alan.Noon

	MultipleJointPoseDriving_GDC_P_pose_test_level

Change 3312637 on 2017/02/20 by Alan.Noon

	Reconciling offline content

Change 3312902 on 2017/02/20 by Charles.Anderson

	Minions for GDC

Change 3313206 on 2017/02/20 by Ori.Cohen

	Added trimesh support for immediate mode.

Change 3313247 on 2017/02/20 by Chris.Evans

	!N updated with both demo assets in one map

Change 3313447 on 2017/02/20 by Ori.Cohen

	Fix immediate mode collision not working with convex transforms being baked in

Change 3313472 on 2017/02/20 by Ori.Cohen

	Fix crash caused by missing switch case break

Change 3313518 on 2017/02/20 by Lina.Halper

	IK knee issue/Twist issue

	#code review: Thomas.Sarkanen, James.Golding
	#rb: none

Change 3313547 on 2017/02/20 by Lina.Halper

	Fixed Body-Ctrl to work with every node.

Change 3313617 on 2017/02/20 by Lina.Halper

	- Fix for limbs delaying when moving BodyCtrl
	- Fix for additive issue for control rig anim node

	#rb: none
	#code review: Thomas.Sarkanen

Change 3313618 on 2017/02/20 by Lina.Halper

	remove unnecessary calc

	#rb:none

Change 3313625 on 2017/02/20 by Lina.Halper

	Fixed body ctrl move keys

	- all IK keys also have to be in local space (but they're local to body_ctrl)

Change 3313633 on 2017/02/20 by Alan.Noon

	Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting

Change 3313655 on 2017/02/20 by Lina.Halper

	- Fixed so that you can tweak pelvis and move body also
	- Fixed mambo mapping

Change 3313897 on 2017/02/21 by James.Golding

	Make all FK manipulators smaller (3 instead of 4.5)

Change 3313898 on 2017/02/21 by James.Golding

	Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
	DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB

Change 3313902 on 2017/02/21 by James.Golding

	Draw lines from IK target to mid-joint

Change 3313906 on 2017/02/21 by Thomas.Sarkanen

	Fix undo/redo/save t-pose and crashes

	Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
	Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.

Change 3313938 on 2017/02/21 by Benn.Gallagher

	Migrated clothing assets

Change 3313982 on 2017/02/21 by James.Golding

	Fix static analysis in ClothPainter.cpp

Change 3313985 on 2017/02/21 by Benn.Gallagher

	Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.

	#jira UE-41935
	#rnx

Change 3314052 on 2017/02/21 by James.Golding

	Fix CIS in ControlRigEditModeSettings.cpp

Change 3314100 on 2017/02/21 by Lina.Halper

	IK fix for retargeting

	- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.

	#rb: none

Change 3314160 on 2017/02/21 by Thomas.Sarkanen

	Added optional node trajectories

	Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
	Builds trajectories and their meshes incrementally when relevant things change

Change 3314167 on 2017/02/21 by James.Golding

	Fix undo when pushing IK/FK toggle buttons

Change 3314168 on 2017/02/21 by Benn.Gallagher

	Disabled skin cache on tech demo project

Change 3314290 on 2017/02/21 by Lina.Halper

	- Cleaned up code a bit
	- Fixed thigh to rotate to target and fixed a bug that caused jittering

	#rb: none

Change 3314418 on 2017/02/21 by Thomas.Sarkanen

	Fix CIS issue

Change 3314428 on 2017/02/21 by Thomas.Sarkanen

	Fixup anim node to be of correct editor-time type

	Caused crash when placed in an anim BP

Change 3314574 on 2017/02/21 by Thomas.Sarkanen

	Fixed crash on shutdown

	#jira UE-42214

Change 3314705 on 2017/02/21 by Alan.Noon

	Iterating on map collision. Made minion weapon joint unbreakable

Change 3314722 on 2017/02/21 by Alan.Noon

	Moved minions back into Minion demo Persistent level.

Change 3314778 on 2017/02/21 by Lina.Halper

	added neck/ball_r/l control

	#code review: Daniel.Bouimad

Change 3314908 on 2017/02/21 by Ori.Cohen

	Temp fix for cloth bounds issue.

Change 3314920 on 2017/02/21 by Alan.Noon

	Placing minions. Iterating collision

Change 3314970 on 2017/02/21 by Lina.Halper

	added bone picker for toes, neck

Change 3315006 on 2017/02/21 by Benn.Gallagher

	Fixed clothing bounds issue with empty simulations.

Change 3315017 on 2017/02/21 by Lina.Halper

	fix crash on null proxy

	#rb: Benn.Gallagher

Change 3315054 on 2017/02/21 by Alan.Noon

	Placing minions

Change 3315671 on 2017/02/21 by Chris.Evans

	!B Fixed default material
	!N Added physics subgraph for Mambo
	!N Added third 'gameplay' complex example

Change 3315693 on 2017/02/21 by chris.evans

	!N Enabling tangent recompute on Mambo face and arm pits.

