* Updated private files with IWYU for all plugins which had 3 or less changes made in ue5 main since last integration to fn
#preflight 63bf8d8b577437afe607dc72
#rb none
[CL 23659643 by henrik karlsson in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
* For AlwaysRelevant actors we will now always send the DestructionInfo to connections that knew of this actor.
* Added a flag to FActorDestructionInfo that ignores the distance culling test.
[RN] minor engine/network
#rb Ryan.Gerleve
#ROBOMERGE-SOURCE: CL 10802164 via CL 10802173 via CL 10802516 via CL 10802550 via CL 10802580
#ROBOMERGE-BOT: (v610-10636431)
[CL 10802634 by louisphilippe seguin in Main branch]
* Upgrade ReplicationPeriodFrame to uint16 to fix overflow error when the NetUpdateFrequency is very low
PR #6330: Fix bug about implict cast of ReplicationPeriodFrame from uint32 to uin8. (Contributed by zzgyy123)
#jira UE-83117
#rb Jake.Leonard
#ROBOMERGE-SOURCE: CL 10451981 via CL 10451994
#ROBOMERGE-BOT: (v595-10452236)
[CL 10452496 by louisphilippe seguin in Main branch]
-Removes sqrt call in critical path when RepGraph does actor culling.
#rb Ryan.Gerleve
#ROBOMERGE-SOURCE: CL 5764309 via CL 5764873
[CL 5764954 by louisphilippe seguin in Main branch]