102 Commits

Author SHA1 Message Date
Yoan StAmant
1663073197 [SmartObject] empty definition is considered a valid asset so a newly created definition will not report error on save.
- Fixed internal flag not properly set to false when using error reporting flow.
- Fixed combined validation results that was always using EDataValidationResult::Valid even when errors were reported.
#jira UE-192738
#rb mieszko.zielinski
#lockdown julien.marchand

[CL 27147173 by Yoan StAmant in 5.3 branch]
2023-08-16 14:00:20 -04:00
Yoan StAmant
c2c87d4717 Fix bad merge
#rnx

[CL 26433034 by Yoan StAmant in 5.3 branch]
2023-07-18 09:56:25 -04:00
yoan stamant
03daf73b7b [SmartObject] Removed dependency on MassEntity to store slots
#rb mikko.mononen

[CL 26431965 by yoan stamant in 5.3 branch]
2023-07-18 09:00:26 -04:00
mikko mononen
0b7b19efa0 Gameplay Interaction: Fixed GetSlotEntranceTags
- GetSlotEntranceTags was failing because USmartObjectSubsystem::FindEntranceLocationInternal() required valid capsule even if no physics checks were done
- FindSlotEntranceLocation was missing SearchLocation and would always search around 0,0,0

[CL 25889486 by mikko mononen in ue5-main branch]
2023-06-09 06:52:59 -04:00
yoan stamant
753667ce6d [SmartObject] some cleanup in the blueprint API for SmartObjects
- replaced 'SmartObjectSubsystem.Claim' by 'MarkSlotAsClaimed' for native code and 'USmartObjectBlueprintFunctionLibrary::MarkSmartObjectSlotAsClaimed' for Blueprints
- replaced 'SmartObjectSubsystem.Use' by 'MarkSlotAsOccupied' for native code and 'USmartObjectBlueprintFunctionLibrary::MarkSmartObjectSlotAsOccupied' for Blueprints
- replaced 'SmartObjectSubsystem.Release' by 'MarkSlotAsFree' for native code and 'USmartObjectBlueprintFunctionLibrary::MarkSmartObjectSlotAsFree' for Blueprints
- deprecated 'UGameplayBehaviorSmartObjectsBlueprintFunctionLibrary::UseGameplayBehaviorSmartObject' in favor of the aync task based versions
- UFUNCTION versions are redirected directly to the new names. Native versions are deprecated.
- updated 'AITask_UseGameplayInteraction' and 'AITask_UseGameplayBehaviorSmartObject' to be as close as possible since they are two similar use cases but for different plugins.
   - both tasks now propose blueprint callables to create an "interact on spot" or "move to and interact" tasks:
      - 'UseSmartObjectWithGameplayBehavior' and 'MoveToAndUseSmartObjectWithGameplayBehavior'
      - 'UseSmartObjectWithGameplayInteraction' and 'MoveToAndUseSmartObjectWithGameplayInteraction'
   - 'AITask_UseGameplayBehaviorSmartObject::UseClaimedGameplayBehaviorSmartObject' is redirected to 'MoveToAndUseSmartObjectWithGameplayBehavior' to preserve current behavior
   - 'AITask_UseGameplayInteraction::UseClaimedGameplayInteractionSmartObject' is redirected to 'UseSmartObjectWithGameplayInteraction' to preserve current behavior
#jira UE-187209
#rnx

[CL 25871194 by yoan stamant in ue5-main branch]
2023-06-08 10:34:40 -04:00
mikko mononen
1cd2e0af30 GameplayInteractions: added entrance handle to interaction context
- Added entrance handle to the data that is passed to the interaction context, exposed to state tree
- Changed entrance tags to a tag container
- Added State Tree task to get entrance tags from an entrance handle