Change 3315838 on 2017/02/21 by Alan.Noon

	New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)

Change 3316206 on 2017/02/22 by Thomas.Sarkanen

	Fix shadowed variables

Change 3316207 on 2017/02/22 by Thomas.Sarkanen

	Manipulators are now transparent

Change 3316258 on 2017/02/22 by Jurre.deBaare

	- Fix for changing levels while force painting to a specific LOD
	- Brush depth not same as in main

Change 3316259 on 2017/02/22 by Jurre.deBaare

	Fix for paint verts being rendered outside of painting area
	#misc want to change underlying behaviour for the brush representation but this'll patch it up for now

Change 3316260 on 2017/02/22 by Jurre.deBaare

	Changed default paint brush settings

Change 3316267 on 2017/02/22 by Jurre.deBaare

	Added channel paint flags to texture painting settings
	#misc might want to create base class for common paint settings

Change 3316268 on 2017/02/22 by Jurre.deBaare

	Fix for issue with viewport color mode not being reset when exiting mesh paint mode
	#jira UE-42221

Change 3316278 on 2017/02/22 by James.Golding

	Fix crash when pose asset contains a bone that is not in the mesh

Change 3316304 on 2017/02/22 by Thomas.Sarkanen

	Prevent sequencer from reselecting tracks when keys are selected

	Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
	Also made manipualtors not grow and shrink when transacting.
	Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.

	#jira UE-42164

Change 3316325 on 2017/02/22 by James.Golding

	Hook up Mambo physics as 'Pose Process AnimBP'

Change 3316384 on 2017/02/22 by James.Golding

	Slow down mambo anim playback rate

Change 3316385 on 2017/02/22 by Jurre.deBaare

	CIS: Deprecation warning fix

Change 3316424 on 2017/02/22 by Lina.Halper

	#fix : control rig mapping fix for Mambo

	#lockdown: James.Golding

Change 3316525 on 2017/02/22 by Lina.Halper

	- Fixed so that the mapping happening with retarget base pose, not ref pose
	- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
	- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.

	#lockdown: James.Golding
	#rb: none
	#code review: Thomas.Sarkanen, James.Golding

Change 3316684 on 2017/02/22 by Lina.Halper

	fix shadow warning

	#rb: none
	#lockdown: james.golding

Change 3316748 on 2017/02/22 by Thomas.Sarkanen

	Fix t-pose bindings in various demo workflow situations

	Fix a crash when clearing actor
	Fix t-pose when opening a new sequence over an old one
	Fix t-pose on save

	Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.

	#jira UE-42136

Change 3316895 on 2017/02/22 by Jurre.deBaare

	Incorrect simulation verts getting painted
	#fix added an early rejection test
	#misc fixed sqrd vs non-sqrd check
	#misc level painting already did this in other specific code

Change 3316917 on 2017/02/22 by thomas.sarkanen

	Disabling threaded update on Mambo's post process anim BP

	We dont support running the main BP non-threaded and the post process threaded right now.

Change 3316933 on 2017/02/22 by Thomas.Sarkanen

	Fixed linux shadow variable warning

Change 3317104 on 2017/02/22 by Chris.Evans

	!N Initial animation with face

Change 3317483 on 2017/02/22 by Alan.Noon

	Added controls to resize the Orbital Laser Impulse in the minion demo

Change 3317592 on 2017/02/22 by Alan.Noon

	Tweaking Parameters on orbital Laser Pawn

Change 3317608 on 2017/02/22 by Lina.Halper

	Sorry - missed this files from previous check-in
	It should have gone with CL 3316525

	#rb:none
	#code review:Thomas.Sarkanen, James.Golding

	#lockdown: James.Golding

Change 3317762 on 2017/02/22 by Lina.Halper

	- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
	- the bug was property was overriding the value, so we'll  have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)

	#rb:none
	#code review: Thomas.Sarkanen, James.Golding
	#lockdown: James.Golding

Change 3317807 on 2017/02/22 by Martin.Wilson

	Update for Live link code

	-Rename Maya Source to Message Bus Source
	-Fix typo in ReceiveClient function name

Change 3318031 on 2017/02/22 by Alan.Noon

	100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse

Change 3318217 on 2017/02/22 by Jon.Nabozny

	Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.

Change 3318365 on 2017/02/22 by Alan.Noon

	Created new shadow capsule asset for minion. Disabled DOF.

Change 3318421 on 2017/02/22 by Alan.Noon

	Adding more minion anims for variety

Change 3318435 on 2017/02/22 by Alan.Noon

	Tweak to minion anim BP: minions pick and idle and stay with it.

Change 3318860 on 2017/02/23 by James.Golding

	Force update nodes and manipulators when changing IK/FK mode
	Better fix for UE-42257

Change 3318869 on 2017/02/23 by James.Golding

	Key limb manipulators when switching IK/FK mode

Change 3318870 on 2017/02/23 by James.Golding

	Fix head button picker location

Change 3318875 on 2017/02/23 by James.Golding

	Add 'T' key shortcut for toggling trajectory drawing

Change 3318907 on 2017/02/23 by Benn.Gallagher

	Added rail for clothing sheet examples

Change 3318909 on 2017/02/23 by Thomas.Sarkanen

	Fix trajectories jittering as they generate

	The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
	Basically to get the rig to a state it needs ticking more than once.
	This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
	This may be to do with the latent IK/FK switching, and needs to be investigated.
	For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.

