tyson brochu
9f9432863e
Adding a two-sided vertex color material. Same as MeshVertexColorMaterial but with "Two Sided" checked.
...
Use the new two-sided material in the cloth weight map paint tool so that we can paint on the "back" side of the 2D panels
#rb ryan.schmidt
#preflight 645beaef8b3e445e810aa6ef
[CL 25414150 by tyson brochu in ue5-main branch]
2023-05-10 15:35:50 -04:00
christopher waters
7215f7d4ec
Fully moving MaterialDomain to its own header.
...
#jira none
#preflight 639b4dc335203bc7aa695078
[CL 23531533 by christopher waters in ue5-main branch]
2022-12-15 16:01:51 -05:00
ryan schmidt
22c851a546
ModelingTools: add alpha mask visualization to brush stamp indicator in VertexSculptTool
...
#rb none
#rnx
#preflight 61ae4b412b3384289ad2048b
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18387240 in //UE5/Release-5.0/... via CL 18387277
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18387286 by ryan schmidt in ue5-release-engine-test branch]
2021-12-06 15:44:16 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
michael balzer
a49c74b915
MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
...
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00