8 Commits

Author SHA1 Message Date
matija kecman
77a219bd26 Add a reusable geometry selection visualization system intended to be used in modeling tools with minimal boilerplate
This CL was reviewed here: https://p4-swarm.epicgames.net/reviews/26051575 but needs to be merged into //Fortnite/Release-26.00, not //Fortnite/Main

#jira UE-183457
#rb ryan.schmidt, nathan.mitchell

[CL 26180612 by matija kecman in 5.3 branch]
2023-06-22 09:26:09 -04:00
zach bethel
a9a5fa39db Deprecated non-command list variant of InitResource and UpdateResource. Patched the engine to pass command lists through. Follow-up CL's will refactor individual locations to thread command lists through the various callstacks, but that was done very judiciously in this CL to reduce risk.
#rb mihnea.balta, christopher.waters

[CL 25953623 by zach bethel in ue5-main branch]
2023-06-13 11:46:40 -04:00
christopher waters
8fd10b0e13 Dependency cleanup around some Rendering headers.
#preflight 63b893e547321b9d895924b0

[CL 23605570 by christopher waters in ue5-main branch]
2023-01-06 18:57:09 -05:00
bryan sefcik
50d4fac9e0 Updated ../Engine/Plugins/... to inline gen.cpp files
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds

After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds

#jira
#preflight 63336159b20e73a098b7f24f

[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
Jeremy Moore
ff967b1163 Remove PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY and only use PRIMITIVE_SCENE_DATA_FLAG_OUTPUT_VELOCITY.
Tidy up use of FPrimitiveSceneProxy velocity getters.
Now DrawsVelocity() is only for velocity relevance.
And HasDynamicTransform() is for determining if we need to store previous transform state.
VSM caching was using PRIMITIVE_SCENE_DATA_FLAG_DRAWS_VELOCITY so replaced that with PRIMITIVE_SCENE_DATA_FLAG_SHOULD_CACHE_SHADOW which should use the old behavior and can be tweaked in future using ShouldCacheShadow().

A common pattern for determining whether to output velocity now is to check if a previous transform exists, and to OR in AlwaysHasVelocity().
I found some proxy types that don't check for previous transform.
Also I found that the debug physics aggregate types *never* check for previous transform.
These are pre-existing potential bugs for fixing in another pass.

Also I found some proxies that don't currently fill out velocity relevance.
These are pre-existing potential bugs for fixing in another pass.

#preflight 62863f789016c6dd897f1cd2
#fyi andrew.lauritzen

[CL 20279797 by Jeremy Moore in ue5-main branch]
2022-05-19 10:08:15 -04:00
fred kimberley
7fbfaf57c8 Require explicit constructors/casts when converting between FVector, FVector3d, and FVector3f.
#jira UE-122078
#rb Andrew.Davidson, Colin.McGinley
#preflight standard build

#ROBOMERGE-AUTHOR: fred.kimberley
#ROBOMERGE-SOURCE: CL 18817999 in //UE5/Release-5.0/... via CL 18818012 via CL 18822871
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18824721 by fred kimberley in ue5-main branch]
2022-02-02 07:59:31 -05:00
andrew davidson
60a1fa84a7 Fix FVector2D variant casts - Plugins
Submitted on behalf of fred.kimberley
#rb andy.davidson
#preflight 61f86c4ca6632a34f35dfbca

#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 18800855 in //UE5/Release-5.0/... via CL 18802061 via CL 18802724
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v908-18788545)

[CL 18810177 by andrew davidson in ue5-main branch]
2022-02-01 12:08:54 -05:00
michael balzer
a49c74b915 MeshModelingToolset: Move ModelingOperators and ModelingOperatorsEditorOnly modules out of experimental plugin
#jira UETOOL-3823
#rb lonnie.li
#preflight 617b1aea5794a500014f544a

#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17972256 by michael balzer in ue5-release-engine-test branch]
2021-10-28 19:47:45 -04:00