This allows your assets to warn on top of erroring out.
#jira UE-183475
#preflight 644ae7701c2846595cbe0e21
[CL 25224515 by jodon karlik in ue5-main branch]
- Added SmartObjectUserComponent which allows to define validation settings per user actor
- Added option to SO defintion to have preview validation settings or preview user actor (settings pulled from SO user component)
- Move parameters passed to SO annotation CollectDataForGameplayDebugger() into a struct
- Changed USmartObjectSlotValidationFilter to have 2 sets of validation parameters to allow exits to have looser validation
- Changed the API for setting params from Actor in FSmartObjectSlotEntranceLocationRequest (still meh)
#jira UE-174418
#preflight 642173f8a86ae7cbcc25ab0b
[CL 24801238 by mikko mononen in ue5-main branch]
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418
#preflight 6400614fef1b24bf94f42203
[CL 24478702 by mikko mononen in ue5-main branch]
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418,FORT-572969
#preflight 63ff4702437ce3e7f3f60cf4
[CL 24469441 by nat parkinson in ue5-main branch]
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location
#jira UE-174418
#preflight 63ff4702437ce3e7f3f60cf4
[CL 24462168 by mikko mononen in ue5-main branch]
* Ran IWYU on ~170 plugins to remove includes not needed. Public api still keep old includes inside #if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_2
#preflight 63d09351574ab9cae4670216
#rb none
[CL 23844750 by henrik karlsson in ue5-main branch]
Added one slot per default for new definitions to reduce chances of creating an invalid asset.
#jira UE-174665
#rb maxime.mercier
#rb mieszko.zielinski
#preflight 63cefdecb84de45a0c023b31
[CL 23824469 by yoan stamant in ue5-main branch]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23756420 by yoan stamant in ue5-main branch]
[FYI] Yoan.StAmant
Original CL Desc
-----------------------------------------------------------------
[SmartObjects]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23752170 by bob tellez in ue5-main branch]
- Removed synchronization logic between ability system component and smartobject instance tags.
- Added SmartObject subsystem to the SmartObjectWorldConditionSchema to help fixing unit tests where we use a derived subsystem. Updated existing SmartObject world conditions to use it.
- Added support for world conditions to the main smart object instance (in addition to those in each slot). Slots could be also disabled by their parent conditions.
- Removed object tags filter from the definition and replaced it by the newly added condition (FWorldCondition_SmartObjectActorTagQuery)
#rb mikko.mononen
#preflight 63c6c3530b358b97d198a121
[CL 23747892 by yoan stamant in ue5-main branch]
#rb Mieszko.Zielinski Luciano.Ferraro
#preflight 6375ef0b1c114bec053ccbe7
#preflight 6375fe028f4cb2e4dc8c4e4c
[CL 23174492 by mikko mononen in ue5-main branch]
- Fixed hashing when adding shared fragment for smart object slot definition
- Added per slot Runtime Tags
- Added common event handling for Smart Object and Slot changes and events
- Added annotations, which are slot definition data that has visualization
- Added linked slot annotation which allows behavior reuse on slots
- Added editor only ID for each slot so that they can be identified during edits
- Added SmartObject slot reference type that can be used to reference other slots in the Smart Object
- Changed Smart Object bDisable to bEnabled
- Added separate enabled state for slots
- Changed Smart Object disable to send an event, not forcefully unclaim
- Added more visualization support for Smart Object editor (canvas, visualize annotations)
- Changed Smart Object editor to use the commonly transform for slots
- Remove Smart Object Component instance from the asset editor as it was not needed
#rb Stephen.Holmes
#preflight 6360f0cf63608aee36e01ba5
[CL 22888712 by mikko mononen in ue5-main branch]
+ Tags Filtering Policy now only affect TagQueries from the definitions and applied to UserTags provided by requests
+ Tags Merging Policy added for Activity Tags
#rnx
#rb josselin.francois
#preflight 621fab91257fd6e0996de3b2
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19225863 via CL 19236663 via CL 19236832 via CL 19236900
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19237559 by yoan stamant in ue5-main branch]
+ added activityTags in slot
+ added unit test for tag filtering and fixed unit tests messages
+ preview mesh and actor class are no longer exposed to the user in the definition asset (they should only be used by the editor for preview)
+ misc API cleanup and simplifications
#rnx
#rb mikko.mononen
#preflight 621e6a9dca28c5563431e601
#ROBOMERGE-OWNER: yoan.stamant
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19204358 via CL 19212259 via CL 19212264 via CL 19212779
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)
[CL 19224407 by yoan stamant in ue5-main branch]
* added simple test to run a query and visualize the results
* added debug methods to force initialize/cleanup the simulation from the Editor world
* definition class is no longer mandatory (like other filtering options)
* parent object definition now accessible from SlotView
#rnx
#preflight 620c077d483ff0ae5ec4c544
#rb mieszko.zielinski, mikko.mononen
#ROBOMERGE-OWNER: marc.audy
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 19014188 via CL 19014236 via CL 19014251 via CL 19031906
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v917-18934589)
[CL 19032135 by marc audy in ue5-main branch]
+ replaced all methods Describe by LexToString
+ unified naming from "*ID" to *Handle
#preflight 61e85d121000e8c59a78c886
#rb mikko.mononen
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18662203 in //UE5/Release-5.0/... via CL 18662234 via CL 18662264
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18662291 by yoan stamant in ue5-main branch]
Moved bounds computation from the component to the SmartObject definition
#rb trivial
#preflight 61d88fa24c252480ca3a0927
#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18549211 in //UE5/Release-5.0/... via CL 18549240
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18549270 by yoan stamant in ue5-release-engine-test branch]