4 Commits

Author SHA1 Message Date
rinat abdrashitov
34ac3675af -Added support for skin weight and bone attributes when converting skinned meshes to dynamic meshes.
-Removed extra spaces.

#rb david.hill
#rb halfdan.ingvarsson
#rb alexis.matte
#jira none
#preflight 64343ef4b306e98c632d1bd1
#rnx

[CL 24979483 by rinat abdrashitov in ue5-main branch]
2023-04-10 13:00:44 -04:00
joe kirchoff
44e52d14d1 More parent include path fixes
#rnx
#rb trivial

[CL 24138215 by joe kirchoff in ue5-main branch]
2023-02-11 13:04:14 -05:00
david hill
f34c40813a Geometry - SkinnedMeshToDynamicMesh - fix linux editor build error
#rnx

[CL 23377527 by david hill in ue5-main branch]
2022-12-02 15:11:27 -05:00
david hill
55b5ee8d28 Geometry - Modeling Components: conversion from SkinnedMeshComponent to DynamicMesh.
GeometryScriptintCore : add the conversion to CopyMeshFromComponent

#preflight 638a1c410e4613faed378b7e

[CL 23377469 by david hill in ue5-main branch]
2022-12-02 15:09:12 -05:00