11 Commits

Author SHA1 Message Date
mikko mononen
03109406a8 StateTree: Changed EnterState and TickState to events to allow latent tasks
- Added new EnterState and TickState and deprecated olds ones
- Added function to finish the state

#jira UE-187149

[CL 25947504 by mikko mononen in ue5-main branch]
2023-06-13 05:56:36 -04:00
henrik karlsson
9a1d5b1ad4 [Engine/Plugins]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2

#preflight 63d09351574ab9cae4670216
#rb none

[CL 23844750 by henrik karlsson in ue5-main branch]
2023-01-25 02:42:36 -05:00
mikko mononen
ef58f44983 StateTree: Fix BP task execution
- Added explicit bShouldCallTick and not make the tick based on of the event is implemented
- This fixes the cases where we are using the BP task class to implement UObject based tasks in C++

#preflight 637c9ea3170bc34a9370bb0b

[CL 23233007 by mikko mononen in ue5-main branch]
2022-11-22 06:18:24 -05:00
mikko mononen
1c69b826cc StateTree: Added node validation during compilation
- Added a pass during compilation when node and instance data can be checked and adjusted by the node
- Changed blueprint based task to copy flags to the node in Compile()
- Changed relevant gameplay interaction tasks to check tags during Compile()

#rb Mieszko.Zielinski
#preflight 6377724cf514e1ded9a5ff44

[CL 23193668 by mikko mononen in ue5-main branch]
2022-11-18 08:38:31 -05:00
mikko mononen
186e03b32e StateTree: Improved event handling
- Moved event queue to it's own struct
- Changed the SendEvent() API to accept struct view to prevent instanced struct copy in common cases
- Fixed event handling in case EnterState() fails.
- Added option for Tasks to disavble ticking, or to be ticked only when there are events
- Added option for Tasks handle when properties are copied
- Changed DebugText to use external Actor reference
- Changed DelayTask to use the new GetInstanceData which does not need type
- Added TStateTreeInstanceDataStructRef which can be used to access struct instance data in delegates

#rb Maxime.Mercier Luciano.Ferraro
#preflight 6360dd302b5338aceb2d0343

[CL 22888708 by mikko mononen in ue5-main branch]
2022-11-01 15:11:19 -04:00
mikko mononen
f7c48b982d StateTree: Change Task EnterState/ExitState signature
- Removed change type from EnterState/ExitState and moved it to transition result
- Added bShouldStateChangeOnReselect which allows to configure a task to behave more like state
- Updated existing tasks

#jira UE-156544
#rb Mieszko.Zielinski
#preflight 6333f6dca907d7192f5f0ccc

[CL 22221382 by mikko mononen in ue5-main branch]
2022-09-28 09:55:53 -04:00
mikko mononen
0d47d49765 StateTree: Context Objects
- Cleaned up Blueprint nodes from deprecated functions
- Added call guards for BP implemented events on BP nodes
- Renamed Named External Data to Context (Object/Data)
- Added automatic binding for Context objects
- Added UI visualization for Context properties and cleaned up the Input/Ouput visualization
- Added compiler errors for missing Input and Context properties

#jira UE-156544 UE-147509
#rb Stephen.Holmes

[CL 22084585 by mikko mononen in ue5-main branch]
2022-09-19 19:47:11 -04:00
mikko mononen
bbd34dd782 StateTree Events
- Added StateTree events, which allows e.g. transitions based on internal or external events
- Clarified transition nomenclature
- Update UI to support transition events
- BP support for events
- Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase

#jira UE-156543
#rb Mieszko.Zielinski
#preflight 631077ef660db81edbd068ca

[CL 21738918 by mikko mononen in ue5-main branch]
2022-09-01 09:06:53 -04:00
mikko mononen
ef8889a1c4 StateTree: Added functionality to call and reuse a subtree
- Removed unnecessary checks for specific transition (handled in enter state logic)
- Added state type to StateTreeState, State, Group, or Linked
- StateTreeState property customization hides properties based on type
- Allow a state to link to another state
- Changed baker binding validation to handle linked states
- Added linked state handling in execution context
- Updated UI deal with linked states
- Updated gameplay debugger to deal with linked states
- Moved automatic Root state adding from Editor data to editor open (tests were broken due to extra root state)
- Fixed tests and added simple test for linked state
- Added meta to tag to state link to allow to select only direct states (no next, etc)
- Added counter to track state changes (mainly for debugging)

#jira UE-147509
#review
#preflight 624beb69637925b5d306d8e7

[CL 19621621 by mikko mononen in ue5-main branch]
2022-04-05 03:20:57 -04:00
mikko mononen
d78957ba74 StateTree:unity build fix.
#jira none
#review-18282214
#robomerge 5.0
#preflight 619f382288439fccfeb37a4d

[CL 18292787 by mikko mononen in ue5-main branch]
2021-11-25 02:39:02 -05:00
mikko mononen
3f4f44a364 StateTree: UObject and BP support
- connect GetWorld() of FStateTreeExecutionContext explicitly to the owner
- take MassSignalSubsystem as parameter to FMassStateTreeExecutionContext directly
- separated DataViewIndex (what others see) and InstanceIndex/bInstanceIsObject (where the pointert comes from) on StateTree items
- allow item instance to be a struct or object
- added editor support for both struct or object based instance
- added Blueprint base classes for Eval, Task and Condition
- Update UStateTreeBrainComponent

#jira UE-135723
#review-18267822
#robomerge 5.0

[CL 18280804 by mikko mononen in ue5-main branch]
2021-11-24 04:26:12 -05:00