Change 3318929 on 2017/02/23 by James.Golding

	Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)

Change 3318930 on 2017/02/23 by James.Golding

	Resave pose_test_level with camera in better default position

Change 3318969 on 2017/02/23 by thomas.sarkanen

	Added demo map with mannequin and mambo

Change 3318975 on 2017/02/23 by thomas.sarkanen

	Improved embededed test sequence

	Kept blends away from initial binding because of t-pose issues

Change 3318979 on 2017/02/23 by thomas.sarkanen

	Added sequence showing retargeting to multiple skeletons

Change 3318983 on 2017/02/23 by thomas.sarkanen

	Improved retargeting sequence so that loop points dont pop animation

Change 3318991 on 2017/02/23 by Thomas.Sarkanen

	Prevent division by zero in trajectory generation

	Newly created sequences dont have a frame interval set up.

Change 3319013 on 2017/02/23 by Lina.Halper

	Fixed twist issue

	#lockdown: James.Golding
	#rb: none

Change 3319017 on 2017/02/23 by Lina.Halper

	Checked in wrong line - disabling optimization

	#rb:none
	#lockdown:James.Golding

Change 3319034 on 2017/02/23 by Lina.Halper

	sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged

	#rb: none
	#lockdown: James.Golding

Change 3319056 on 2017/02/23 by Lina.Halper

	Back out changelist 3319013
	#lockdown:James.Golding

Change 3319090 on 2017/02/23 by Thomas.Sarkanen

	Added bookmarks to level, fixed up animation sequeces to be used in demo

	Cleaned up unused assets from demo folder

Change 3319209 on 2017/02/23 by Chris.Evans

	!R Lighting rebuilt
	!N cameras added, camera switching functionality

Change 3319219 on 2017/02/23 by Chris.Evans

	!R Disabling physics on the snake head on left shoulder

Change 3319268 on 2017/02/23 by Chris.Evans

	!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.

Change 3319290 on 2017/02/23 by James.Golding

	Default bShowManipulatorsDuringPlayback to on

Change 3319291 on 2017/02/23 by James.Golding

	Add GDC2017 shared collection

Change 3319867 on 2017/02/23 by Alan.Noon

	Moved Audio to a level and removed from sublevel list. Deleted particles.

Change 3320056 on 2017/02/23 by Alan.Noon

	Built lighting in Clothing_GDC_P

Change 3320067 on 2017/02/23 by Ori.Cohen

	Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)

Change 3320085 on 2017/02/23 by Alan.Noon

	Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"

Change 3320098 on 2017/02/23 by Martin.Wilson

	Final updates for Live Link GDC Demo

	-Add maya scene for demo
	-Add binary for maya plugin + installation instructions
	-Update actor location from based on latest maya scene and fix cameras in sequencer
	-Updates on live link system for demo that I have been running with locally. Should be safe.

Change 3320579 on 2017/02/23 by Alan.Noon

	Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.

Change 3321144 on 2017/02/24 by Chris.Evans

	!B Lighting was bad in PIE,  forced -1.5 exposure bias on all cameras

Change 3321317 on 2017/02/24 by James.Golding

	PIE on pose_test_level jumps to first placed camera

Change 3321956 on 2017/02/24 by Alan.Noon

	Adding missing minion anims. And Stuff.

Change 3324190 on 2017/02/27 by Lina.Halper

	Removed ensure from EvaluateAnimation

	- this is invalid because of worker thread but I'll have more conversation over this change.

	#rb: none
	#code review: Laurent.Delayen, Martin.Wilson
	#jira: UE-41731

Change 3324309 on 2017/02/27 by Lina.Halper

	fixed issue with skeleton bone not displaying for curve picker

	#jira: UE-41909
	#rb: Marc.Audy

Change 3324342 on 2017/02/27 by mason.seay

	First round of assets for testing root motion with framerate

Change 3324562 on 2017/02/27 by Lina.Halper

	Fix build error

	#rb: none

Change 3325010 on 2017/02/28 by mason.seay

	Finished map

Change 3325124 on 2017/02/28 by mason.seay

	Updated test to use trigger instead of delay

Change 3325205 on 2017/02/28 by mason.seay

	Deleting old map

Change 3325207 on 2017/02/28 by mason.seay

	Deleting old map

Change 3325752 on 2017/02/28 by Lina.Halper

	Back out changelist 3319056

	- adding upper twist back again

	#rb: none

Change 3325759 on 2017/02/28 by James.Cobbett

	Moving Weld automated tests to EngineTest project

Change 3326039 on 2017/02/28 by Lina.Halper

	Fix spine issues

	This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.

	#jira: UE-42260, UE-42268
	#rb: none

Change 3326246 on 2017/02/28 by mason.seay

	Test map and assets for overlap functional tests

Change 3327926 on 2017/03/01 by Lina.Halper

	- disabled pelvis animation on WaveAnimationGDC
	- added pelvis controls so that you can animate without worring about gmibal lock.

	#code review: danny.bouimad

Change 3327971 on 2017/03/01 by Lina.Halper

	Moved BaseHuman to ControlRig/Content folder

	- checking in redirector for the people who have local contents that want to keep

	#code review: Thomas.Sarkanen

Change 3329196 on 2017/03/02 by James.Cobbett

	Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.

