Reapply change that did not correctly make it into 19.01.
#rb Chris.Babcock
[FYI] Chris.Babcock
#ROBOMERGE-AUTHOR: jack.porter
#ROBOMERGE-SOURCE: CL 18465602 via CL 18465606 via CL 18465616 via CL 18465618 via CL 18465694 via CL 18465699
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18465700 by jack porter in ue5-release-engine-test branch]
[REVIEW] [at]Jack.Porter
#rb Allan.Bentham
#ROBOMERGE-OWNER: chris.babcock
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 18401734 via CL 18401750 via CL 18401764 via CL 18401786 via CL 18401802 via CL 18434826 via CL 18437068
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18437174 by chris babcock in ue5-release-engine-test branch]
Also remove further references to Hull and Domain shaders as tessellation is no longer supported in UE5.
#rb Will.Damon, Brian.White, Christopher.Waters, Jeannoe.Morissette
[FYI] Carl.Lloyd, Florin.Pascu, Ryan.Vance, Rolando.Caloca, Mihnea.Balta
#jira none
#rnx
#ROBOMERGE-SOURCE: CL 17408818 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17408845 by lukas hermanns in ue5-release-engine-test branch]
For Forward ES31
Default SceneColor RG11B10 + R16F\32F Depth texture
With PropagateAlpha on RGBA16F + R16F\32F
PostProcess we sample SceneDepthAux for Depth
For Deferred ES31
SceneDepthAux only for Metal
PropagateAlpha not working yet
PostProcess we sample SceneDepthTexture for Depth
cvar to change Depth texture from 16 to 32Fr.Mobile.SceneDepthAux
cvar for AlphaPropagate r.Mobile.PropagateAlpha
#jira UE-98033
#rb Dmitriy.Dyomin, Carl.Lloyd, Jack.Porter
#ROBOMERGE-SOURCE: CL 16644095 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16644108 by florin pascu in ue5-release-engine-test branch]
This works better than full FBF and supported on most Adnroid devices. Fallback to FBF when extension is not supported
(merged from Release-Engine-Staging)
#jira UE-106962
#ROBOMERGE-SOURCE: CL 15624985 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15625000 by dmitriy dyomin in ue5-main branch]
#rb jack.porter
[FYI] Dmitriy.Dyomin
#rnx
[FYI] carl.lloyd
#ROBOMERGE-OWNER: allan.bentham
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 12162757 via CL 12162758 via CL 12163188
#ROBOMERGE-BOT: (v661-12148976)
[CL 12163190 by allan bentham in Main branch]
Fixes black outlines around masked materials.
#rnx
#rb none
[FYI] Dmitriy.Dyomin
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 11116350 via CL 11116352 via CL 11116355
#ROBOMERGE-BOT: (v640-11091645)
[CL 11117627 by marc audy in Main branch]
Disabled by default, set r.Mobile.VirtualTextures=1 to enable
known issues: RVT compression is not implementted, Android OpenGL will have R and G channels swapped for uncompressed streaming VT, no sRGB support
#jira UE-79955
#rb jeremy.moore
#ROBOMERGE-SOURCE: CL 11070636 via CL 11070637
#ROBOMERGE-BOT: (v637-11041722)
[CL 11070638 by dmitriy dyomin in Main branch]
#rnx
#rb none
[FYI] Jack.Porter, Dmitriy.Dyomin
#ROBOMERGE-SOURCE: CL 11041687 via CL 11041691 via CL 11041694
#ROBOMERGE-BOT: (v635-11031815)
[CL 11041698 by allan bentham in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
Incrementing ShaderGlslVersion to avoid compile errors
#ushell-cherrypick of 10480027 by Florin.Pascu
#rb Dmitriy.Dyomin, Jack.Porte, Allan Bentham
#ROBOMERGE-OWNER: florin.pascu
#ROBOMERGE-AUTHOR: florin.pascu
#ROBOMERGE-SOURCE: CL 10505362 via CL 10505365 via CL 10505439
#ROBOMERGE-BOT: (v606-10482310)
[CL 10505450 by florin pascu in Main branch]