- Default behavior is preserved (i.e. Target.bBuildDeveloperTools || (Target.Configuration != UnrealTargetConfiguration.Shipping && Target.Configuration != UnrealTargetConfiguration.Test))
- Added SetupGameplayDebuggerSupport for ModuleRules that want to use GameplayDebugger. This will add required dependency and public definition (WITH_GAMEPLAY_DEBUGGER=0|1)
- Build Target can override by specifying a value to 'bUseGameplayDebugger'
#jira UE-159095
#rb mieszko.zielinski
#preflight 62d178143b057e72748ccbe3
#ROBOMERGE-OWNER: yoan.stamant
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 21113824 via CL 21113871 via CL 21114153
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v972-20964824)
[CL 21142398 by yoan stamant in ue5-main branch]
Moved SmartObjects out of restricted folder
Moved StateTree out of restricted folder
Moved ZoneGraph out of restricted folder
Moved ZoneGraphAnnotations out of restricted folder
#jira UE-115297
#ROBOMERGE-OWNER: mieszko.zielinski
#ROBOMERGE-AUTHOR: mieszko.zielinski
#ROBOMERGE-SOURCE: CL 17648223 via CL 17648246 via CL 17648261 via CL 17648385 via CL 17648390 via CL 17648742
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Main) (v875-17642767)
[CL 17648750 by mieszko zielinski in ue5-main branch]