- use struct with shared ptr instead of uboject for shared definition
- allows the definition struct to be copied without worrying about outers (e.g. state tree vs editor data)
#rb Mieszko.Zielinski
#preflight 63d24870a2003ee58adfbfcf
[CL 23865882 by mikko mononen in ue5-main branch]
- stored the whole condition cached state into the allocated memory to allow state to be bitwise relocated
- made definition UObject, and store reference to the definition directly into the state
- keep instantiated definitions alive (create new object)
- added query invalidation handle which is used to invalidate the query
#rb Mieszko.Zielinski
#preflight 63872b143377450900b57a46
[CL 23325777 by mikko mononen in ue5-main branch]
#rb Mieszko.Zielinski Luciano.Ferraro
#preflight 6375ef0b1c114bec053ccbe7
#preflight 6375fe028f4cb2e4dc8c4e4c
[CL 23174492 by mikko mononen in ue5-main branch]
- Fixed hashing when adding shared fragment for smart object slot definition
- Added per slot Runtime Tags
- Added common event handling for Smart Object and Slot changes and events
- Added annotations, which are slot definition data that has visualization
- Added linked slot annotation which allows behavior reuse on slots
- Added editor only ID for each slot so that they can be identified during edits
- Added SmartObject slot reference type that can be used to reference other slots in the Smart Object
- Changed Smart Object bDisable to bEnabled
- Added separate enabled state for slots
- Changed Smart Object disable to send an event, not forcefully unclaim
- Added more visualization support for Smart Object editor (canvas, visualize annotations)
- Changed Smart Object editor to use the commonly transform for slots
- Remove Smart Object Component instance from the asset editor as it was not needed
#rb Stephen.Holmes
#preflight 6360f0cf63608aee36e01ba5
[CL 22888712 by mikko mononen in ue5-main branch]