Change 3329263 on 2017/03/02 by mason.seay

	Temp submission as I reorganize other content

Change 3329321 on 2017/03/02 by mason.seay

	Reorganizing content

Change 3329493 on 2017/03/02 by James.Cobbett

	Moving/renaming automated tests

Change 3332044 on 2017/03/03 by mason.seay

	Procedural Mesh Functional Tests

Change 3332049 on 2017/03/03 by Mason.Seay

	Screenshot comparisons for Procedural Mesh Tests

Change 3333080 on 2017/03/06 by Lina.Halper

	Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node

	#jira: UE-42460

Change 3333826 on 2017/03/06 by Lina.Halper

	Renamed nodes -
	- adding rename feature for HumanRig

	#rb: none

Change 3333847 on 2017/03/06 by Lina.Halper

	Fixed build error

Change 3333865 on 2017/03/06 by Lina.Halper

	Fixed build error on shadow warning

Change 3333957 on 2017/03/06 by Lina.Halper

	Fixed issue where limb length wasn't applied correctly on human rig

	#jira: UE-42307

Change 3335109 on 2017/03/07 by Thomas.Sarkanen

	Prevent us from rebuilding node tree in 'view' mode

	This means that a rare crash cant occur any more

	#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence

Change 3335110 on 2017/03/07 by Jurre.deBaare

	Editor crashes on importing Alembic file
	#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
	#jira UE-40189

Change 3335117 on 2017/03/07 by Jurre.deBaare

	Crash when opening cloth painter with Paint mode open and selecting different actor
	#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
	#jira UE-42573

Change 3335119 on 2017/03/07 by Jurre.deBaare

	In Persona, the lighting rig rotation changes when switching between profiles
	#fix don't know how I wrote this code before, but made it so it makes sense now
	#jira UE-40877

Change 3335120 on 2017/03/07 by Jurre.deBaare

	Auto-Exposure Overriding Preview Scene Profile Settings
	#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
	#misc made same changes for animation editors
	#jira UE-39217

Change 3335121 on 2017/03/07 by Jurre.deBaare

	Points not marked as invalid in Aim Offset graph when in invalid positions
	#fix ensure that samples which have a valid grid point when checking their animation ptr
	#misc whitespace fixes
	#jira UE-40715

Change 3335122 on 2017/03/07 by Jurre.deBaare

	Cannot right-click a blend point if the green preview point is in the way
	#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
	#jira UE-39060

Change 3335123 on 2017/03/07 by Jurre.deBaare

	It's not clear which Grid Stretch  mode in blend space is currently on
	#jira UE-39080
	#fix added color change on grid stretch type state

Change 3335124 on 2017/03/07 by Jurre.deBaare

	Not clear that material baking is only supported for single lod merge actors
	#fix extended tooltip to include requirement for material merging
	#jira UE-39621

Change 3335125 on 2017/03/07 by Jurre.deBaare

	#fix Alembic import fix (indexed UVs) copy-pasta error

Change 3335126 on 2017/03/07 by Jurre.deBaare

	Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
	#jira UE-37080
	#feature Added bp exposed get/set-er
	#misc Corrected some comments

Change 3335127 on 2017/03/07 by Jurre.deBaare

	Blend space interpolation settings do not update until the user reopens the asset
	#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
	#jira UE-40950

Change 3335129 on 2017/03/07 by Jurre.deBaare

	Store imported mesh names for Alembic files (makes reimporting easier)
	#jira UE-39034

Change 3335161 on 2017/03/07 by Jurre.deBaare

	CIS fix: Partial back out changelist 3335129

Change 3335426 on 2017/03/07 by Jurre.deBaare

	Crash fix for importing random maya shapes through Alembic
	#fix add safety checks for writing material indices
	#jira UE-40189

Change 3335427 on 2017/03/07 by Jurre.deBaare

	Editor hard locks when adding Profile in Preview Scene Settings
	#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
	#jira UE-42609

Change 3335448 on 2017/03/07 by Thomas.Sarkanen

	Fixed binding (and re-binding) of rig that was broken by main integration

	Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
	Moved runtime and compile-time binding into the template (rather than the track).
	Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.

Change 3336018 on 2017/03/07 by Ori.Cohen

	Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.

	#JIRA UE-42090

Change 3336508 on 2017/03/07 by Ori.Cohen

	PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)

	#JIRA UE-42533

Change 3336524 on 2017/03/07 by Ori.Cohen

	Added compiler error when component space sim and world collision is used.

	#JIRA UE-41402

Change 3336700 on 2017/03/07 by Ben.Marsh

	Fix stream name for bulding PhysX.

Change 3336949 on 2017/03/08 by James.Golding

	In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp

	#jira UE-42377

Change 3337008 on 2017/03/08 by Lina.Halper

	- Fix for lagging update
	- Removed unnecessary update from trajectory cache

	#rb: Thomas.Sarkanen

Change 3337190 on 2017/03/08 by James.Golding

	Remove defunct PhysX 3.3 libs

Change 3337562 on 2017/03/08 by Ori.Cohen

	Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.

	#JIRA UE-41026, UE-42628

Change 3337779 on 2017/03/08 by Ori.Cohen

	Added skeletal mesh component override for sync vs async scene.

	#JIRA UE-39829

Change 3337859 on 2017/03/08 by Ori.Cohen

	Fix CIS

Change 3338593 on 2017/03/08 by Ori.Cohen

	Remove physx get geometry macro and replace with calls to .any which should be faster.

	#JIRA UE-40503

Change 3338614 on 2017/03/08 by Ori.Cohen

	Fix warning about missing EditAnywhere

	#JIRA UE-41361

Change 3338677 on 2017/03/08 by Ori.Cohen

	Fix new generated physics assets not properly setting user settings to default profile.

