15 Commits

Author SHA1 Message Date
kirill zorin
b6ee3a6c64 Fix UE_LOG callsites that have format string-related UB
#rb trivial
#preflight 647107780a6634dbb236a0a6

[CL 25651638 by kirill zorin in ue5-main branch]
2023-05-26 15:52:39 -04:00
Brian Bekich
933b3733c1 Handle gameplay debugger replicator in basic rep graph
#jira UE-183272
#jira UE-183273
#preflight 643963a0c947f6523a56e24c
#rb louisphilippe.seguin

[CL 25048869 by Brian Bekich in ue5-main branch]
2023-04-14 16:19:55 -04:00
henrik karlsson
2f78497e67 [Engine/Plugins]
* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn

#preflight 63bf8d8b577437afe607dc72
#rb none

[CL 23659643 by henrik karlsson in ue5-main branch]
2023-01-12 01:48:34 -05:00
alex koumandarakis
0eea291d13 Change the BasicReplicationGraph's GridSpatialization2D node to use UE_OLD_WORLD_MAX
#jira none
#rb Ryan.Gerleve
#preflight 63bc3342c927e344826470f9

[CL 23613209 by alex koumandarakis in ue5-main branch]
2023-01-09 10:42:23 -05:00
bryan sefcik
50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
360d078ca3 Second batch of remaining Engine copyright updates.
#rnx
#rb none

[CL 10871248 by Marc Audy in Main branch]
2019-12-27 09:26:59 -05:00
louisphilippe seguin
1bcd87f5be Repgraph
* For AlwaysRelevant actors we will now always send the DestructionInfo to connections that knew of this actor.
* Added a flag to FActorDestructionInfo that ignores the distance culling test.

[RN] minor engine/network
#rb Ryan.Gerleve


#ROBOMERGE-SOURCE: CL 10802164 via CL 10802173 via CL 10802516 via CL 10802550 via CL 10802580
#ROBOMERGE-BOT: (v610-10636431)

[CL 10802634 by louisphilippe seguin in Main branch]
2019-12-18 16:13:37 -05:00
zzgyy123
442d0effac ReplicationGraph
* Upgrade ReplicationPeriodFrame to uint16 to fix overflow error when the NetUpdateFrequency is very low

PR #6330: Fix bug about implict cast of ReplicationPeriodFrame from uint32 to uin8. (Contributed by zzgyy123)
#jira UE-83117
#rb Jake.Leonard


#ROBOMERGE-SOURCE: CL 10451981 via CL 10451994
#ROBOMERGE-BOT: (v595-10452236)

[CL 10452496 by louisphilippe seguin in Main branch]
2019-11-26 10:14:18 -05:00
jake leonard
739f5ea3fd Replication graph changes to allow for subconnection calculations as well, matching functionality of the netdriver system.
#rb: LouisPhilippe.Seguin, Jon.Nabozny


#ROBOMERGE-SOURCE: CL 5922969 via CL 5931747

[CL 5931993 by jake leonard in Main branch]
2019-04-16 19:16:18 -04:00
louisphilippe seguin
f8e9623b7a -Now caching CullDistance and CullDistanceSquared in ConnectionReplicationActorInfo
-Removes sqrt call in critical path when RepGraph does actor culling.

#rb Ryan.Gerleve


#ROBOMERGE-SOURCE: CL 5764309 via CL 5764873

[CL 5764954 by louisphilippe seguin in Main branch]
2019-04-05 11:18:24 -04:00
ben marsh
2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00
Mattias Hornlund
c885bf2e21 Crashfix for BasicReplicationGraph
#rb Dave.Ratti
#JIRA none

[CL 4490218 by Mattias Hornlund in Dev-Networking branch]
2018-10-19 08:31:49 -04:00
Ryan Gerleve
e88617b37e Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
#rb none
#rnx

[CL 4119306 by Ryan Gerleve in Dev-Networking branch]
2018-06-07 22:39:07 -04:00