rinat abdrashitov
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34ac3675af
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-Added support for skin weight and bone attributes when converting skinned meshes to dynamic meshes.
-Removed extra spaces.
#rb david.hill
#rb halfdan.ingvarsson
#rb alexis.matte
#jira none
#preflight 64343ef4b306e98c632d1bd1
#rnx
[CL 24979483 by rinat abdrashitov in ue5-main branch]
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2023-04-10 13:00:44 -04:00 |
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joe kirchoff
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44e52d14d1
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More parent include path fixes
#rnx
#rb trivial
[CL 24138215 by joe kirchoff in ue5-main branch]
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2023-02-11 13:04:14 -05:00 |
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david hill
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f34c40813a
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Geometry - SkinnedMeshToDynamicMesh - fix linux editor build error
#rnx
[CL 23377527 by david hill in ue5-main branch]
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2022-12-02 15:11:27 -05:00 |
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david hill
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55b5ee8d28
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Geometry - Modeling Components: conversion from SkinnedMeshComponent to DynamicMesh.
GeometryScriptintCore : add the conversion to CopyMeshFromComponent
#preflight 638a1c410e4613faed378b7e
[CL 23377469 by david hill in ue5-main branch]
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2022-12-02 15:09:12 -05:00 |
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