2 Commits

Author SHA1 Message Date
Andrew Rodham
4ff7bab147 Slate: Initial phase of FVector2D deprecation
- Expanded FDeprecateSlateVector2D to provide structs for parameters, return types and member variables that use FVector2f, while still allowing conversion to/from FVector2d with optional per-module deprecation mechanisms.
  - Many of the high-traffic SlateCore types like FSlateBrush, FGeometry and FSlateLayoutTransform have been converted to use these deprecation mechanisms.
  - Some legacy FGeometry::ToPaintGeometry and MakeChild overloads have been explicitly deprecated since they cause ambiguous overloads with FSlateLayoutTransform if it were to support implicit construction.
  - Deprecated ULocalPlayer::GetPixelBoundingBox and GetPixelPoint to prefer FVector2f for OptionalAllotedSize parameter since this parameter is expected to come from FGeometry
  - Exposed FVector2f members to blueprints

#jira none
#rb Andy.Davidson, Dave.Jones, Vincent.Gauthier, Patrick.Boutot
#preflight 63bc6fd068068a8bd6027c9f

[CL 23631073 by Andrew Rodham in ue5-main branch]
2023-01-10 14:46:43 -05:00
lucas dower
eb486822e9 Add Pose Watch support to the Rewind Debugger
* Recording an instance of an anim blueprint with the Animation Blueprint Editor debug object attached will now trace all active Pose Watches.
* Pose Watches have separate tracks with regions shown for when that pose is evaluated in the anim graph.

#rb keith.yerex
#preflight 62fcf32ae64b1a51092d9976
#jira none

[CL 21424758 by lucas dower in ue5-main branch]
2022-08-17 10:18:44 -04:00