3 Commits

Author SHA1 Message Date
pj kack
4023ee1dde UnrealPak: Optimizations for small workloads.
Add -fastexit parameter to terminate process instead of shutting down engine.
Turn off build target features to build less code (total dll size reduced from 56 MB to 46 MB).
Disable external profiler supports (skips loading of some dlls).
Don't spawn any reserve workers (by adding a DefaultEngine.ini for UnrealPak).
Make UnrealPAk compile in Test config (by fixing compile error in PerforceConnection.cpp).

#rb carlmagnus.nordin
#rnx
#preflight 63e5eaf66473b534f14e377b

[CL 24118943 by pj kack in ue5-main branch]
2023-02-10 10:13:31 -05:00
daniel lamb
20429a57b7 Fixed alignment of non compressed files in pak files.
Also removed DDC config file.  Will need to figure out another way to do this when we enable DDC.
Graeme.Thornton


#ROBOMERGE-SOURCE: CL 8240468 via CL 8240483 via CL 8243394
#ROBOMERGE-BOT: (v401-8057353)

[CL 8243494 by daniel lamb in Main branch]
2019-08-23 19:57:51 -04:00
bob tellez
696d945a82 Merging CL#8215904 from //Fortnite/Release-10.30
Multithreaded file compression in unrealpak CreatePak.  Local testing shows 50% improvement.
Added compressed files to the DDC this doesn't improve performance when using Oodle Optimal2 but does improve when using Oodle Optimal3.

#test preflight switch builds.
Graeme.Thornton


#ROBOMERGE-AUTHOR: Daniel.Lamb
#ROBOMERGE-SOURCE: CL 8216871 via CL 8229351
#ROBOMERGE-BOT: (v401-8057353)

[CL 8230264 by bob tellez in Main branch]
2019-08-23 11:56:05 -04:00