	#JIRA UE-41135

Change 3338683 on 2017/03/08 by Ori.Cohen

	PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)

	#JIRA UE-3225

Change 3338694 on 2017/03/08 by Ori.Cohen

	Added a getter to physical animation component (PR #3163)
	#JIRA UE-41047

Change 3339131 on 2017/03/09 by James.Golding

	Merging Engine changes from //UE4/Private-GDC17-FaceRig
	- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
	- Add CurveSyncOffset option to AudioCurveSourceComponent
	- Add 'Copy Curves To SoundWave' option to Anim Editor
	- Bind possible curve sources by iterating over component properties, rather than owned components
	- Add ref-pose override option to SkinnedMeshComponent
	- Major fixes for per-instance skin-weights (was not using per-section map)
	- Improve warnings for per-instance skin weight problems

Change 3339223 on 2017/03/09 by Thomas.Sarkanen

	Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport

	Tab is now shown by default
	Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).

	#jira UE-39365 - Make Preview scene setup more discoverable

Change 3339270 on 2017/03/09 by Lina.Halper

	Added create animation blueprint back since now we have a separate editor.

	#jira: UE-39457
	#rb: Martin.Wilson

Change 3339318 on 2017/03/09 by Danny.Bouimad

	TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.

Change 3339431 on 2017/03/09 by James.Golding

	Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
	(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)

Change 3339809 on 2017/03/09 by James.Golding

	Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX

	#jira UE-5262

Change 3339955 on 2017/03/09 by Ori.Cohen

	Allow kinematic leaf bodies in immediate mode

Change 3339995 on 2017/03/09 by mason.seay

	Collision functional tests

Change 3340085 on 2017/03/09 by Ori.Cohen

	Change default contact-gen method to PCM. This is the default in PhysX 3.4

	#JIRA UE-40365

Change 3340562 on 2017/03/09 by Ori.Cohen

	Added physx simulation shader override.

	#JIRA UE-35304

Change 3341155 on 2017/03/10 by Ori.Cohen

	Fix CIS warnings

Change 3341295 on 2017/03/10 by Martin.Wilson

	Cache compact pose bone index on FBoneReference and remove manual caching in Paragon

	#jira UE-42302

Change 3341943 on 2017/03/10 by mason.seay

	Cleaned up logic for map blueprints.  Worked around delays

Change 3342029 on 2017/03/10 by mason.seay

	Cleaned up blueprint logic to remove dependency on delays

Change 3342063 on 2017/03/10 by mason.seay

	Disabling tests

Change 3342071 on 2017/03/10 by mason.seay

	Updated map to use assertions

Change 3342884 on 2017/03/13 by James.Golding

	Expose 'trace by profile' functions to BP
	Refactor duplicated code in KismetSystemLibrary collision functions
	#jira UE-32912

Change 3342886 on 2017/03/13 by James.Golding

	Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)

	#jira UE-6015

Change 3342921 on 2017/03/13 by Benn.Gallagher

	Added some checking to anim dynamics pre update to avoid crashes when world isn't available
	#jira UE-42729

Change 3342970 on 2017/03/13 by James.Golding

	Fix incorrect display names for some ..ByProfile trace funcs

Change 3342972 on 2017/03/13 by James.Golding

	PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)

Change 3343032 on 2017/03/13 by Josh.Stoddard

	Enable stabilization in PhysX by default
	 - set PxSceneFlag::eENABLE_STABILIZATION by default
	 - removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
	 - added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
	#jira UE-6612 #rb ori.cohen

Change 3343073 on 2017/03/13 by Martin.Wilson

	Properly initialize single bone controller bone references

	#jira UE-42776

Change 3343074 on 2017/03/13 by Martin.Wilson

	Clear raw curve data during cooking

	#jira UE-37897

Change 3343317 on 2017/03/13 by Jurre.deBaare

	Crash after clearing the animation from a sample point in a 1D Blendspace
	#jira UE-42672
	#misc made sure that we do not deem empty blend spaces as additive

Change 3343498 on 2017/03/13 by Lina.Halper

	Fix on odin cook crash
	- fallout from CL 3336018

	#rb:Marc.Audy
	#code review:Ori.Cohen

Change 3343548 on 2017/03/13 by Lina.Halper

	Fix crash on ocean -

	#rb: none
	#code review: Ori.Cohen

Change 3344764 on 2017/03/14 by Thomas.Sarkanen

	Fixed crash right-clicking empty space in the asset shortcut dropdown

	#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
	#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor

Change 3344776 on 2017/03/14 by James.Golding

	Really fix names for BP-expose 'ByProfile' traces

Change 3344780 on 2017/03/14 by James.Golding

	PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
	#jira UE-42771

Change 3344781 on 2017/03/14 by James.Golding

	PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
	#jira UE-42610

Change 3344782 on 2017/03/14 by James.Golding

	Fix procmesh->staticmesh conversion if only a single triangle
	#jira UE-42310

Change 3344783 on 2017/03/14 by James.Golding

	PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
	#jira UE-41832

Change 3344785 on 2017/03/14 by James.Golding

	PR #3196: Improved Constraint warning message (Contributed by projectgheist)

Change 3344790 on 2017/03/14 by James.Golding

	PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)

Change 3344891 on 2017/03/14 by Jurre.deBaare

	Incorporate back list of animations into blendspace editor
	#feature added labels toggle to blend space grid
	#feature can now override animations when drop on sample
	#jira UE-39368

Change 3344921 on 2017/03/14 by Jurre.deBaare

	Expose Opacity and Opacity Mask options on material flattening
	#feature added support for baking out opacity and opacity masks
	#jira UE-39563

Change 3344963 on 2017/03/14 by Jurre.deBaare

	Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
	#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
	#jira UE-38909

Change 3345060 on 2017/03/14 by Jurre.deBaare

	CIS fix: missing include

Change 3345929 on 2017/03/14 by Jon.Nabozny

	Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).