[CL 25813984 by mikko mononen in ue5-main branch]
2023-06-06 09:07:47 -04:00
yoan stamant
8392b4ee6b [SmartObjects]
- RemoveComponentFromSimulation is now properly unbinding the component
- Unbinding a component from the simulation won't invalidate the registered handle anymore; this is handled by the FSmartObjectContainer.
- Removed obsolete RuntimeCreatedEntries that was replaced by the registration type.
- Added IsBoundToSimulation to the SmartObjectComponent to differentiate a registered component (valid Handle) from a registered component bound to the simulation (linked to its runtime instance)
- DebugUnregisterAllSmartObjects will no longer cause an ensure when calling EndPlay with the previous fixes.
- Added unit tests for IsBoundToSimulation and RemoveComponentFromSimulation+UnregisterSmartObject sequence to simulate the EndPlay issue.
#tests PIE, rebuild collection, WorldPartition levels, used cheats multiple times
#rb mieszko.zielinski
#preflight 64709c8a893dadf035e51c75

[CL 25647084 by yoan stamant in ue5-main branch]
2023-05-26 12:48:38 -04:00
ben zeigler
9e0ea41c7f Improve blueprint integration with smart objects subsystem:
Deprecate the pure version of FindSmartObjects and add a new non-pure BP wrapper that allows proper iteration of the returned array, both versions are identical when called from C++.
Change TSubclassOf parameters to use values instead of const references, this enables the class picker on those pins.
#jira UE-180500
#preflight skip
#rb yoan.stamant

[CL 25153289 by ben zeigler in ue5-main branch]
2023-04-21 16:47:40 -04:00
yoan stamant
d879711e1b [SmartObjects] public methods relying on EvaluateConditionsForFiltering now validates that the slot handle is set and not stale. In such case a log message will be emitted that suggests to the user to call 'IsSmartObjectSlotValid' to handle that scenario on the call site and avoid the log.
#rb mieszko.zielinski
#preflight 64414bfdf61b80bcf7ea9e06

[CL 25129902 by yoan stamant in ue5-main branch]
2023-04-20 12:37:29 -04:00
mikko mononen
35825c5a98 SmartObjects: Use only blocking traces/overlap test for entrance validation.
(Adv) Get Mikko's Engine Fix for SO Physics Check Enabled

[CL 25089961 by mikko mononen in ue5-main branch]
2023-04-18 13:26:22 -04:00
yoan stamant
c6f801834a [SmartObject] fixes to SmartObjectCollection build from the world partition builder
- unregisters collections before resetting them to update subsystem internal container and the runtime data. Collection are then registered back as empty collection ready to be populated.
- minor comments improvements
- force debug draw update when registering new objects
- fixed some reported warning regarding failed component unregistration
#rb mieszko.zielinski
#preflight 643e8699bf10538466518715

[CL 25085246 by yoan stamant in ue5-main branch]
2023-04-18 09:40:15 -04:00
mikko mononen
d1a0cd77b7 SmartObjects: Cleaned up unused API.
#jira UE-174418
#preflight 64229dee710ec8400f9f88d1

[CL 24815902 by mikko mononen in ue5-main branch]
2023-03-28 05:20:16 -04:00
mikko mononen
9841195afe SmartObject: Improved validation settings
- Added SmartObjectUserComponent which allows to define validation settings per user actor
- Added option to SO defintion to have preview validation settings or preview user actor (settings pulled from SO user component)
- Move parameters passed to SO annotation CollectDataForGameplayDebugger() into a struct
- Changed USmartObjectSlotValidationFilter to have 2 sets of validation parameters to allow exits to have looser validation
- Changed the API for setting params from Actor in FSmartObjectSlotEntranceLocationRequest (still meh)

#jira UE-174418
#preflight 642173f8a86ae7cbcc25ab0b

[CL 24801238 by mikko mononen in ue5-main branch]
2023-03-27 08:22:19 -04:00
luciano ferraro
78ef1df533 Added an optional flag in the SO find to avoid checking for WC conditions:
- this can be used when we want to forcibly pick a SO
- huge workflow improvement for testing SO interactions in PIE

Fixed a bug with UpdateEntranceLocation testing and potentially returning different entry locations if we are asking for a single one
Fixed a bug with the EntranceHandle not being set when finding entry locations

Added an equality operator to the entrance handle

[REVIEW] [at]Mikko.Mononen
[FYI] phil.cole, wojciech.madry, Parker.Linn, Loic.Devaux
#preflight 641ad870691c5ebc1533656a