	#jira UE-42772

Change 3346970 on 2017/03/15 by Jurre.deBaare

	#feature Support importing vertex colours from Alembic files
	#jira UE-39032

Change 3346976 on 2017/03/15 by Jurre.deBaare

	Missing files from CL 3344921

Change 3346983 on 2017/03/15 by Jurre.deBaare

	Static mesh editor crashes when opening
	#fix default value for additional settings

Change 3347019 on 2017/03/15 by James.Cobbett

	Tidying up blueprint comments

Change 3347128 on 2017/03/15 by mason.seay

	Updated descriptions on tests

Change 3347146 on 2017/03/15 by mason.seay

	Updated descriptions on tests

Change 3347178 on 2017/03/15 by Martin.Wilson

	PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)

Change 3347257 on 2017/03/15 by Thomas.Sarkanen

	Fixed crash when canceling saving a new preview mesh collection

Change 3347314 on 2017/03/15 by mason.seay

	Narrowed collision volumes by half

Change 3347386 on 2017/03/15 by mason.seay

	Updated descriptions

Change 3347388 on 2017/03/15 by mason.seay

	Forgot to disable tests :P

Change 3347397 on 2017/03/15 by James.Cobbett

	Tidying up blueprint comments for WeldingScreenshots.umap automated test

Change 3347433 on 2017/03/15 by Thomas.Sarkanen

	Fix IK/FK switch on first frame (clobbering FK data)

	Added a 'first frame' flag to limbs etc.

Change 3347436 on 2017/03/15 by Thomas.Sarkanen

	Control rig sequences can now be exported to anim sequences

	Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
	Added converter function that performs similar logic to the animation recorder.
	Fixed binding template in cooked builds.
	Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)

	#jira UE-42608 - Add "export to anim sequence" to control rig sequences

Change 3347475 on 2017/03/15 by Lina.Halper

	#LookAt node refactor
	 - you can use LookAtLocation based on joint or socket (jira UE-8972)
	 - improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it

	 - GetOnScreenDebugInfo changed parameter - added runtime node
	  - possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
	  - deprecated previous GetOnScreenDebugInfo

	 - Added AnimPhys Object version GUID

	#rb:Thomas.Sarkanen

Change 3347512 on 2017/03/15 by Thomas.Sarkanen

	Filter anim sequences to the correct skeleton when exporting

	Feeback from code review of CL 3347436.

Change 3347543 on 2017/03/15 by Thomas.Sarkanen

	Fix shadow variable warnings

Change 3347556 on 2017/03/15 by Jurre.deBaare

	Unable to select bones in the animation editor viewport
	#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
	#feature added toggle button to skeletal mesh editor to enable mesh section selection
	#jira UE-42893

Change 3347559 on 2017/03/15 by James.Golding

	By default, re-use anim editor with correct Skeleton when double clicking anim asset
	Add menu option to force a new edtor to open
	#jira UE-42912

Change 3347749 on 2017/03/15 by Lina.Halper

	Fix build issue.

	#rb: none

Change 3347926 on 2017/03/15 by James.Cobbett

	Adding new test to Welding.umap for children welding when attached to ragdoll

Change 3347938 on 2017/03/15 by Lina.Halper

	Fix build error

	#rb: none

Change 3347939 on 2017/03/15 by Mason.Seay

	General cleanup of bp logic in maps and blueprint actors
	Added scenarios to test actor descriptions
	Fixed an error in blueprints (I think I failed to submit changes before)

Change 3348074 on 2017/03/15 by Lina.Halper

	build error fix

	#rb: none
	#code review: martin.wilson

Change 3348154 on 2017/03/15 by Lina.Halper

	last fix, hopefully

	#rb: none
	#code review: MArtin.wilson

Change 3349160 on 2017/03/16 by Thomas.Sarkanen

	Adding 'set preview mesh' to toolbar

	#jira UE-42910 - Add 'preview mesh' button to toolbar

Change 3349175 on 2017/03/16 by Jurre.deBaare

	Notification on reimported animations that might be bad
	#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
	#jira UE-34522

Change 3349197 on 2017/03/16 by Martin.Wilson

	Add ability to choose slot to preview to montage editor

	#jira UE-38910

Change 3349216 on 2017/03/16 by James.Cobbett

	Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children

Change 3349217 on 2017/03/16 by James.Cobbett

	Disabling new Welding tests pending review

Change 3349314 on 2017/03/16 by Benn.Gallagher

	Fixed clothing not running in PS4 packaged builds

	#jira UE-42857

Change 3349504 on 2017/03/16 by James.Fox

	Enabling RootMotion automation tests. Approved: UEENGQA-12277

Change 3349611 on 2017/03/16 by Lina.Halper

	retargeting pose options change

	 - now reset, import pose, use current pose

	#rb: Martin.Wilson
	#jira: UE-19768

Change 3349738 on 2017/03/16 by Martin.Wilson

	Remove force inline from virtual compression functions.

	#jira UE-33070

Change 3349787 on 2017/03/16 by James.Golding

	Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)

Change 3349827 on 2017/03/16 by Josh.Stoddard

	- Expose PhysX stabilization as project setting, disabled by default
	- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
	#jira UE-42868

Change 3349932 on 2017/03/16 by James.Golding

	Possible fix for cooking crash - ContentBrowser module not necessarily being loaded

Change 3350011 on 2017/03/16 by Jon.Nabozny

	Created AddForceAtLocationLocal function to allow component space forces.

	#jira UE-38115

Change 3350134 on 2017/03/16 by Josh.Stoddard

	Fix memory leak from GPhysXSDK->createShape()
	#jira UE-42733 #rb ori.cohen

Change 3351166 on 2017/03/16 by Lina.Halper

	Fixed build issue

	#code review:Jon.Nabozny

Change 3351451 on 2017/03/17 by Benn.Gallagher

	Fixed clothing reimports not working correctly and possibly leading to editor crash
	#jira UE-42953

Change 3351564 on 2017/03/17 by Benn.Gallagher

	Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary

	#jira UE-42224

Change 3351594 on 2017/03/17 by mason.seay

	Updated BP logic to use Set Actor Location (speeds up tests)

	Gave actors distinct names

	Reworded descriptions

Change 3351629 on 2017/03/17 by Jon.Nabozny

	Add methods to determine the WeldParent and WeldChildren of a given component.

	#jira UE-40733

Change 3351639 on 2017/03/17 by Jon.Nabozny

	Fix StopMovementImmediately for WheeledVehicleMovementComponent.

	#jira UE-40078

Change 3351649 on 2017/03/17 by Jon.Nabozny

	Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.

Change 3351663 on 2017/03/17 by Thomas.Sarkanen

	Anim notify blueprints now start with a 'received notify' event node (ghosted)

	#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override

Change 3351696 on 2017/03/17 by Thomas.Sarkanen

	Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component

	Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
	Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
	Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
	Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
	Commented FAnimNode_Base interface.

	#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe

Change 3351698 on 2017/03/17 by James.Golding

	Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
	#jira UE-42802

Change 3351701 on 2017/03/17 by James.Golding

	Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets

Change 3351703 on 2017/03/17 by James.Golding

	Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
	#jira UE-39664

Change 3351704 on 2017/03/17 by James.Golding

	Fix scrubbing curves that aren't selected
	#jira UE-39574

Change 3351805 on 2017/03/17 by Thomas.Sarkanen

	Prevent crash when trying to implement a function in a child anim blueprint

	The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.

	#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint

Change 3352000 on 2017/03/17 by James.Cobbett

	Adding VehicleAdvBP assets for use in upcoming Welding tests

Change 3352067 on 2017/03/17 by Lina.Halper

	Removed AnimGraph from GraphEditor module
	- Created node factory, pin factory, pin connection policy factory
	- Moved all anim related files out of GraphEditor

	#code review: Michael.Noland
	#jira: UE-37976
	#rb: Michael.Noland

Change 3352178 on 2017/03/17 by Lina.Halper

	Moved to AnimationBlueprintEditor as these are just graph visual nodes

	#code review:Michael.Noland

Change 3352753 on 2017/03/17 by James.Fox

	Checking in some naming convention changes for Overlap automation test.

Change 3353371 on 2017/03/19 by Lina.Halper

	Fix build error

	#code review: Bob.Tellez

Change 3353644 on 2017/03/20 by Jurre.deBaare

	Animation thumbnails vanishing
	#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
	#jira UE-42974

Change 3353654 on 2017/03/20 by James.Golding

	Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
	Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header

Change 3353684 on 2017/03/20 by Jurre.deBaare

	Separate asset viewer profiles for local / shared
	- Split out profiles in local/shared UProperty
	- Modifications to ini writing :(
	- Extra checks for default ini writing
	- Add checkout/make writable for default editor ini file

Change 3353803 on 2017/03/20 by Jurre.deBaare

	CIS fixes

Change 3353830 on 2017/03/20 by Martin.Wilson

	Fix additives breaking when pose link not connected to anything

	#jira ue-39174

Change 3353847 on 2017/03/20 by Martin.Wilson

	Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes

	#jira UE-40446

Change 3353950 on 2017/03/20 by Ori.Cohen

	Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.

	#JIRA UE-42090

Change 3353956 on 2017/03/20 by Ori.Cohen

	Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)

Change 3354003 on 2017/03/20 by Thomas.Sarkanen

	Back out changelist 3353914

Change 3354031 on 2017/03/20 by Benn.Gallagher

	Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
	#jira UE-42975

Change 3354151 on 2017/03/20 by Lina.Halper

	Make sure nullptr tick function still works
	- this is prerequisite for the play and export option

	#rb:Ori.Cohen

Change 3354229 on 2017/03/20 by James.Golding

	Add 'default camera' options for skel meshes
	#jira UE-42762

Change 3354342 on 2017/03/20 by Martin.Wilson

	Strip out identity raw tracks when baking additives.