[CL 24745942 by luciano ferraro in ue5-main branch]
2023-03-22 08:23:20 -04:00
mikko mononen
7edf169364 Smart Object: Added capsule check for slot and entrance location validation
- Changed default value for entrance annotation ground check to true
- Exposed common function to return preview validation filter
- Added user capsule parameters for into the validation filter (can be optionally tied to nav params)
- Display priority on the entrance slot if other than normal
- Added option to FindEntranceLocationForSlot() to validate slot and entrance location using physics overlap check

#jira UE-174418
#rb Yoan.StAmant
#preflight 64197ec937382f6bf589eecf

[CL 24730129 by mikko mononen in ue5-main branch]
2023-03-21 07:37:13 -04:00
mikko mononen
015d344de7 SmartObjects:
- Renamed some uses of navigation to entrance
- Added priority for entrance selection
- Allow to run the entrance selection only for a specific entrace
- Added instigator as ignored entities when selecting entrances

#jira UE-174418
#preflight 641436f332723d4a20208bd9

[CL 24686648 by mikko mononen in ue5-main branch]
2023-03-17 07:41:24 -04:00
mikko mononen
1ca6e4407c Smart Objects: Added way to project navigation locations on ground and to check collisions between nav location and slot.
- Changed entry annotation to navigation annotation
- Added option for nav annotations to project location on ground
- Added option and settings for nav annotations to check simple trajectory collisions towards slot location
- Added logic in entry location query to project on ground and check trajectory collisions
- Added physics settings struct that handles common query combinations
- Added USmartObjectSlotValidationFilter to define shareable settings for validation (kinda similar to nav query filter)
- Fixed double rendering of preview actor/mesh in SO editor
- added debug draw for the new features

#jira UE-174418
#preflight 641036e470639dfc943ed981

[CL 24632583 by mikko mononen in ue5-main branch]
2023-03-14 06:26:29 -04:00
yoan stamant
9a2d4f9ad2 [SmartObject]
Downgraded definition warnings to log
#preflight skip
#rb mikko.mononen

[CL 24576688 by yoan stamant in ue5-main branch]
2023-03-09 11:16:09 -05:00
mikko mononen
b19888d3a0 SmartObject: Remove slipped in debug draw
#rb trivial
#preflight 6401c0bba726961ed99e84ae

[CL 24499712 by mikko mononen in ue5-main branch]
2023-03-03 11:22:34 -05:00
mikko mononen
d2c160c4ce SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418
#preflight 6400614fef1b24bf94f42203

[CL 24478702 by mikko mononen in ue5-main branch]
2023-03-02 05:58:30 -05:00
francis hurteau
5c2d40602a Fix SmartObjectsModule failed to load warning by not providing an incorrect outer to LoadClass.
cl on behalf of [at]PJ.Kack

#rb trivial
#preflight 63fe3d3dae54ee4ce9bd6576

[CL 24469543 by francis hurteau in ue5-main branch]
2023-03-01 15:43:52 -05:00
nat parkinson
1004be8d8a [Backout] - CL24460758 to resolve nonunity errors
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418,FORT-572969
#preflight 63ff4702437ce3e7f3f60cf4

[CL 24469441 by nat parkinson in ue5-main branch]
2023-03-01 15:40:51 -05:00
mikko mononen
a24c665ba3 SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418
#preflight 63ff4702437ce3e7f3f60cf4

[CL 24462168 by mikko mononen in ue5-main branch]
2023-03-01 10:06:12 -05:00
luciano ferraro
7fae715950 Added an IsEnabled method in the SO Subsystem to check if the smart object represented by the provided handle is enabled or not
[REVIEW] [at]Mikko.Mononen
#preflight 63fdff5aae54ee4ce99e10d4

[CL 24442411 by luciano ferraro in ue5-main branch]
2023-02-28 10:24:32 -05:00
stephen holmes
81d43099e1 Refactor SharedStruct to be inline with StructView changes.
#preflight 63f489136928c1ca3d3cda80

[CL 24343339 by stephen holmes in ue5-main branch]
2023-02-21 13:03:02 -05:00