	#jira UE-40508

Change 3354388 on 2017/03/20 by Martin.Wilson

	Fix false anim blueprint compile errors with aim offset pins

	#jira UE-38196

Change 3354494 on 2017/03/20 by Martin.Wilson

	Serialize compressed anim data when counting memory

	#jira UE-39691

Change 3354515 on 2017/03/20 by Josh.Stoddard

	Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
	#jira UE-41484 #rb ori.cohen

Change 3355932 on 2017/03/21 by Thomas.Sarkanen

	Back out changelist 3354003

	Reinstating merge from Main:

	Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)

Change 3355954 on 2017/03/21 by Thomas.Sarkanen

	Fixed up CIS issues post merge from Main

Change 3355974 on 2017/03/21 by James.Golding

	Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)

Change 3355981 on 2017/03/21 by Jurre.deBaare

	Whitelisted circular dependencies between meshpaintmode and VR editor modules

Change 3355986 on 2017/03/21 by Jurre.deBaare

	Linux CIS file, non-capital M

Change 3356072 on 2017/03/21 by James.Golding

	Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
	#jira UE-43117

Change 3356073 on 2017/03/21 by James.Golding

	Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent

Change 3356300 on 2017/03/21 by Ori.Cohen

	Allow kinematic bodies with simulated parents using the full scene solver

Change 3356362 on 2017/03/21 by Lina.Halper

	- Support create animation from Play
	- Support export animation from Play
	 - this allows retargeting, post graph, or anything you see in engine will be baked to the animation

	#rb: Thomas.Sarkanen
	#jira: UE-19746

Change 3356482 on 2017/03/21 by Martin.Wilson

	Fix crash when opening a new montage

	#UE-43132

Change 3356709 on 2017/03/21 by James.Golding

	Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
	Add clamps when editing rotation of collision shapes, to avoid massive rotation entries

	#jira UE-39664

Change 3356968 on 2017/03/21 by Ori.Cohen

	Fix physics asset bounds to be as small as 1cm.
	This introduces flicker, but passing to rendering to fix that on their end.

Change 3357092 on 2017/03/21 by Josh.Stoddard

	Don't update kinematic target if the body isn't moving
	#jira UE-42784 #rb ori.cohen

Change 3357194 on 2017/03/21 by Lina.Halper

	Fix on vehicle anim instance look at node issue

	#rb: Ori.Cohen
	#jira: UE-43116

Change 3357298 on 2017/03/21 by Ori.Cohen

	Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.

	#JIRA UE-42211

Change 3357494 on 2017/03/21 by Jon.Nabozny

	Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.

	#jira UE-43098

Change 3357892 on 2017/03/21 by Lina.Halper

	fix build error
	#rb: none

Change 3358078 on 2017/03/22 by James.Golding

	Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)

Change 3358080 on 2017/03/22 by Jurre.deBaare

	Updating Alembic importer thirdparty dependencies for Windows and Mac

Change 3358081 on 2017/03/22 by James.Golding

	Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member

Change 3358092 on 2017/03/22 by James.Golding

	Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)

Change 3358093 on 2017/03/22 by James.Golding

	Panning in orbit mode now takes in account camera speed

	#jira UE-43082

Change 3358106 on 2017/03/22 by Thomas.Sarkanen

	Fix fallout from Main integration

Change 3358454 on 2017/03/22 by Ori.Cohen

	Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor

	#JIRA UE-41711

Change 3358886 on 2017/03/22 by Ori.Cohen

	Fix AutoWeld not being disabled in blueprint editor when the object is simulated

	#JIRA UE-40193

Change 3358950 on 2017/03/22 by Lina.Halper

	reverted code asking about asset name when create asset

	#rb: none

Change 3359034 on 2017/03/22 by Lina.Halper

	#fix fall out from previous revert
	 - because now export also shows the window. we don't want export to FBX to show name dialog
	 - it will use asset name as base

	#rb: none
	#code review:Thomas.Sarkanen

Change 3359165 on 2017/03/22 by Ori.Cohen

	Fix welded capsules not using the right rotation

	#JIRA UE-41546

Change 3359232 on 2017/03/22 by Ori.Cohen

	Bump DDC key for new bvh34.

Change 3359233 on 2017/03/22 by mason.seay

	Added a couple more scenarios and updated names.  Needs more organization

Change 3359293 on 2017/03/22 by tim.gautier

	Submitting MeshPaint test content for QAGame.

Change 3359389 on 2017/03/22 by Ori.Cohen

	Back out changelist 3356589

Change 3359402 on 2017/03/22 by Jon.Nabozny

	Move GetWeldParent and GetWeldChildren to EngineTest.

Change 3359978 on 2017/03/23 by Jurre.deBaare

	Mesh Paint brush disappears when painting in VR
	#fix removed conditional clause for painting the interactors
	#jira UE-43150

Change 3359980 on 2017/03/23 by Jurre.deBaare

	Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
	#fix reverted to old behavior, paint mode overriding catching key input to viewport
	#jira UE-43158

Change 3360052 on 2017/03/23 by James.Golding

	Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.

Change 3360121 on 2017/03/23 by James.Golding

	Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds

Change 3360177 on 2017/03/23 by Jurre.deBaare

	Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore

Change 3360358 on 2017/03/23 by mason.seay

	Updated naming and organization of actors in Outliner

Change 3362050 on 2017/03/23 by Lina.Halper

	Back out changelist 3343074

	#rb:none
	#code review: Martin.Wilson, James.Golding

[CL 3362661 by Thomas Sarkanen in Main branch]
2017-03-24 09:53:37 -04:00